The first was obvious:
[Cursed Regeneration].
If there was any skill I wanted every goblin to have, it was this one. The regeneration was ridiculous, and having my clan recover from injuries faster meant fewer losses, fewer delays, and fewer moments where a single mistake cost someone their life. Letting them heal like monsters was an easy decision.
Next was [Battle Instinct].
Perception and reflexes were universal. It didn't matter if the goblin was a frontline fighter, a scout, or even one of the workers who barely picked up a weapon. Danger was danger, and anything that helped them react before something tore them apart was a must. This wasn't about making them elite warriors; it was about survival.
And last, but definitely not least, [Unyielding Will (C)].
Mental defense was something I had brushed aside too casually before meeting Zivra.
