After the meeting, Lor returned to the study, sat behind the desk, and retrieved a parchment scroll that recorded all the fundamental runes of time and space functionalities.
The first thing he needed to consider was carefully thinking about which runes to construct into witchcraft to integrate into Space Jumping Witchcraft.
Enhancing potential and striving to qualify it for a Limit Break is the primary goal, but this doesn't require much consideration from him, as achieving that naturally follows if enough witchcraft is integrated.
The secondary goal is to make it more complete or strengthen a particular aspect, and this is where he must focus his thoughts.
"The primary uses of Space Jumping Witchcraft are teleportation, travel, and strategic relocation." Lor pondered to himself: "Is there really much necessity to integrate time runes here?"
Time Witchcraft indeed excels in offense, defense, and certain functionalities compared to Space Witchcraft.
