Observation Haki (Kenbunshoku)
Sense of intent, aim, and imminent movement.
Reads hips/spine for true motion; brief future-sense windows possible.
Low stamina cost when calm; noise increases under panic.
Armament Haki (Busoshoku)
Hardening: Blackening at the exact instant of impact; release on the next beat.
Emission / Advanced Coating (Ryuo): Short outward projection to strike through guard/joints/cores; higher stamina cost; used in pulses only.
Conqueror's Haki (Haoshoku)
Will that overwhelms lesser wills.
Selective burst: Short, targeted suppression or stun without affecting allies.
Command pulse: Single-word verdicts that force compliance in weaker targets.
Coating on strikes: Rare, reserved for elite foes; heavy drain.
Bursts kept brief (≈10s) to prevent collapse.
Spirit Projection Constructs (Shawn)
Null Net
Six-count field that reduces illusions to grey silhouettes; used in short windows to identify reality.
Shardguard
Micro-plate appearing exactly at the strike point; single deflection; immediately dissolves.
Wedge
Simple Haki blade/bar for breaking timing, prying seams, or tapping weapon hafts.
Chains of Binding
Haki grapples that latch to engines/ritual nodes/large targets for controlled pulling; high localized drain; duration kept short.
Lattice Tap
Thin line that forces a surface or seam to behave "honestly" for two beats.
Pulse Plate
Palm-sized slab for catching or redirecting a cut without committing a full block.
Team Tactics / Drills
Twin Seal
Armament hardening at impact layered with Grey Knight Aegis threaded in the same beat; nulls kinetic shock and warp push; ≤8s per merge.
Wardstep
Observation calls safe tiles; heel-toe steps with ankle/knee locked by Armament only on contact; used for warped floors/false gravity.
Drill Pulse
Simple cadence (step, step—slam) that restores breathing and breaks panic waves across units.
Mirror Break
Null Net (6-count) to strip illusions, followed by Observation confirmation and immediate strike; window kept brief.
Burst Link
Short, counted will-merge (≤8s) for shock absorption and synchronized pushes; mandatory clean break and reset.
Grey Knight / Custodes Terms
Aegis
Grey Knight psychic ward; steady pressure field used for anti-warp defense and Twin Seal threading.
Aegis Spike
Momentary Aegis focus into a narrow shove; alters trajectories or pins space for a heartbeat.
Anchor Litany
Short Grey Knight chant that stabilizes footing and aids Wardstep in hostile geometry.
Veil Push
Brief Aegis "gravity" burst that restricts a target's movement for a beat.
Auric Resonance
Custodes squad harden-release timing synchronized as a wave; phalanx stability enhancer.
Field Tools (STC)
Null Array Mk.IIc
Portable null bubble; may handshake with Aegis for stacked null (≈10m radius, ≈8s); cooldown ≈4–5 minutes.
Harmonic Pins v2
Geometry-lock stakes; enforce honest angles for ≈25s; project a blue tell-line path.
Spark Cells
One-shot power modules for emergency Array/Pin activation.
Warpbreaker Dampener (Valen)
Toggle field that suppresses local warp effects; employed in short bursts to limit drain.
Named Applications (shorthand labels)
Forge Rebound (Vulkar)
Strike caught on weapon face; Armament at impact channels shock into the ground.
Slipstrike (Tahak)
Observation-timed half-beat early palm-edge into joints or tendons.
Metronome Burst (Basur)
Three-beat cadence that strips panic and ends with a short Armament emission on the finishing blow.
Enemy Devices (reference)
Resonance Spire / Beat-Eater / Metronome Engine
Cadence-warping constructs that desync breath, marching, and merges to collapse unit cohesion.
Countered via Array–Aegis handshake windows, Drill Pulse, Chains of Binding on seams, and timed strikes.
