Mundane (7) (2 perks)
INFINITE FUN SPACE WORLDS (The Culture Minds) (300CP)
A numinous selection of metamathical simulated universes which can be indistinguishable from the real thing. You can live out any fantasies you like in them, from the most realistic slices of life to wildly outrageous war simulations, to varying degrees of controlled narrative or pure mechanistic outcome, and to realistic or magical physics or metaphysics. Or, simply conduct experiments and sims for science and personal enlightenment? These many virtual universes do not consume any of your personal processing ability or memory to maintain.
* Where else can you find infinite simulated universes that you can fully control that can simulate magic and normal physics perfectly.
* Might not be easy to use for anyone without massive computational skill, this thing is meant to be used by Minds on ships which are basically very very powerful AIs.
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REMEMBER YOUR OFF SWITCH – (Free)
You'll always remember where your off switch is located. That is to say, a Mind can delve so deeply into Infinite Fun Space they cease to care about the real world at all, which can be problematic. No matter how
much Seriously Heavy Simming you do, or what alternate realities your mind or consciousness dream up or project into, you'll never forget which level of "you" is the real one, lose track of how far 'deep' into imaginary space you go, ignore a real threat thinking it is a simulated one, or mistake a dream death for a real one.
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Magical (8) (3 perks)
- A Barrier of Prespective (Toyhou Forbidden Hermit) (100CP)
You have an extensive understanding of the arts required to create Gensokyo in the first place. Gensokyo's boundary works off of perspective – one could travel between two similar barriers (such as between Gensokyo and the Lunar Capital) without ever leaving Gensokyo, but at the same time if they were to ever try to fly to the edges they'd "see" themselves travelling great distances while not actually moving at all, only discovering how little they moved when they turn around.
You could use this easily to craft your own sealed dimensions.
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- Nine Elements Cauldron (Desolate Era Part I - The Three Realms) (300CP)
A cauldron that is typically used to melt down treasures for their elemental essence, so that someone can then repurpose them into forging a new treasure that is even stronger than the many that were melted down. Unlike others, however, this one seems to be able to melt down items of any level, and can remember the traits of any treasures it melts down and apply them to other items.
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-The Hall of the Perfect Circle (Exalted - The Solars) (400CP) The Solar Exaltation is an engine of near perfection, split up into five parts. The castes serve to diversify the bearers of the exaltation and is brought into harmony within a perfect circle, a gathering of a single member of each of the five castes. And in honor of this most sacred harmony, this manse has been constructed. A great manor built in the style of the early first age, where perfect geometry and design met with principles of practicality and efficiency; a far cry from the ostentatious grandeur of the later years.
But within the main hall rests five doors in perfect symmetry, each bearing the mark of a different caste emblazoned upon their face. Behind each door lies a room constructed to push the abilities of the Lawgivers to their very limits, to awaken further understanding through adversity.
For the Bronze Tigers an ever shifting battlefield, complete with highly skilled automatons and simulated environments to push even the most skilled warriors to their very limits.
For the Golden Bulls therein lies a temple to the Highest of Holies, a place where they can focus and realign themselves to their cause. As an additional provision this temple also contains tools and features to help train resistance, such as meditations on a bed of spikes or walking across molten orichalcum.
For the Copper Spiders, a most wondrous forge to be theirs. Complete with all the tools required to construct some truly awe inspiring works of artifice should they possess the talent and the patience.
For the Iron Wolves, their room contains an ever shifting puzzle building. Fixed only when the door is opened this place is designed to push stealth and infiltration techniques to the highest possible level. However one other benefit is the owner can submit the plans to a compound, real or not, and find it simulated here as a way to test their skills through places of their own devising.
And finally for the Quicksilver Falcons, within their portal lies the ballroom of a magnificent manor. Within here simulacrums vie and jockey for social standing, ever perceptive to the slightest misstep and always eager for the slightest loophole in an agreement. After learning to survive and thrive in this merciless atmosphere, navigating most other social events is almost no effort at all.
