This time, the experience, money, and other gains did not include enemy kill rewards.
Instead, they calculated "war gains."
The so-called war gains mean that as long as someone in the same army kills enemies, you can gain 5% of the enemy kill rewards.
If you kill the enemy yourself, you can receive 20% of the enemy kill rewards, and others receive 5%.
That's how war gains work; it's impossible to split it 100% equally.
Consider that if it were 100% equal, when a single ship is annihilated, and more than two hundred Blue Star Captains share the rewards, each person gets at most 10 experience points.
That's not even enough to fill a gap between teeth, wouldn't that be chaotic?
So besides the gains sharing mechanism, there is also a war sharing mechanism or a team mechanism.
The gains sharing mechanism involves parties who participated in the kill but do not belong to the same team, implying some competition over monsters, which is the gains sharing mechanism.
