At fourteen, Varian wakes in an unfamiliar forest with no food, no shelter, and no explanation for how he left his world behind. Before his eyes, a System offers him the power to summon units and buildings from Warcraft III. To someone who knows the game, the conclusion seems obvious: he is in Azeroth.
He is wrong.
On the remote coast of Sea Dragon Point, in Westeros, his first summon takes the form of a man with a name, opinions, and needs of his own. Gold is limited. The cold is real. And every person Varian brings into this world will depend on something no command can guarantee: a place to survive.
Among pine forests and forgotten coves, a shelter may grow into a village. A village may draw merchants, refugees—and the attention of lords who will not tolerate a stranger building power on their lands.
Varian carries memories of wars that have yet to happen. But knowing a story does not mean understanding the people who will live it. As his choices reshape the world, trusting those memories becomes ever more dangerous.
Before he can found a House, command heroes, or face the darkness threatening the continent, he must learn to feed the living, bear his losses, and decide what kind of leader he wants to be.
His first victory will be surviving until morning.