Cherreads

Tertha: Soul Sword

Nirnoah_Kira
Tertha was never meant to exist. A realm beyond the reach of the Celestials, it is a world birthed from chaos and hewn by forces that predate time itself. Across ten vast continents—shrouded in primeval forests, shifting labyrinths, and peaks that pierce the very heavens—ancient mysteries lie dormant. Yet, despite their dominion, even the most formidable races have barely scratched the surface of Tertha’s arcane secrets. Eight formidable races lay claim to these fractured lands, each driven by a nature as unyielding as the soil beneath them. Amongst them are the Antropho, whose pursuit of forbidden knowledge borders on a perilous obsession, and the Everin—stoic sentinels who guard the ancient wilds with silent vigilance. While the Ourei command the soaring mountain spires with the raw strength of the earth, the Diablo leave only ruin in their wake. Driven by an insatiable bloodlust, they exist in a perpetual cycle of carnage, embodying the very essence of demonic strife. The realm is further shaped by the Görva, undisputed masters of the forge and ancient craft, and the Gravon—apex hunters driven by primal blood and instinct. In the shadow of encroaching war, the Furnox preserve the brutal elegance of their ancestral combat rites. Yet, a collective dread lingers for the Aoratoz: those spectral harbingers that emerge from the lightless Abyss, transcending the very nature of death. On Tertha, strength is the only enduring law. Here, power manifests in many lethal guises: while some crush their foes with raw, unrelenting might, others weave the very fabric of the arcane. The Neva Warriors strike with a soul-searing aura, burning through the fray, as Element Benders command the world itself—reshaping the battlefield to their iron will. But then came the ambition. The insatiable greed. The hunger for absolute dominion. From the depths of the lightless Abyss, the Aoratoz forged a weapon of forbidden origin—a blade that severs more than just flesh. It cuts through the very soul itself. They call it.. The Soul Sword. ---
Latest Updates

[MCU x HP] Reborn as Hermione: Spamming the Killing Curse!

Waking up in a new body is disorienting. Waking up as Hermione Granger—the brightest witch of her age—is a surprise. But realizing you aren't in Hogwarts, but standing in the middle of Tony Stark's New York? Complete panic. Fortunately, "Hermione" isn't empty-handed. Bound to a mysterious Grimoire that allows her to jump between the Wizarding World and the Marvel Cinematic Universe, she realizes one absolute truth: playing the good girl is for losers. Why bother with complex science and superhero morals when the Unforgivable Curses exist? Avada Kedavra solves 99% of her problems. For the remaining 1%, there's Imperio. Tony Stark: "J.A.R.V.I.S., it's time to design the Anti-Wizard Armor." Hermione: (smirks) "You mean the scrap metal that breaks the second you put it on?" Hulk: "HULK SMASH!" Hermione: (raises wand) "Shut it, green guy, or I'll cast Expelliarmus on your pants!" The Ancient One: "You are an anomaly. A sorcerer who does not belong on this timeline..." Hermione: "Let me correct you, baldy. I am a Wizard." Nick Fury: (eye twitching) "Where exactly are you from?" Hermione: (adjusts robes innocently) "Me? I'm just a simple exchange student from Hogwarts." Armed with unparalleled acting skills, a ruthless inner demon, and a wand that flashes green way too often, the MCU is about to learn why you never mess with a Dark Witch in sheep's clothing. [Features] World Hopping: Seamlessly travel between HP & MCU! Two-Faced MC: Innocent schoolgirl on the outside, ruthless Dark Lord on the inside. Magic vs. Tech: Watch science try (and fail) to explain Unforgivable Curses. Elite Banter: Sarcastic, unapologetic, and totally overpowered.
YueQiu · 420.7k Views