Lian currently had no idea how to activate or deactivate Solar Power at will. Since it was an Ability, even the system couldn't enhance Abilities yet, making it beyond his control.
"I'll have to experiment gradually," Lian murmured to himself. He hadn't attempted mastering an Ability before, but he felt it should be possible.
If he could learn to control Abilities, perhaps in the future, Ninetales' Drought Ability might also allow manipulation of duration, significantly impacting battles.
Imagine this scenario: An opponent uses Rain Dance or sends out a Pokemon with Drizzle Ability, and then Ninetales activates its Drought Ability. By waiting for the opponent's Rain Dance to initiate first, followed by triggering Drought, it would directly override the opponent's weather effect.
This way, the opponent would waste considerable time trying to regain control over the weather.
Additionally, controlling Abilities during battle can confuse opponents effectively. For example, if Lian possesses the Blaze Ability, he could intentionally refrain from activating it when injured. This might lead his opponent to believe he doesn't have Blaze, instead suspecting Solar Power. Consequently, they may attempt to prolong the fight, hoping to exploit Solar Power's drawbacks to wear him down.
Then, seizing the opportunity, Lian would activate Blaze mode. Caught off guard by his unexpected move, opponents were swiftly defeated.
Mastering such tactics was clearly not easy; Lian acknowledged it as a long-term goal, not something achievable overnight.
"Next, let's increase the proficiency of Z-Sunny Day." Lian focused on the Z-move, Z-Sunny Day.
Compared to Inferno Overdrive, Z-Sunny Day is merely a non-offensive support move. However, aside from changing the weather to Sunny Day, due to its Z-power effect, it also enhances speed significantly.
While using Inferno Overdrive offers higher effectiveness in actual combat, Z-Sunny Day isn't necessarily inferior. In battles, one must be flexible with moves and avoid rigidity; there will always be situations where Z-Sunny Day proves advantageous.
Lian spent 3,100 Combat Points to raise the proficiency of Z-Sunny Day to level 50. Additionally, he used 600 Combat Points to max out the proficiency of regular Sunny Day.
Sunny Day is a rare status-type move among Fire-type attacks, making proficiency upgrades worthwhile. Relying solely on Ninetales' Drought ability during battles isn't practical; if Ninetales becomes incapacitated, Lian would need to personally use Sunny Day himself.
Lian decided against upgrading Z-Will-O-Wisp, as it wasn't particularly useful. The special effect of Z-Will-O-Wisp enhances attack power, which didn't benefit Lian much. Instead, using Flamethrower directly would have a more significant impact than halving the opponent's attack with Z-Will-O-Wisp.
Moves like Will-O-Wisp are best utilized by support Pokemon. As a primary offensive Pokemon, Lian's focus should be on direct attacks.
With over 20,000 Combat Points remaining, Lian knew he had to use them all. He then opened his Physical Ability Value panel. Unable to find a way to control Solar Power yet, he opted to increase his Stamina first, to better handle its side effects.
At this point, Lian no longer worried about losing Combat Points due to combat rating deductions. Each battle could only yield limited Combat Points, and accumulating them gradually over time was key to maximizing gains.
Currently, Lian's Physical Ability Value stood at 1740 points, already quite high. He spent 9600 Combat Points to raise it to 1820, reaching Limit +40, equivalent to a Stamina base stat of 118.
Such a high Stamina base stat is exceptional even for tanky Pokemon, let alone for an output-focused Pokemon like Lian.
"That's enough; any further increase and I'll truly become a massive meat shield, affecting my agility." Lian stopped enhancing his stats. Already, his increased size was slightly impacting his flexibility. Despite his high speed, agility remained crucial, and pushing it further would make him overly bulky.
Is this going too far?
Lian suddenly felt that continuously raising base stat limits might be unfair to other Pokemon, bordering on excessive cheating.
He recalled that the maximum possible value for each base stat seemed to be 255. If the system indeed allowed him to keep increasing indefinitely, his total base stats could theoretically reach 1530. However, even the strongest Legendary Pokemon currently known have their highest base stat near 800.
Under special conditions, Eternatus' base stats can reach 1125, which is likely the highest achievable.
In reality, though, judging the power of Legendary Pokemon solely by their base stats isn't entirely accurate, as they possess extraordinary abilities beyond these numbers.
For instance, Arceus has only a base stat total of 720, despite its barrel-like appearance, yet it is revered as the Creator God of Pokemon, virtually invincible. At such a level, relying on base stats to determine strength becomes meaningless.
Base stats serve more as limitations for ordinary Pokemon, while Legendary Pokemon often surpass these constraints.
The term "Legendary Pokemon" is a broad categorization for exceptionally powerful creatures that people may not fully understand. For example, Zapdos is also considered a Legendary Pokemon, but it cannot compare to Arceus's might. The disparity goes beyond base stats; it reflects different levels of power.
Considering this, Lian currently has a total base stat of 744, which seems high and even exceeds some Legendary Pokemon. However, in reality, there is still a significant gap, particularly in terms of Control Rating.
Lian estimates that at Zapdos's level, its mastery over lightning would already be above 70%. As for Groudon or Kyogre, their control ratings would likely be at least 90%, possibly even reaching 100%, given their ability to expand continents and oceans.
There's still a long way to go. Lian anticipates that increasing his Control Rating from 90% to 100% will require over one million Combat Points. Based on his current accumulation rate, using all daily combat points earned, it would take approximately four to five hundred days to gather over one million Combat Points.
Thus, achieving higher Control Ratings represented immensely powerful capabilities. Even now, for Lian to increase his Thunder Control Rating from 48% to 60%, it would require 80,000 Combat Points, taking about a month of diligent effort just to accumulate that many points.
With over 10,000 Combat Points remaining, Lian felt there wasn't much else he could upgrade immediately, so he decided to enhance his Rock Resistance further.
Rock Resistance improved from '2' to '1.56', consuming 17,600 Combat Points, effectively depleting almost all his available balance.
Once his Rock Resistance reaches '1', Lian will only have Electric-type weakness left, making him virtually invincible.
In the future, any Pokémon attempting to counter him with Rock-type moves might be utterly dumbfounded, realizing even three or four Rock Slides couldn't defeat him.
"Alright, time to take a stroll in the Dream World."
Having spent all his Combat Points, leaving only 90 remaining, Lian felt quite satisfied. However, he knew he'd soon resume the arduous task of accumulating more Combat Points.
He then opened the gateway to the Dream World and jumped through, heading straight towards the rendezvous point to meet up with Zapdos.
