Cherreads

Chapter 376 - Reactions

….

The livestream of [Philosopher's Curse: The Hogwarts Experience] had peaked at 2.3 million concurrent viewers across four platforms.

That number alone would have been remarkable for a gaming reveal. But the thing about 2.3 million people watching something simultaneously is that every single one of them has a phone.

Friends, group chats, social media accounts, and opinions they physically cannot keep inside their bodies for more than eleven seconds.

….

Within six hours of the livestream ending, over 1,400 reaction videos had been uploaded across MeTube, and Bilibili. Within twenty-four hours, that number crossed 8,000.

These were the pure-emotion reactors, who started the video calmly, maybe sitting in a gaming chair, on a couch, or in a dorm room with a roommate who clearly had no idea what was about to happen - and progressively lost their minds as the trailer unfolded.

The most-viewed reaction in this category came from a gaming MeTuber with 1.2 million subscribers who went by the name PixelKnight.

He started the video cross-legged on his bed, laptop in front of him, wearing a Gryffindor hoodie he later admitted he had bought four years ago and had been waiting for a reason to wear on camera.

The first thirty seconds of the trailer: Nodding. "Okay, okay. That's nice. Good atmosphere."

The Hogwarts reveal: he sat up straighter. "Oh. Oh. That's… yeah, that's not a cutscene, is it? That's in-engine. That's… wait."

The interactive objects number - 12,400, appeared on screen.

He paused the video, stared at the number and looked directly into the camera.

Said nothing for four full seconds, then: "I am going to need a minute." He did not take a minute, but pressed play immediately.

By the time the 347-room count appeared, he was standing, when multiplayer revealed, he was pacing his room with his hands on his head.

At the end of the trailer, he was literally sitting on the floor, back against his bed - staring at the ceiling.

"I need to call my mom." he said. "She needs to know about this because she's a Hufflepuff.

The video hit 11 million views in four days. The comments section became a support group for people processing the same emotions simultaneously.

….

Every fandom has them, the outer ring. Those who operate at a frequency that the rest of the community watches with a mixture of admiration, concern, and genuine confusion.

A man in Brazil - username @ThomasGarrettDefenseSquad, created that day, uploaded a forty-second video of himself getting a tattoo of Thomas Garrett's face on his forearm.

Thomas Garrett, the fictional Hufflepuff protagonist who had existed in the public consciousness for approximately four hours.

The tattoo artist, visible in the background, looked like she had several questions but was choosing not to ask any of them.

"He's the greatest character ever written." the man said into the camera, completely straight-faced, while a needle buzzed against his skin. "No, I haven't played the game, but I can feel it..."

"You're insane."

"I am loyal. That's the Hufflepuff way."

The video went viral for reasons that should be obvious.

….

The clip that hit the hardest, though, the one that crossed every boundary between gaming and non-gaming, between fandom and casual viewership, between the internet and real life - came from a source nobody expected.

A hospital in Seoul - Pediatric oncology ward.

A nurse had recorded it, initially just for the staff group chat.

A boy, maybe eleven, or twelve, thin in the way that long illness makes children thin, sitting up in a hospital bed with an iPad propped on his meal tray, was watching the trailer.

He had been a Harry Potter fan, and his mother, visible at the edge of the frame, had read him the books during treatment.

It was their thing, kind of an escape.

The nurse's camera caught his face during the character creation sequence, the part of the trailer where it becomes clear that you can build your own wizard, choose your house, your wand, your story.

He turned to his mother, and what he said was simple.

Just a few words in Korean, subtitled by whoever uploaded the video later.

"Mom. I can be a wizard too?"

His mother nodded, she was already crying.

He wasn't, he was just… bright.

Lit up in the way that children light up when the world suddenly contains something it didn't contain thirty seconds ago.

The video was never meant to go public, but it did, the way things do.

Someone shared it from the staff chat, someone else shared it from there, and then it was everywhere.

No one made jokes about it or turned it into a meme.

It got 40 million views across platforms, without even a clever caption.

Reaching even Regal who saw it on Day Four.

Pete showed it to him during a production meeting, the room was full of people - department heads, designers, engineers.

The team made an official decision to reach out to the kid through social media, and even offered him to be the part of their beta testers for the game.

And they even went ahead and said, he didn't need to come to the U.S for that.

….

Gaming trailers don't usually escape the gaming bubble.

They circulate within the community - Reddit, gaming Twitter, MeTube, Discord servers, forums, and they stay there.

The mainstream doesn't pick them up unless something goes wrong.

A controversy, delay or a broken promise.

Bad news travels, good news stays in the niche.

Philosopher's Curse broke that rule within twelve hours.

It started with entertainment outlets.

Deadline, Variety and The Hollywood Reporter - these are publications that cover film, television, and streaming. They do not, as a general rule, dedicate significant column space to video game trailers.

But by the evening of the game trailer launch, all three had published pieces.

The angle wasn't the game itself - not initially, it was Regal.

A filmmaker publicly stating that gaming would surpass cinema.

That quote - the one about games having 'a much bigger future potential than any other medium, including cinema, unfortunately'

His statement travelled faster than any gameplay footage. It was catnip for entertainment journalists because it was a prominent filmmaker essentially admitting that his own industry was being overtaken.

The headlines wrote themselves:

"Regal Bets on Gaming, Says It Will Surpass Cinema"

"Film Mogul Declares Games the Future of Storytelling"

"Regal's Harry Potter Game Reveal Draws 2.3 Million Live Viewers. More Than Most Film Premieres"

And that last one was the detail that made people outside the gaming world pay attention. 2.3 million concurrent viewers for a game trailer.

Major film studios would celebrate those numbers for an actual movie premiere. Regal got them for a four-minute video about a game that wouldn't be released for another two to three years.

Then the financial press picked it up.

====

The angle: Regal's portfolio strategy - Crunchyroll, Netflix, LIE Studios, and now a gaming division producing what appeared to be one of the most ambitious titles in industry history.

The article included a quote from an analyst that described Regal's cross-media approach as 'the most aggressive vertical integration play in entertainment since Hollywood's establishment.'

====

….

Seven days after the event, the data looked like this:

The trailer had been viewed 247 million times across all platforms combined.

But even the estimated unique viewer count sat somewhere around 89 million, which meant that roughly one out of every eighty-eight people on the planet had watched it.

The livestream recording, the full event, not just the trailer, had accumulated 41 million views.

People weren't just watching the four minutes of gameplay footage. They were watching Regal, his speech, Q&A and Pete's sleep deprivation jokes, even the marriage proposal.

The entire event had become entertainment in itself.

Reaction videos had surpassed 34,000 across all platforms. Some of them had more views than the original trailer.

PixelKnight's reaction alone, the man who called his mom, had crossed 19 million.

The game's official social media accounts, which had existed in a dormant state with minimal following before the event, gained 6.8 million followers in seven days.

The account posted exactly once during that period, a single image of the Hogwarts castle at sunset, with caption, or text, just the image - and it received 2.1 million likes.

That was the moment the marketing team realized something that would define the entire campaign going forward: they didn't need to sell this game.

The game sold itself.

Every piece of content they released, a screenshot, a character reveal, a behind-the-scenes photo, even a poster, would generate waves.

The trailer had done something that most marketing campaigns spend years and hundreds of millions of dollars trying to achieve.

It made the audience need this game.

The distinction matters - not want, but need. Want is rational, but need is irrational, emotional, bone-deep.

….

…and to end this.

Three days after the event, Regal posted on his personal account for the first time since the reveal.

Just a photo of Pete asleep at his desk, face-down on a keyboard, a half-eaten sandwich on a plate next to his monitor. The timestamp on the monitor's clock read 3:47 AM.

The caption: "He is fine."

It became the most liked post on the platform that week.

….

.

[To be continued…]

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