Hello, All!
Welcome back to the gates of the vast and wondrous world of Enverdolmal!
I hope that you've been healthy and happy.
Life has been quite busy for me, you know?
But it is nothing that I can't handle.
I am so sorry that I didn't get to do this before, but I would love to present to you all the Character Dives of the characters who grace the pages of Leafaria!
I hope these suit you, and leave you wanting more, lol.
I won't keep you.
Thank you kindly for your time and energy, yeah?
See you back here soon!
And off we go!
-----
Character: Bastion Ridder.
Species: Leafarian. Dwarfym.
Class: Fighter.
Nation: Leafaria, A.K.A Sondermahgi, Crayosia.
Age: 12 Years old (At the start of the story.) 18 after time skip.
Weapon: Spear.
Origin: Bastion was born and raised in Western Crayosia in a small village of plant-manipulating folk called Leafarians. His father was a world-renowned Warrior who had retired from the king's service some time ago, before the birth of his first and only child. At a very young age, Bastion's whole world was torn apart by a mysterious army of Draconian soldiers who were led by the massive monster of a man known only as Yatsimoto Shicato. It would fall on his young shoulders to take up his father's legendary crystal spear and hunt down all of his enemies in a quest for answers and the need to avenge all that he had lost.
Leaving behind all that he knew in a pile of slaughtered friends, family, and shattered dreams, Bastion would at least have his best friend, Himora Amir, at his side to soften the blow and help him take on whatever was to come.
Along the way, he would meet several new companions who would shape not only the outcome of his tale, but the fate of the entire world of Enverdolmal.
Abilities:
- Limited control of plant life and unmanned stone.
- Mid-level Spearmanship.
- Novice-level single-hand sword and buckler shield.
- Mid-level hand-to-hand combatant.
- "Fae-kissed" or tethered to a Faeri who protects him from most forms of magic-based attacks.
Stats:
Strength: 4.5/10.
Stamina: 5/10.
Agility: 6/10.
Dexterity: 6.5/10.
Intellect: 6.5/10.
Aether: 3/10.
Resilience: 7.5/10.
Resistance: High Magic: 5.5/10.
Low Magic: 7/10.
-----
Character: Himora Amir.
Species: Waterian.
Class: Swordsman.
Nation: Wateria, Crayosia.
Age: 11 years old (At the start of the story.) 17 after the time skip.
Weapon: Katana.
Origin: Himora Amir grew up amongst a tribe of ever-moving, ever-evolving, aquatic swordsmen known as the Waterians. These wave-hardened folk were known for their martial prowess and blade mastery, and little else.
They were a proud and mysterious people, said to have emerged from the depths of the Deep Stone Sea several centuries ago to form small trading villages along the coasts of Crayosia.
Guarded and seclusive, they were not quick to trust and form bonds, but for those they shared with the Leafarians, who had always been warm and welcoming to their kind.
With time, and by a plethora of things, including disease, deception, and the hidden hand of the Shicato army, their people would be slowly whittled down to just several hundred, and Himora was one of the last of his kind.
Himora would journey to Bastion's village not so long after his own had been destroyed by said hand, and before he could deliver that sad and sobering news, Leafaria would fall under attack from the same, if not a similar source. A blow to the head during the ensuing battle left Himora without some of his key memories, and thus, his own tale would become an enigma of sorts, adding to the list of questions that both he and Bastion would need answered.
Abilities:
- High-level Swordsmanship.
- Mid-level hand-to-hand combatant.
- Mid-level water manipulation and control of water-based lifeforms.
- Enhanced healing factor that can rapidly undo most forms of physical damage done to him within a matter of seconds. This can even allow him to regrow limbs and organs.
- Can draw water out of objects and living things to dehydrate them.
Stats:
Strength: 5/10.
Stamina: 5.5/10.
Agility: 6/10.
Dexterity: 6/10.
Intellect: 5/10.
Aether: 5/10.
Resilience: 4.5/10.
Resistance: High Magic: 6/10.
Low Magic: 7/10.
-----
Character: Traggs Hammersmith.
Species: Dwarf.
Class: Brawler/Merchant.
Nation: Under World Union, Crayosia.
Age: 124 HLS.
Weapon: Duel-headed Battle Axe and kite shield.
Origin: Exiled from his clan and people for refusing to follow immoral orders during war times, Traggs opted to travel the world as a hearty and stubborn merchant.
His wares, those of a lost and lonely Dwarf or... whatever his axe and shield would earn him in trade of service for goods, or even -at times- by loan.
His axe was for those of good morals and faith who would need it, or any of the same folk who were willing to pay.
His honor and word were all he had, and those he did not take lightly.
While on the run from a group of Bounty Hunters, Traggs passed through the wreckage of Leafaria, spotting two young lads who appeared to be in a spot of trouble.
His life and path would change on that fateful day when he would offer the two a ride to the next town over.
Abilities:
- Master-level Axe and Shield combatant.
- Mercantile nature.
- High resistance to low-level magics.
- Doesn't need much nourishment to survive.
Stats:
Strength: 7.5/10.
Stamina: 5.5/10.
Agility: 4/10.
Dexterity: 6.5/10.
Intellect: 6/10.
Aether: 4/10.
Resilience: 8/10.
Resistance: High Magic: 6.5/10.
Low Magic: 8.5/10.
-----
Character: Hikari Zellrune.
Species: ?????
Class: Huntress.
Nation: ?????, Northern Crayosia.
Age: 12 years old.
Weapon: Broad sword.
Origin: Hikari was raised by her aunt, Luemalissa, after her parents' tragic death at the hands of Yatsimoto's roaming army. She took to the sword at a young age and used the training and associated challenges to drown out the pain and loneliness she battled.
Hikari vowed to avenge her parents' death, and has been training for that eventuality for nearly as long as she could hold a weapon.
Her skill is unmatched thus far, and this fact has left her with an air of arrogance that tends to land her in trouble more often than not, but nothing she can't handle.
After a chance encounter with Bastion, after being sent to retrieve a gravely wounded dwarf, her life's course would take a very sudden change for both the better and worse.
Abilities:
- Expert-level Sword combatant.
- High-level hand-to-hand combatant.
- Proficient at archery.
- Master-level manipulation of the Ice element.
- Mid-level Herbology.
Stats:
Strength: 5.5/10.
Stamina: 7/10.
Agility: 7/10.
Dexterity: 6.5/10.
Intellect: 6.5/10.
Aether: 5.5/10.
Resilience: 6/10.
Resistance: High Magic: 4.5/10.
Low Magic: 6.5/10.
-----
Oi, I hope that this is enough to hold you all over till next week!
I hope that you all have a safe and productive weekend, and that whatever plans you have come to fruition!
I love you all dearly, and I am forever grateful to all of you for your time and attention!
I will see you all soon, yeah?
Safe travels, Folks.
And always:
Stay safe.
Stay healthy.
Stay vigilant.
-Bluu.
