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Chapter 131 - Chapter 131: Simulation Ends

Chapter 131: Simulation Ends

[October, Year 132. While you launched an offensive against the allied forces of the two kingdoms, your capable subordinate, Brynd Morton, led a fleet along the southwestern coast for a visit to the Kingdom of Byron. Following your string of overwhelming victories both on land and at sea, the Kingdoms of Byron and Ruins finally remembered the concept of a ceasefire. But this time, they were the ones who had to pay the price. You placed both nations under protection, forcing them to make hefty war reparations.]

[November, Year 132. You led your troops back to the city of Darkland. With internal and external threats eliminated, the Republic of Falric entered a golden era of development. This month also marked the annual Carnival Month of the Church of the Sea God. You still remember five years ago, when you first experienced this festival, you once thought to yourself: "If I were the King of Falric, I'd reform the red-light district based on the standards of Fallen Street." Now, in a way, you are the king, so you did just that. The red-light district of the Republic of Falric now surpasses all others on the Western Continent. From this day forward, nightlife becomes the symbol of Darkland.]

[December, Year 132. Around this time, you noticed that Molly seemed to have fallen for you. Honestly, it was only natural. Unfortunately, she's the High Priestess of the Ascetic Church—destined never to marry, and the church strictly forbids premarital relations. You did entertain fantasies about nun-convent storylines, but this girl is probably the most innocent woman you've met in three lifetimes. She blushes at the slightest provocation, in every sense of the word. You couldn't bring yourself to make a move on her—so you let it go.]

Zhou Ning: ...

He never imagined that the old lady tagging along in his soul would turn out to be this kind of woman!

[January 133 – March 134. Under your governance, the Republic of Falric saw a significant rise in national strength. You invented the telegraph and the newspaper, established state-owned maritime trade and railway companies, and encouraged the public and nobility to invest in them—what you called "stocks." During this period, you also began organizing fleets to explore the Sea of Mist. According to the nautical map, the Sea of Mist holds the Elven Kingdom, the Giant Kingdom, Dragon Island, and even a vast Eastern Continent. You suspect that land might hold key resources—rubber and silicon—that could usher the world into an electrical age.]

[July, Year 134. To your disappointment, the fleet never returned. Holding the nautical map and treasure map in your hands, an irresistible urge took root—you wanted to explore the Sea of Mist yourself. This would be your final sea expedition.]

[August, Year 134. As a man of action, you wasted no time. You assembled a fleet, brought several loyal subordinates, and, with the Pluton as your flagship, set sail into the Sea of Mist.]

[September 9, Year 134. Using your map, you discovered several island nations within the Sea of Mist. A month later, you reached your first destination—the Elven Kingdom. To your dismay, it was nothing more than ruins. For unknown reasons, the elves had long since abandoned their homeland, scattering along the sea routes. Incidentally, your first lover in this world, Louisa, was an elf.]

[October – December, Year 134. You reached the legendary Giant Kingdom and Dragon Island in succession. The giants of the Giant Kingdom weren't actually that tall—about the size of those in One Piece, where Kaido is 8 meters tall and Big Mom 10 meters, with most major characters over 3 meters. The Giant Kingdom was littered with wrecked ships and half-eaten human remains. You were attacked by giants and showed no mercy. From that day forward, the Giant Kingdom became history.]

[You reached Dragon Island in late December. As you approached, you saw dragons for the first time—though they were more like giant winged lizards. Judging by your Observation Haki, they weren't even a real threat.]

[February, Year 135. You encountered a violent storm during your voyage. After it passed, you found yourself on a mysterious island far off course. To your surprise, this was the legendary treasure site of the Temple Kingdom. The island was inhabited by numerous powerful supernatural beings and filled with bizarre and monumental structures, along with unimaginable danger.]

[After losing three men and having another go mad, you discovered a great fortune there—including a miraculous item from the Elven Kingdom. It granted twelve hours of good luck but was followed by three hours of extreme misfortune. You had Brynd Morton test it. While fishing, he caught a mermaid—who promptly fell in love with him. But twelve hours later, he discovered the mermaid was male. (You obtained an unknown artifact: Lucky Clover.)]

[To avoid further risk, you chose not to explore the island further. You left part of your newly acquired treasure there and named the location The Great Treasure. You hoped that one day people would race to sea in pursuit of it—just a bit of your personal mischief.]

[At Brynd's strong insistence, you left the Lucky Clover behind. As for the mermaid, you set him free—his eyes looked at Brynd with the deep emotion of the Sea King's daughter, and it moved you.]

[April, Year 135. Your next destination was the island marked in red on the map—rumored to be a divine kingdom. But the deeper you went into the Sea of Mist, the more things failed: telegraphs and compasses alike. Even with your superb navigation skills, the chaotic currents made it impossible to find the way—your only regret from the voyage.]

[July, Year 135. You returned to the Falric Kingdom and, based on memory, drew a relatively complete nautical map. You resolved to continue sending fleets to explore the Sea of Mist.]

[August, Year 135 – September, Year 143. During this period, you married a beautiful noblewoman and had two sons and a daughter. The national power of the Republic of Falric skyrocketed. It became the strongest nation on the Western Continent. Over these eight years, you built a comprehensive education, industrial, agricultural, and trade system. Falric wasn't just the top military power, but also the largest trading nation. A trading company under your control even monopolized all trade with the island nation of Lavendel.]

[In those years, you led campaigns east and west—making the Kingdom of Ruins, Kingdom of Edie, and Duchy of Poyle your vassals, and even made the Kingdom of Byron bow its head. The Church of the Sea God became the largest church in the Falric Republic—without rival.]

[Your mastery of Alchemy of Life also reached a pinnacle. As the most advanced researcher in this world, you attempted to combine Life Alchemy with Devil Fruits. The result was a resounding success. Using alchemy circles, you achieved a qualitative mutation of the devil gene—capable of creating Paramecia-type fruits. You weren't sure if Logia-types were possible—you hadn't tried yet. (You obtained the life skill: Life Alchemy – Master level; and life skill: Devil Fruit Crafting – Intermediate level.)]

[True to your word, after mastering Life Alchemy, you fulfilled your promise to Goodwin. Under his guidance, you helped him craft a new body—a homunculus-like infant. Though it couldn't move, it was alive. (You obtained achievement: Frankenstein.)]

[But whether due to technical error or some other factor, after Goodwin's resurrection, the baby did begin to move—but without any memories. You had no choice but to adopt him. Given that Goodwin was a jerk with many powerful enemies, you gave the boy a new name—Wendegoon, the reverse of Goodwin in Falric script.]

[Wendegoon's growth was slow—four years later, he still looked like a one- or two-year-old. But his talent in alchemy was astounding. He easily grasped the concepts you re-taught him. Perhaps this was exactly what Goodwin had wished for: a new life, a fresh start, and a renewed pursuit of his beloved alchemy.]

[October, Year 142. Confident that everything was in place, you transformed the republic into an empire and became the first emperor of the Falric Empire—the first emperor of the world of Apocalypse. The word "Emperor" was your own invention, an imported term.]

[February, Year 143 – September, Year 145. With domestic affairs stable, you set your sights higher: to make the Falric Empire the hegemon of the Western Continent. After all, a leader is just a merchant selling hope—and that's exactly what you did. In September, Year 145, you fully conquered the Kingdom of Byron and annexed it into the Empire. Though your eldest son was only six, he became the viceroy of Byron.]

[Late September, Year 145. As you returned triumphantly to Darkland for your victory parade, you were assassinated—killed in a meticulously planned plot.]

You died.

Simulation End.

Summary: A truly glorious life. You changed the world through science, became a king, and left an indelible mark on this world. But your death was the result of divine conflict—a casualty of the struggle between divine and secular power. The ones who assassinated you were the last people you would have suspected—Archibald and Louisa. Of all your friends, only Molly stood by your side. After your death, the seventy-year-old Augustine IV successfully staged a restoration and reclaimed the throne. As a price, your son was spared—and his bloodline lives on to this day. A thousand years have passed, and though your name has been deliberately erased from history, your impact remains deeply felt. In the hearts of those who know the truth, you are the brightest light in all of history.

Evaluation: A

World Exploration Rate: 72.6%

Rewards:

18 Transmigration Coins (exploration rate over 60%)

26 Transmigration Coins (major impact on world history)

15 Transmigration Coins (major contribution to science)

You've achieved a non-perfect clear of this map due to your exploration rate exceeding 66%. Keep up the good work!

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