Entering the office he saw a middle aged man sitting on a chair in front of the desk by the window.
The room was like a regular office room with cabinets full of books, papers piled on the desk, some paintings and potted plants for aesthetics and a couch at the side. It was pretty ordinary.
Likewise the man was also like your average worker the only difference being he looked smarter and more experienced giving a feeling like he had seen alot.
Seeing Arman enter the cubical he observed him for some time then said "Welcome, haven't seen you before. Are you new here?"
In reply Arman said "Yes, i just got here the day before yesterday and don't know much about this place"
Taking Arman's reply he gestured him to first sit down and then started explaining about how things worked here.
In summary for commissioning a weapon or any item first the commissioner has to explain the details of the item they want like the items shape, size, operation, what it will do and more. Then based on those details the person in the office will make a blueprint of the item which the commissioner can review and add on and while at it the person in the office can also give some ideas which if the commissioner finds good can add on to it.
After designing the blueprint the value of the item is then evaluated based on the design, difficulty, resource consumption, and such others. After evaluating the value of the item the commissioner can then try to lower the value or add some more specifics to the item which can make it more expensive. After the value is decided upon, the office in charge will then based on the analysis will give a general time required for the item's completion and give out a token which the commissioner has to take to the first floor for payment and then when the item is completed the commissioner will be informed by the shop and can either come himself to get the item or can apply for home delivery. Also if the commissioner is in a hurry he can apply to lower the production time by increasing the payment.
The item then at last can be taken by exchanging the token and if the item doesn't meet the expectations of the commissioner he can then report about it to the shop and ask for it to be remade while keeping the token with himself.
So after getting the gist of the commissioning process Arman went ahead and told him of his item design of a gun blade with his intended specifics like its weight, sharpness, length, etc.
Listening to his description the in charge made a simplified and easy to understand blueprint of the weapon and showed it to Arman. After adjusting some parameters of the blueprint Arman then approved the blueprint after which the in charge went ahead with evaluating its price.
Taking about thirty minutes he quoted a price of 35000 merit points which after some haggling and removing some unimportant part from the design was brought to 25000 points which then Arman accepted. Then the in charge told him to come get his weapon in five days and gave him a token with a list of numbers in it.
After getting the token Arman left the office and then proceeded towards the fourth floor to see if anything interesting was up there to buy with his 10000 merit points.
The fourth floor as stated earlier is a market of various normal and abnormal goods.
There were bombs, radio transmitters, jammers, the normal stuff as well as stuff like shockwave grenades, EMP field generator and so on.
He set his sights on the bombs, grenades and the EMP field generator.
Item Info:
Item: Explosive bomb
Rank: E Rank
Condition: New
Description: Bomb made from highly explosible substances compressed together in a compartment which can affect E Rank and below zombies having an effective radius of 100 meters and has to be set up beforehand. Has slight effect on D ranks.
Item Info:
Item: Shockwave Grenade
Rank: E Rank
Condition: New
Description: Grenade made up of charged electromagnetic pulses in a controlled manner can knock targets outwards depending on the weight of the object.
Item Info:
Item: EMP field generator
Rank: E Rank
Condition: New
Description: Field made of statically charged controlled pulses that can mess with the heads and senses of the targets with an effective radius upto 30 meters.
Item Info:
Item: Emergency First Aid
Rank: E Rank
Condition: New
Description: Contains basic disinfectants, bandages, basic medicines for cold, anesthesia and pain killers.
Item Info:
Item: Emergency Rations
Rank: E Rank
Condition: New
Description: Compressed food. One of these can be used for 5-6 days without much problem.
The prices for the items were respectively 300, 100, 600, 500 and 50 merit points respectively so he also decided to buy 16 grenades, 6 bombs, 4 Emps 4 FirstAids and 4 Rations leaving him with spare 2000 merit points which he kept for future use or emergencies.
All those things were small enough to be carried in pockets and didn't take alot of space.
After selecting the items he wanted taking their number plate specifying the quantity he walked towards the first floor to complete the transactions.
Soon he came out of the building with his armor, items and a token.
"I guess that concludes our shopping and tour for today" Arman said and then started walking towards his home.
"Productive day I suppose" added Light.
After some slow walking he reached his home, tidied up, ate dinner as it was getting dark and went to bed.
It didn't take long for him to fall asleep and so the day passed as he drifted farther into the dreamland.
Then for a couple of days he didn't anything much just going around the city and enjoying himself while making new connections with people there.
He also spent some time with his team members touring the city going out on regular patrols and the usual.
In this way 5 days passed with no major activities.
