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The Most Dangerous Gamer by chimmon
Books » Worm Rated: M, English, Adventure, OC, Bonesaw, Siberian, Words: 431k+, Favs: 3k+, Follows: 3k+, Published: Mar 8, 2021 Updated: Feb 27, 2023
1,328Chapter 15: On the Run 3
Butcher begins to scream. It's pointless. Crawler's offense had been honed over time. It would take Mother Nature tens of thousands if not millions of years of evolution to replicate this. Crawler's power had accomplished it far quicker. I didn't know what his saliva was. His spit wasn't just acid, it doesn't just destroy chemical bonds at the cost of its hydrogen ions. It wasn't just poison, it didn't need to be digested to start killing cells. It wasn't just venom, it didn't just target organs through the blood. It wasn't just a virus, but it did replicate.
That drop had found biomass that it could burn. That it could kill. That it could use to replicate. The Butcher teleported away, for all the good it would do him. Still, if I wanted to get more of that drool back, I needed to follow before it lost its potency.
There was one other problem I had to deal with first: Quarrel. Her eyes went wide, and she turned to run. I was quicker. Watching old wrestling with Tom had introduced me to the sleeper hold. While I suspected that wrestling was fake, the idea was correct. Squeeze the sides of the neck to stop blood flow to the brain. Don't impede the throat, or the person would die. It was simple to catch her from behind.
As I lifted her up with one hand around her throat, she clawed at my hand and kicked me. Doing this from behind was better, easier. I wouldn't accidentally crush her trachea. Her struggle grew weaker at a surprising rate. One hand fell to her side, then the other. A small whisper escaped her lips... "pl..ea...se.."
Fuck. I couldn't kill her now. I'd been on the fence. Killing wasn't something you could take back. I'd be damned if I was going to murder someone who'd begged for their life. The image of Mr. Price looking up at me before I bashed his head in came back. I dropped Quarrel like she was on fire.
*PTSD condition negated by Gamer's Mind.
No. No. I couldn't, wouldn't kill her. Despite what I'd just done to the Butcher, it wasn't in me to condemn her. Where there's life, there's hope. I questioned the morality of the Birdcage, but it was better than death. I checked Quarrel's status. She had an 'unconscious' debuff. Good, she's not faking. Still, I need to get her into the PRTs hands before she wakes up.
I toss her over my shoulder and pause to look at my cocoon. I should at least try to hide what I'd done here. I stomped down repeatedly to shatter it. The building shook. Right, right, I need to be careful. I'm stronger than I'm accustomed to. Now to track the Butcher. I wish I could summon a bat to help me, but it would be spotted 100%. On the plus side, that should also make it easier to deal with my prisoner.
I had the white mouse I'd summoned crawl from out of the rubble and under my clothes. I should keep him as a backup. I'll call him 'Boo', 'cause he's white and he'll scare people when I swap places with him.
Now to track the Butcher.
*Perception check passed.
There. The window. He'd blown it in when he exploded outside of it. I gingerly crawled through. Better to not do more property damage. From the fire-escape I looked down into the alley. Nothing, I scanned the rooftops.
*Perception check passed.
There. Scorch marks. Wow. What a crappy teleportation power. Sure an explosion might help in a fight, but for stealth or running away... lame.
I followed his trail. It wasn't hard. He didn't seem to be able to go very far with each jump. After three, he stopped and fell to his knees before toppling over. I gently laid Quarrel down, and walked over to his prone form. His mouth was gone by the time I got to him. There was a disturbing glint in his eye. I think he was trying to smile. To gloat about being reborn in my body.
*Error! Foreign Cluster attaching!
*Host Echoes effect negated by Gamer's Mind.
*Converting Cluster...
*Converting Cluster...
*Converting Cluster...
*Additional resources have been Optimized for use.
*Kill Stealing complete! +10,000 exp, Strength Enhancement Perk has been unlocked, Pain Control Perk has been unlocked, Danger Sense Perk has been unlocked, Shaping Perk has been unlocked, Debuff Control Perk has been unlocked, Teleportation Perk has been unlocked
*You have leveled up! You gain +5 ability points!
*Cluster re-purposed. You gain +4 Perks!
Nice.
Very nice. I guessing that the Butcher's power jumping thing was a group of Shards called a 'Cluster'.
*Your parahuman lore skill has increased by +1.
I glanced down. Oops. No time for celebrating my win, he was 90% goo. I Inventoried Crawler's saliva and looked down at the mess it had left. Yeah... I can't just leave this here. Better for me if the Butcher just vanishes. I Inventory him.
Now for Quarrel. I picked her up in a bridal carry, moved over to the side of the roof. We were five stories up. I bet I can make that jump. Less sure about how much damage I'd do to the sidewalk, not to mention my passenger. There's nothing for it. I circle the building until I find a fire escape. I don't bother with climbing down it. It'll be quicker to drop down one story at a time, catching myself on the railing. First, let's switch to a fireman's carry. Now let's Observe the fire escape. Yeah, it should hold. And... jump!
*Dexterity check passed.
Cool, that was nice and easy. I step out of the alley and into the crowd. I heard New Yorker's are supposed to be jaded, but a bubble in the crowd forms around me. I don't have a phone, I can't call for someone to arrest her. Even if I did, I don't know the number. What's more, someone could steal some evidence or even decide on some mob justice. Nope. I'll have to bite the bullet.
One woman, who doesn't look that much older than me, is filming us with her phone. I know I have an accent, let's play it up. "Howdy, ma'am." I tip my hat. "I subdued this here varmint, and I was wondering where the closest police station might be?"
She stares at me with an open mouth.
"My apologies for having to ask, but I'm new 'round these parts and I have to confess I'm a mite lost." I could hear some chuckles from the back of the crowd. Was I laying it on too thick?
The woman blinks, smiles, and lets out a short laugh. "Sure, sure. There's one right down the way, take a right on Hero Street."
"Much obliged." I tip my hat again, and sprint away.
*Your acting skill has increased by +1.
I'm pretty fast, can jump over people, plus I'm not afraid of running in the street. I make pretty good time. Hero Street... Hero Street... Oh, it's the road I came from the park on. How 'bout that?
I jog for a bit before I come to a building that says '108th Police Precinct'. Sooo... what now? Legend is probably back from the Behemoth fight by now. I'd rather not run into him or any other heroes. I don't trust my attempts at covering my tracks enough. I need to drop off Quarrel, and get out before they detain me. Which is probably going to be another infraction, or law broken, or something.
I have Boo hide in an alley across the street as I wait to cross the road. Why are there so many people here?! HOW are there so many people here!? There are more people on this street than lived in my home town!
Calm, I'm calm. I'm on a timer here, so I wait for a break in traffic before jaywalking - another crime on my list. I don't think anyone will care much about it. Heck, I probably did stuff fifty times worse while running here. I make a mental note to research road rules in New York.
Enough stalling. I walk up the steps. A police officer that just exited does a double take, and then holds the door open for me. He follows me inside, with his hand on his revolver. I'm making a great first impression here... The lobby is big. I'm sure I look like a tourist as I crane my neck trying to figure out where I should go.
"Excuse me, sir?" An officer approaches, flanked by two more policemen. "Can we help you?"
I slowly lower Quarrel, and stand with my hands in the air. I see the officer's lip twitch. With my hands up, I reach over and raise my hat for a second. "Howdy! I'm not from 'round these parts, and I'm not quite sure what to do in this situation."
God, I sound corny.
"Why don't you just tell us what happened?"
"Well pardner, I had just come to your fine city when I stumbled 'cross this here little lady shooting that big bow of hers at a similarly dressed fellow." I glance around. More officers are slowly surrounding me. "I don't quite reckon what their dis-agreement was, but I figured I should do something to put a stop to it." None of them are shouting at me or pointing guns, so that's a plus. "Y'all follow?"
"We follow." The man I'm talking to nods.
"Now, I'm not sure about proper procedure and jurisdictions and what-not, but I felt obligated to do something 'bout the situation." I still have a clear path to the door. "So I intervened. One thing led to another..." I shrug. "And the other guy teleported away in an explosion." I see several of the men twitch. "So I'm afraid I had to manhandle this here girl and subdue her." The man nods. "I don't know what laws they might've been breaking, fighting in the street like that, but from the look of her, I suspect she's in one of them there gangs."
"So you're a hero then?" His voice is tense.
"Yessir." I tip my hat. "Name's Tex. Just got into town." They seem to relax. "Anywho, I have sights to see, and don't have a phone. Not that I know the right number to call. So I decided to drop her off here."
"We, uhm, aren't prepared to hold a parahuman."
"No need to fret. She's a vicious little thing, but her ability is to curve her projectiles so she always hits. I reckon some handcuffs will keep her subdued until some specialists can be called." I pause. "Perhaps make sure she can't get a hold of anything. Probably can throw a penny and kill someone with it."
"You can't just drop..."
I interrupt him. "Well, I'll be moseying off now. A good day to all you fine officers of the law." I tip my hat again... and bolt.
*Your acting skill has increased by +1.
"Hey! Stop!" Several men cry out from behind me, but I don't listen. That's another law broken. Should be happy my power doesn't keep a list.
I take off down the street. I need somewhere to hide for just a second that's not so incredibly crowded. The subway! I jostle my way through the crowd and head underground. People give me a wide berth. Uhm. What's the procedure for the turnstiles? I see people up ahead swiping something in them, and it's not a credit card.
Fuck it. I'm a thief. I Inventory the subway card from the guy behind me.
*By performing a special action you have gained the title 'Pickpocket'.
I know what it looks like, and apparently that's good enough. I thought they used tokens, but progress marches on. My card lets me though, and there's a commotion behind me as the guy suddenly can't find his card.
A commotion is good. It'll slow down any pursuers. This place is a maze! A restroom. I duck inside, and the place is foul. I have Boo scurry into a crack in the wall and leave. I'm lost, so I just go deeper and deeper and finally I'm at some train tracks. Nothing to it. I leap down and run.
-1 HP
Huh. Stay away from that rail. Good to know. I can't have been the only one to think of this, but surely they don't have tinkertech cameras everywhere, right? I run until I can't see any light behind me. The shouts die down, and I'm left in the dark with ominous rumblings.
I pull out one of my cans of hair dye. I'll need to pick up more at the rate I'm going through them. My outfit is Inventoried, and I quickly dress in the t-shirt, shoes, and pants that I got from Jack. In the hair customization screen, I choose a long black braid that comes down to my upper back. Clean shaven. That's the best I can do. I need to pick up some fake glasses at some point. As many small differences as possible, you never know what might help.
*Perception check passed.
What? There's a light approaching, but the sound is too soft for a subway train. Whatever it is, I should hide.
*Stealth check passed.
Three bikes go whizzing down the tracks. They pass too quickly for me to Observe them or their riders. What in the world? How is that legal? Why would anyone do something like that? Gangs in the subway? What kind of dystopian cyberpunk shit is this? What's next? A police squad of cyborgs and androids hunting down terrorists and having to team up with a group of plucky, colorful, and surprisingly diverse teenagers?
I need to get out of here. I close my eyes and focus on Boo. I wait for the bathroom to be empty, which takes a while. I nearly get run over by a train going the opposite direction as the bikes before there are no witnesses. I swap places with Boo. I then walk out and try to act casual.
*Your acting skill has increased by +1.
And either do a good or a horrible job, depending on what that skill increase means. When Boo vanishes due to lack of upkeep, I summon him again. I know, it's a brand new summoned white mouse, but I'm not giving him another name. Now to find a hotel, or motel, or some other place to lay low and actually take a look at the Perks I just got. Need to come up with a plan too. I finally have some time to just stop and think without anyone chasing me.
I just jinxed myself, didn't I?
Samuel Wilkins picked up his phone after the first ring. "Report."
"We've verified that the woman in question is Quarrel and have her in custody."
The Director of the New York PRT let out a grunt. "Any complications?"
"Nothing that we didn't expect." His subordinate responded. "She was armed with several guns, a tinkertech bow and arrows, and various blades and pointed objects - mainly on her armor. Said armor also has three human skulls attached, along with numerous human ears."
"Tag and store the human remains separately. Watchdog might get some information out of them."
"Yes sir."
"And her condition?"
"Physically she was just unconscious. While she has numerous bruises and lacerations, they are minor and do not seem defensive in nature. We sedated her upon arrival, but the toxins screen came back clean aside from our drugs."
"A head injury?"
"We won't know for certain until she wakes up and we can conduct a through physical. Our initial assessment indicates 'No'. Her eyes dilated properly."
"Good. Keep her in level 2 Brute restraints and level 1 sensory deprivation until we confirm she isn't the newest Butcher."
"Yes sir."
"Also, send a memo thanking the 108th Precinct. Be sure to mention that they responded appropriately, and to apologize on behalf of the new hero."
"Yes sir."
"Dismissed." Director Wilkins hung up the phone, and pressed a red button.
A buzzing sound came from his phone's speaker, before a female voice answered "Yes?"
"Barbara, send a request to Legend. I'd like to speak with him when it's convenient."
"Sir, the Endbringer team returned, but Legend wasn't with them."
"What?!" Samuel jolted upright. Legend couldn't have died! He'd fought Behemoth several times before and always came back without a scratch!
"Chevalier told us that he was planning on flying back on his own."
"Oh." The older man leaned back and chastised himself for jumping to conclusions. It was always a tense day when an Endbringer showed up, even more so when it was Behemoth. New York still bore the scars from the beast.
"Would you like me to ask Chevalier to come see you?"
"Hmm, yes, please do. It's not an urgent matter, I'd just like to see if he's heard something that hasn't been reported on the main channels yet."
Samuel flipped through the report on his desk. It was sparse at the moment. The research department would corroborate the reported events, look through social media for people who posted any videos of the fight, and then confer with their in-house Thinkers. The Butcher was always a headache. A violent thug that had to be handled with kid's gloves lest another hero went the way of Code Crash. As such, it unfortunately fell on the PRT to try and capture him. The risk of a hero accidentally killing him was unacceptable.
His fight with Quarrel had started just after Behemoth was spotted. That wasn't a coincidence. Legend had stopped the Teeth's challenge fight three times in the last month. While he wasn't able to bring the Butcher down, at least not without some unacceptable risk, he could disrupt their battle. The less power the leader of the Teeth personally held, the better it was for all of them.
By all appearances, a new hero had stopped it in Legend's place. But where was the Butcher? He wouldn't let one of his own get captured. Could he have possessed the new hero? Was Tex's odd behavior and gentle treatment of Quarrel a sign of the Butcher's influence?
I turn off on another street, this time avoiding a member of the Adepts. Yet another gang that lives in New York. I've already run into a young woman dressed like a hippie wandering around a forest that cut a building in half. I turned the other way, and a block later I Observed a Ward. I went down a side alley, and nearly ran into two Protectorate members, Astrologer and Clay, who were apparently on patrol.
Just how many frickin' parahumans does New York have anyways? I've been so busy Observing Every. Single. Person. That I haven't even had a chance to review my new Perks yet. I need to find somewhere that isn't so crowded. Preferably without any other parahumans around, but I'm beginning to ease up on that requirement.
A young man walks out of a grocery store in front of me. He's carrying two large bags. I Observe him.
[Oliver Watts
Balance/Duplication/Optimize (damaged)
Gender: Male
Age: 16 (20)
Race: Human (Parahuman)
Faction: The Travelers
Origin: ?
Oliver Watts grew up on an Earth with superheros. However, they were few and far between. While impressive, their powers failed to disrupt society. Oliver was an only child, and his parents divorced when he was six years old. This caused his mother to try and control his life, so that her little boy wouldn't leave her.
Oliver was shy, and avoided confrontation. His sole social activity was the MMORPG he played on-line. His guild was number one on their server, and the leader wanted to go pro. Everyone else agreed with her, so Oliver did too.
He wasn't skilled enough to be a starter, but managed to stay in as backup. This kept him out of the house more, which was a relief. Then the building he and his friends were in was dragged to another dimension by the Simurgh. Several members of his group were injured upon their arrival. Eventually Krouse found a briefcase with vials. Instructions said that the vials would grant superpowers.
With one of their friends dying, and being trapped in a massive battle, the group decided to drink the vials. Oliver decided to accept the half-vial left over from Noelle. Everyone gained powers, but Noelle's were uncontrollable.
Unable to tell anyone about who they were or where they came from out of fear of being killed or quarantined, the group decided to become mercenaries in order to get money and find their way back home. Unfortunately, Noelle's power keeps going out of control. This had led them to rack up a sizable body count and to become villains.
Oliver's body constantly shifts with his sense of appearance. This causes him to subtly change form every time he sees a new face. He can also become skilled with any mental or physical activity he focuses on.
Debuffs:
Memory Removal
Low Self-Esteem
Simurgh Bomb]
Oh hell no!
*A new quest has triggered: Kill Oliver
*Kill Oliver has been updated to Kill Oliver and Noelle
*Kill Oliver and Noelle has been updated to Kill the Travelers
What in the world?
*Kill the Travelers has been updated to Stop the Travelers
You done? No more updates? What's causing my power to spazz out?
[Stop the Travelers
The Travelers are a threat to themselves and others. As long as Noelle's Shard remains damaged, people will keep dying. Prevent the Travelers from killing anyone else. Kill Noelle and Oliver or repair their damaged power.
Success: ?]
Okaaaay...
I keep Oliver in sight. He walks several blocks and the size of the crowd around us slowly shrinks.
*Perception check passed.
There. His hair just changed slightly. It's a little lighter shade now. Wait... My power can do that. I can become more skilled with practice. The line below my name in my Observe window is 'Optimize', is that my Shard?
*Your parahuman lore skill has increased by +1.
* +1 Int for making an obvious connection.
* +1 Wis.
I knew it! I knew my power was smart! I knew it was mocking me!
...*ahem*
So what's got it so bent out of shape that it directly insulted me? 'Balance/Duplication/Optimize (damaged)' So the vials come from Cauldron. The Travelers found some, which was probably all part of one of the Simurgh's long-term plans. Them drinking half a vial was a BAD thing, so bad it... offends? my Shard. I haven't heard of the Travelers... which means their big explosion is still coming up. They aren't Mannequin level yet...
Oh Fuck!
*Perk selected: Lucky Fate
Where's the other unlocked Luck Perks? No, wait, I get it. I assign +4 points to Luc.
*New Perk Available: Lucky Screen
[Lucky Screen
Any information gaining power that targets you has a 50% chance of being incorrect. Requires Lucky Fate. Unlocks other Luc perks.]
Really?
This would've been a lot more useful earlier. Of course, I didn't have enough Perks available when I was still with the Slaughterhouse Nine to get both Lucky Fate and Lucky Screen...
*Perk selected: Lucky Screen
I'm just going to pretend I didn't have a solution to Jack sitting on my back-burner this whole time.
*Stealth check passed.
Oliver glances around, but like the thief I am, I duck behind a warehouse. Or at least I assume it's a warehouse. It's big and made of metal, and there are forklifts over there. He walks up to a little house that's connected to a different (probable) warehouse. He takes one final look around, opens the door, and quickly steps inside.
I just wanted to find a place to stay that was private enough for me to safely revive Riley. Was that so much to ask?
I need to do something though. I can ignore problems that I don't see, but when I stumble upon something like this? How many people has Mannequinn killed? How many would be alive now if someone had stopped him after he escaped from London? Still, I don't want to go around killing people. Especially people who's main problem is that they were mind-fucked by an Endbringer. What if that's the only option? They might be too far gone, I only have Oliver's bio to go by.
Right. First things first, I need information. And since I don't think I could find my way back here, at least without GPS, I'll just have to make do. I wonder if there's some irredeemable villain somewhere with invisibility powers? THAT would be a useful Perk.
On the other hand, I have my thief title and stealth skill. I'll just consider this a grinding session.
Ok then, I can summon animals with Observe. I should be able to do the same with a camera.
[Summoned 'Camera']
Or not. How does a video camera even work? I hold the small black cube I made in my hand, and then let it dissipate. It's cool, I have other options. No need to feel bad about how I treat the creatures I summon. They aren't alive... I hope. No, no, if they were alive I couldn't Inventory them. I'm not creating life here.
Plan B:
[Summoned Eyeball
Str 0. Dex 0. Con 5. Enhanced Sight x 14. Observe.]
I summon a baseball sized black box around it, with a slit for it to see through. No, that won't do. It's too black. It stands out. Plus you can see the eyeball through the slit. My next attempt is better. A light gray to match the concrete, and a visor type opening. The pixel grid keeps the eyeball hidden nicely. I invite it to my party and the mini-map expands dramatically. I can even tell what this thing's cone of sight is by how much is shown.
I plant half a dozen around the Traveler's base. Or at least around Oliver's base. Technically I don't know for sure that there's anyone else there.
What else?
They could fly away, or leave via a tunnel. An eye on a rooftop would help with the first issue, but not the second. I could put another box on a roof, but that's more noticeable. The eyes are draining 3 MP each minute, 4 when you add the boxes, so I'm close to my max anyways. Scratch that. Looks like my MP regen increases with my level, or my max MP, or both. I'm still full even with the current strain. I summon two rats, one that's strong (for a rat) and one with Observe. Even with them, the eyes, and Boo, my MP ticks back to full in about a minute.
This opens some possibilities. I summon 10 more rats, and order them to spread out and stay hidden. They are glaringly unnatural, but they're pitch black and small. As long as they huddle in a corner under some trash, nobody will see them unless they're looking.
Now I can't just stay here 24 hours a day, I need somewhere to sleep. Ok, technically I probably could stay here round the clock, but I don't want to. My Tired debuffs are about to switch to Exhausted. I can let my eyeballs watch while I find somewhere to crash.
Wait. No. They're Simurgh Bombs. They could go off at any time. Could I live with myself if I went to take a nap and woke up to find dozens or hundreds of people dead?
How do I get eyes on the inside? Let's start with the warehouse. It's big. There's bound to be a crack or hole somewhere. If not, there soon will be. I sit down and close my eyes and direct the seeing mouse, while having the strong rat follow it. They dash to the building and circle around it. Nothing. No problem. The strong rat sets to work. It's 'teeth' are tough, but it only has a 20 Str. I don't think that's enough to gnaw through metal.
Fine. They don't HAVE to be rats. I summon a small humanoid creature.
[Summoned Gnome
Str 30. Dex 30. Con 60.]
Hmmm... much lower maximums than the rodents, but he has hands.
[Summoned Knife
Str 90. Dex 30. Con 30.]
My Gnome struggles, and can barely lift it.
[Summoned Knife
Str 70. Dex 40. Con 40.]
Better. He's moving slower, but he can carry it. I have him do some practice swings. Not terribly fast, and a little unwieldy, but it'll do. I glance up at the sky. The sun is getting closer to the horizon, but it's still pretty bright out. Thankfully, the Travelers picked the only place in this God-forsaken city where there aren't other people around. So I send my gnome scuttling off.
Man it's slow.
Still, the mini-map doesn't show anyone around, and he gets there soon enough. Let's aim for a corner, more chance of something on the inside my spies can hide behind. The gnome swings... and the sword passes though the steel like it wasn't there. I have the strong rat enter first. Nothing that its poor eyesight can make out. The gnome ducks in next, more to get out of the open. Finally the seeing mouse enters.
Oh, my goodness.
That's... that's something Riley would've made. Through the mouse's eyes I see a mound of discolored flesh. A cow head sticks out to one side, misshapen legs sprout at odd angles, and a mouth that's too big sits in the center. Eyes begin to open up all along it's body. The mouse's gaze tracks up to a torso that sticks out of the top. It's female, thin, with strait brown hair. I Observe her.
[Noelle Meinhardt
Duplication/Balance/Optimize (damaged)
Gender: Female
Age: 18
Race: Human (Parahuman)
Faction: The Travelers
Origin: ?
Noelle Meinhardt grew up on an Earth with superheros. However, they were few and far between. While impressive, their powers failed to disrupt society. Noelle was a bright child, but distant from others. Her family moved around a lot, and then divorced.
She was sent back and forth between her parents. She wanted to live with her dad, but he only got to see her every other weekend. She felt frustrated at having her life being decided on by people who didn't even know her. In a fit to try and control something, anything, she seized on food. No one but her could control what she ate. In her mind, it was the perfect idea, she'd be in charge and skinny. Noelle became anorexic. She grew thinner and weaker until she was hospitalized.
She continued to have issues throughout high school, where she met the people who would become her best friends. She joined a video game club, which quickly rose in the on-line rankings. Led by Noelle, they proved good enough to become professionals.
Then the apartment building her team was in was dragged to another dimension by the Simurgh. She was gravely injured upon entry. She slipped in and out of consciousness, while the Simurgh showed her visions of her worst days. The relapses. The divorce. She was awake when her friends read the instructions out loud. They said that users needed to be tested by a psychiatrist, and Noelle panicked. She was afraid of what the vial would do to her. Afraid it would make her mental disorder worse. In the aftermath, her wounds were treated, but she required major surgery - surgery she might not live through and would leave her horribly scarred. The vials offered salvation. Krouse's wounds had healed when he drunk one. Torn between death and potential insanity... she succumbed to her fear.
So she agreed to drink half.
She was healed, but her power soon began to go out of control.
Unable to tell anyone about who they were or where they came from out of fear of being killed or quarantined, the group decided to become mercenaries in order to get money and find their way back home. Unfortunately, Noelle's unstable mental state and uncontrollable power make any interactions with her potentially fatal. This had led them to rack up a sizable body count and to become villains.
Noelle can absorb any living creature she touches into herself. While they are in her stomach, she can vomit clones of the individual. These clones possess warped bodies, and in the case of parahumans, warped powers. Many times the clones are more powerful but deformed. They all try to assist Noelle, but their personalities are reflections of the original. They also hate their originals and seek to kill them, sometimes at the expense of Noelle's safety. Noelle's power generates the biomass she needs for this, but she constantly craves more. It can use these reserves to help her regenerate. She can also sense other parahumans.
Debuffs:
Memory Removal
Anorexia - Severe
Hungry x 10
Suicidal
Dissociative Identity Disorder - Shard Based
Simurgh Bomb]
The monstrous form looks down at the shelf my summons were hiding behind. "I can smell you."
[Kevin Greenhouse (Killer/Tex)
The Gamer
Gender: Male
Age: 15
Race: Human (Parahuman)
Faction: None
Title: Thief II (+100% to stealth checks)
Level: 18 (4,500/18,000 Exp)
Mover: 4
Shaker: 2
Brute: 5
Breaker: 10
Master: 5
Tinker: 0
Blaster: 0
Thinker: 8
Striker: 0
Changer: 1
Trump: 5
Stranger: 9
HP: 555 (510)
MP: 243
Primary Attributes
STR: 65
AGI: 32
CON: 65 (56)
INT: 22
PER: 21
WIS: 18
CHA: 16
LUC: 100
Unspent Points: 31
Traits:
Gamer's Body lvl Max
Gamer's Mind lvl Max
Observe lvl 4
Inventory lvl 2
Party System
Transposition
Perks Selected (4/7):
Rapid Regeneration lvl 2
Summoning lvl 3
Lucky Fate
Lucky Screen
Perks Available:
Solid as a Rock
Power Drain
Fire Control
Silica Control
Juggernaut
Strength Enhancement
Pain Control
Danger Sense
Shaping
Debuff Control
Teleportation
Skills:
Acting: 16
Athletics: 21
Basic Academics: 2
Computers: 1
Cooking: 2
Damage Resistance (Acid): 100 - 100%
Damage Resistance (Disease): 100 - 100%
Damage Resistance (Electricity): 65 - 99.3%
Damage Resistance (Heat): 64 - 99.25%
Damage Resistance (Light): 64 - 99.25%
Damage Resistance (Physical): 25 - 95.6%
Damage Resistance (Poison): 100 - 100%
Meditation: 38
Melee Weapon: 17
Pain Resistance: 64 - 99.25%
Parahuman Lore: 9
Ranged Weapon: 21
Resistance (Spacial): 2 - 10%
Stealth: 9
Unarmed Combat: 32
Video Games: 26
Ongoing Quests:
Passing on the Torch
Best Served Cold
Stay Off The Path
Scion
A Hero's Legacy
Handle the Travelers
Debuffs:
Tired x9 -9 Con]
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