Cherreads

Chapter 3 - Class advancement

The pattern consumed him.

Work. Game. Sleep. Repeat.

Darien moved through the three-day cycle like a machine with a single purpose, each gear meshing with the next in a rhythm that left no room for doubt, no space for the question that whispered in the quiet moments—is this healthy? He didn't ask. He didn't want to know the answer.

The gas station became a blur of fluorescent lighting and automatic doors. He stocked shelves with his body while his mind calculated experience curves. He nodded at customers while mentally mapping optimal farming routes through Yshtol Forest. He clocked out at 6 AM, walked home through streets that smelled like wet asphalt and exhaust, and sat down at the desk before his uniform had fully cooled.

Rune Union waited.

The first day, he pushed Devi to level eight. The second, level fifteen. He learned the new mechanics through blood and error—literally, when a misjudged boar charge sent him back to the temple with a death penalty that cost him half a level's progress. He learned that food quality mattered, that stale bread gave a weaker buff than cooked meat. He learned that sleeping in-game—in actual beds, inns, even rolled cloaks on hard ground—accelerated skill growth and mana regeneration. He learned that the moon elf's night vision made him a terror after sunset, when other players stumbled blindly and monsters grew bolder.

He learned that he was good at this.

Not just good—hungry . The kind of hunger that didn't care about meals missed, about showers skipped, about the growing pile of takeout containers in his kitchen that he'd promised himself he'd clean up "tomorrow" for three days straight.

On the third day, he hit level twenty-five.

The notification chimed at 3:47 AM, Darien's real-world time. He was in the middle of a wolf pack, dagger flashing, illusion spells flickering like heat mirages around him. The level-up light burst from Devi's form, healing his wounds, refreshing his mana, and the wolves that had been pressing their advantage suddenly found themselves facing a renewed predator.

Darien didn't stop. He couldn't. The zone around the temple was familiar now, every hollow log and hidden path mapped in his mind, but there were deeper woods he hadn't touched. Caves with bioluminescent fungi that probably meant rare alchemy ingredients. Ruins half-swallowed by roots that whispered of treasure and traps. A mountain ridge to the east where eagles the size of horses circled, their shadows falling like omens across the canopy.

But first: the class advancement.

He'd been planning it for hours, theory-crafting while his hands auto-piloted through stocking energy drinks. The old game had standard classes—rogue, assassin, cleric, etc. But the patch notes had teased something new. Unique classes. Evolutions that only appeared when specific conditions were met, combinations that the devs themselves might not have fully predicted.

Darien's build was unconventional. High agility, moderate intelligence, a focus on conjuration and thrown weapons rather than traditional stealth or poison. He'd gained a rapier from a beginner dungeon—a lucky drop from a skeletal knight that had nearly killed him—and discovered that the weapon's precision complemented his throwing skills in ways that daggers hadn't. Medium armor for mobility, light armor for critical boosts, mixing and matching pieces until he found the sweet spot between protection and speed.

He opened the class menu.

The standard options glowed in familiar blue: Rogue, Fencer, Spellblade. But below them, pulsing with a softer, stranger light, was something else.

ARCANE FENCER Requirements: Agility 40+, Intelligence 25+, Dual Wield Rank D+, Conjuration Skill, Rapier Proficiency Description: Masters of the ephemeral blade, Arcane Fencers weave magic into every strike. Their weapons are not held but summoned, not forged but willed into existence. They are duelists, assassins, and artists of destruction.

Darien clicked before he could second-guess himself.

The world dissolved.

The Dream Dungeon was not a place. It was a state —a liminal space between code and consciousness that the old game had never achieved. Darien felt it immediately, the wrongness of it, the way his real body seemed to resonate with the virtual space. The graphics card hummed louder. The air in his apartment grew colder, though he couldn't have said why.

He stood in an arena of mirrors. Infinite reflections stretched in every direction, each showing a different version of Devi: armored in plate, cloaked in shadow, wreathed in fire, weeping blood. The reflections moved independently, fighting invisible enemies, dying invisible deaths, living lives that might have been.

"Choose," said a voice that came from everywhere and nowhere. It sounded like Aetheria, but stripped of warmth—dragon-goddess as judge, not mother.

A prompt appeared:

Select your path:

Blade Dancer: Agility-focused, combo chains, movement skills

Spell Weaver: Intelligence-focused, enhanced conjuration, mana efficiency

Shadow Duelist: Balanced, stealth integration, critical specialization

Darien considered. Blade Dancer tempted him—the old Devi had been about speed, about being everywhere at once. Spell Weaver offered sustainability, the ability to fight longer, harder. But Shadow Duelist...

Balanced. The word felt right. The new world demanded adaptability. Rigid builds would break against its complexity.

He selected it.

The mirrors shattered.

Not a cinematic. Not an animation. They shattered , fragments hanging in the air, each one showing a frozen moment of combat. Darien saw himself—Devi—reflected in a thousand shards, and in each shard he was moving differently, thinking differently, being differently. The fragments began to spin, faster and faster, a kaleidoscope of potential until they blurred into light.

When it faded, he stood in the arena alone. But something had changed.

His character sheet glowed with new entries. Passive skills he'd never seen before: Ethereal Edge (conjured weapons deal bonus magic damage), Phantom Step (dodge chance increases after successful critical hit), Riposte (counter-attack window after parrying). A unique cloak had appeared in his inventory: Veil of the First, a shifting garment of midnight silk that seemed to drink the light around it.

[SYSTEM NOTIFICATION: Devi is the first player to achieve the class Arcane Fencer (Shadow Duelist path). This achievement has been posted to the global server board.]

Darien stared at the notification. Then he laughed—a real laugh, startled and delighted, the kind he hadn't made in months.

"That might help Giel's guild," he said to the empty apartment. "If he's actually making one."

He'd sent the email two days ago, a quick message between grinding sessions: "Starting fresh. Moon elf this time. You making a guild?"

The reply had come that morning, buried in a avalanche of exclamation points and flex emotes that Giel must have copied from his in-game macros:

"YES!!! Rushing guild license ASAP!!! Join me??? War god patron, gonna be STRONK!!! Need you for sneaky stuff!!!"

Darien had smiled, typed "That goes without saying," and gone back to killing boars.

But now, standing in the Dream Dungeon's aftermath, another thought occurred to him. He remembered the old version of Rune Union—the guilds, the knighthoods, the mercenary companies that had risen and fallen like tides. He remembered watching from the outside, always a solo player, always independent, because joining meant obligations and obligations meant people and people meant...

Disappointment. The word came unbidden. Letting people down. Being let down.

He pushed it aside.

But the thought remained, germinating.

He exited the instance into a world that felt subtly different. The forest around the temple was familiar, but his perception of it had sharpened. He could see the mana threads in the air now, faint silver lines connecting living things, pulsing with the world's heartbeat. Aetheria's blessing, perhaps. Or the Shadow Duelist's enhanced senses.

He found a fallen log and sat Devi down, the Veil of the First settling around his shoulders like a living thing. The game's sun was setting, painting the sky in bruised purples and burning oranges. In his apartment, the real sun was rising, but Darien had long since drawn the curtains.

"Actually," he said aloud.

The word hung in the air. He turned his chair, looked out the window at the brick wall and the sliver of sky above it. A bird—pigeon, probably—landed on the fire escape, cooed once, flew away.

"If I created something myself..." He let the thought breathe. "A mercenary group. NPCs. No players to... to disappoint. To manage. Just me, building something."

He turned back to the screen. Opened the menu he'd ignored until now: MERCENARY COMPANY REGISTRATION.

The costs were lower than guild founding. Significantly so. A small property in a central village, a license, the ability to recruit NPC adventurers. The AI update meant they'd be smarter, more responsive, more real than the quest-givers and shopkeepers of the old game. They'd have happiness metrics, loyalty systems, growth potential.

Hired by players, funded by contracts, building reputation while Giel built his guild.

And if it failed...

If it failed, it's just NPCs. Not real people. Not someone looking at me and seeing what I'm not.

The thought was cowardly. He knew it was cowardly. But it was also true.

He opened the property listings. The village of Yshtol sat at a crossroads between three major zones—the dragon temple forest, the southern plains, and the eastern mountain foothills. Traffic would be constant. Quest opportunities endless. The cheapest building was a dilapidated storefront near the village square, previous owner unknown, probably a casualty of the world reset.

He bought it.

The gold vanished from his inventory—everything he'd earned in three days of grinding, gone in a transaction that took three seconds. In exchange: a deed, a key, a nameplate above the door waiting to be engraved.

He typed: SHADOW CORPS.

The plaque materialized as he watched, iron letters on weathered oak. The building was small—two rooms, a main office with a desk and chairs, a back room that could serve as barracks. Dusty, dark, smelling of virtual mildew and abandonment. But it was his .

He accessed the recruitment menu. One slot available at his current mercenary license level. He could hire a level-one NPC adventurer, customize their appearance and initial stats.

Darien hesitated. Naming things had never been his strength. He'd spent twenty minutes on "Devi" in the old game, cycling through variations of "deviant" and "devious" before settling on something that sounded vaguely elvish. Now he stared at the blank field for the NPC's name and felt the weight of it.

This would be his first companion. His first employee. The first person—entity —in this world who would look to him for direction.

He typed: SIN.

No reason. It just felt right. Sharp, short, a little dangerous. A name that didn't promise anything soft.

The NPC materialized in the back room—a young human male, sandy hair, green eyes that held an approximation of life. He wore the starter adventurer clothes, same as every new character, but Darien equipped him with basic leather armor and a short sword from his inventory. A shield, too. Someone needed to take hits, and it wouldn't be Devi.

"This is much more in-depth than I thought," Darien murmured, cycling through Sin's stat screen. He allocated points toward health and mana—planning for a magic-knight build, eventually—and gave him the fireball scroll they'd found in a chest. "Okay. Let's see what you can do."

He added Sin to his party. A new interface appeared: PARTY MANAGEMENT, with tabs for tactics, positioning, and—there it was—HAPPINESS.

Sin's happiness meter sat at 50/100. Neutral. Not unhappy, not enthusiastic. Just... present.

Darien found the PRAISE skill in his new Shadow Duelist abilities. He used it.

Devi's avatar performed a gesture—clapping Sin on the shoulder, a nod of approval. Sin's face animated, a smile that looked almost genuine. The happiness meter ticked up: 52/100.

"So they have happiness," Darien said. "Loyalty systems. Management. More to handle than I thought."

He should have felt burdened. Instead, he felt something else. Something warm and unfamiliar, spreading from his chest to his fingertips.

Purpose.

He led Sin out of the building, into the village square where NPCs went about their programmed lives and players strode past with purpose. They headed for the forest, for the monster spawns, for the treasure chests that waited in hidden clearings.

They found an event chest within the hour—a golden container pulsing with light, surrounded by goblins that spawned in flashes of red as Darien approached. He gave Sin a command: TANK. The NPC moved forward, shield raised, a taunt skill activating that drew the goblins' attention.

Darien conjured his blade—a rapier now, the conjuration adapting to his Arcane Fencer path—and struck from the shadows. The goblins died in pairs, then singles, then none. The chest opened: gold, materials, a ring that boosted fire resistance.

Sin had performed well. Better than Darien expected—positioning himself to intercept attacks, using his shield to block line-of-sight for ranged goblins, even attempting a basic combo when his health was high enough to risk aggression.

"The AI's a lot better than I thought," Darien said, genuinely impressed. He used Praise again. Sin's happiness ticked to 54/100.

They kept going. Darien lost track of time—lost track of everything except the rhythm of combat, the ding of experience, the gradual rise of Sin's level bar. By the time he called a halt, Sin had reached level five. The beginner class selection screen appeared for the NPC.

Darien chose Squire—defensive focus, shield techniques, the foundation for the magic-knight build he envisioned. Sin's stats shifted, his skills expanded. He gained Shield Bash and Defensive Stance, abilities that would keep monsters focused on him while Devi struck from the shadows.

"Good," Darien said. "This is good."

He set up offline mailing—any gold or items Sin earned while Darien was away would be sent to the mercenary building's lockbox. Then he walked Devi back to Yshtol, Sin following with the quiet loyalty of a well-trained hound.

The village was quiet, most players offline or exploring distant zones. Darien positioned Sin near the building's entrance, set his AI to patrol and farm the immediate area for experience, and opened the logout menu.

His eyes burned. His neck ached from hours of tension. His stomach growled, a reminder that the breakfast burrito he'd microwaved fourteen hours ago had been his last meal.

"Time to log off and nap," he announced to the empty apartment, as if someone might answer.

He flopped onto the bed without changing clothes, without brushing teeth, without any of the rituals that normal people maintained. The mattress groaned. His phone was somewhere on the desk, buried under snack wrappers and empty coffee cups.

Before sleep took him, he reached for it. Set a reminder: GROCERIES. BEFORE STORE CLOSES.

The screen glowed in the darkness of his room, the only light besides the standby LED on his computer. Darien stared at the ceiling, at water stains shaped like countries he'd never visit, and thought about Sin standing guard in a virtual village.

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