Sequence 9: Novice
New abilities:
Physical Enhancement: Their physicality is enhanced slightly, improving their general and overall physical capabilities. Mental Enhancement: Their cognitive capability is enhanced slightly, improving their comprehension skills, memorization, and coordination. Spirituality: Their spirituality is enhanced slightly. At this level, they are only able to imbue charms with spirituality and nothing else.
Acting Method:
Never be content with one thing or topic and always be broad minded to learn everything, no matter how trivial or mundane it is. Learn from professionals from behind the scenes as you make their methods into your own unique technique.
Sequence 8: Acrobat
Strengthened Abilities:
Physical Enhancement: Their overall physical structure undergoes a change upon advancement, their body now greatly enhanced and improving the following: Endurance: Their endurance now allows them to do more strenuous tasks for longer amounts of time. Their ability to recover is also enhanced, requiring them only 4 to 6 hours of sleep to fully recover from a day of hard work. Agility: They become more mobile and light footed, allowing them to easily maneuver around. Strength: They are able to focus their strength to a part of their body to release a powerful blow or to jump very high which can be used in tandem with their great maneuvering skills. Flexibility: They become flexible allowing them to contort their body to some extent. Spatial Sense: They gain a sixth sense that allows them to know the objects around them within a few meters. Bodily Control: They are skilled in controlling their muscles, bones, etc. in various situations and in different manner. Martial Arts: They are able to become proficient at different kinds of martial arts with their Bodily Control. They also possess a very good sense of balance. Spirituality: Their spirituality is enhanced, now allowing them to use Spirit Vision to see incorporeal entities nearby.
Acting Method:
Perform in a way that utilizes your body to its fullest extentUsing one's own unique capabilities, one needs to also understand the different ways to use their body effectively, not just in performing.
Sequence 7: Performer
New abilities:
Spirituality Management: When using spirituality, they are able to use the minimum amount to obtain the best effects. This also applies to the use of mystical weapons and charms, allowing a Performer to utilize them for an extended period of time compared to others of the same sequence. Performance: A performer becomes an excellent performer, giving them knowledge and skills like a veteran. This include, but is not limited to: Singing: A performer becomes an amazing singer, even if they were once tone deaf. Dancing: Along with their bodily control, agility, and flexibility, a Performer is able to master dancing with great ease and move their body naturally. Acting: A Performer is able to act according to the information they have of someone, immersing themselves into becoming the desired target. Expression Control: A Performer is able to control their expression, both passively and actively, to use in different situations. Analysis: A Performer is able to discern the facial expressions of others to determine their state of mind and emotion, their mannerism, habits, and other small details for a Performer to better get a better understanding of those around them or their desired target to act as. Eloquence: A Performer becomes naturally eloquent, knowing what words to choose in any situation. They are able to perform and excel in anything with enough time. Whether it is in battle, cooking, academics, bed, debate, etc.
Strengthened Abilities:
Physical Enhancement: Their physical capabilities has been enhanced greatly, now rivaling the overall physical capabilities of a newly advanced sequence 8 Provoker of the Red Priest pathway. Mental Enhancement: They are now able to process different types of information simultaneously and their ability to comprehend and memorize matters has been enhanced. Spirituality: Their spirituality is enhanced greatly now allowing them to use all kinds of ritualistic magic and become proficient at it.
Acting Method:
Master different kinds of skills and understand knowledge of different fields as you become well known as someone who knows a little about everything. Perform dramatically and sincerely.
Sequence 6: Fate Reader
New abilities:
Intuition: A Fate Reader becomes sensitive spiritually, giving them a spiritual intuition that allows them to sense upcoming danger or opportunities around them. Unlike Spiritual Intuition of other pathway's or a Monster's premonition, a Fate Reader's Intuition allows them to vaguely tell if something is good or bad for them. Aura: A Fate Reader becomes capable of changing their aura making others perceive them as more charismatic, gloomy, intimidating, etc.
Strengthened Abilities:
Learning Comprehension: Their ability to learn has been enhanced greatly, allowing them to easily learn skills and techniques at a glance. Performance: They are now able to freely change their voice, from low to high, from a child to an elder, a man or a woman, and allows them to replicate mechanical or animal sounds. Along with their enhanced Learning Comprehension, they are now able to replicate physical movements they have seen.
Acting Method:
Become a mysterious envoy of destiny without others knowing who you are.
Sequence 5: Conjurer
New abilities:
Conjuration: A Conjurer is able to conjure anything within their limits. Unlike a Mysticism Magister, a Conjurer is unable to create their own spells. On the other hand, they are closer to a Trickmaster as they are able to release spell-like abilities.They are able to shoot out a ball of fire or water, blast a concentrated ball of air, shoot out miniature icicles, etc.They are able to produce a blinding light that has some effect on the undead and evil.They are able to envelop a room in darkness to prevent sounds from going in or out.They are able to project simple illusions and produce sounds and scents they know of.They are able to use simple healing enough to cure any non mystical diseases or terminal illnesses.In the case of using it against mystical diseases from a Demoness of Affliction or a Child of Decay, the disease itself can only be delayed and weaken, and cannot be resolved.In the case of using it on non mystical diseases and injuries almost anything can be solved.Illnesses or diseases past a certain stage, even if it is not mystical, cannot be resolved but only weaken, delaying the inevitable.They are able to release poisonous gas enough to quickly fill a small room.Unlike the other things they can conjure, they must first ingest the poison they want and let their body take it in order to release a replica of the poison as a gas.The ingested poison will have to be healed by the Conjurer themselves only after their body has absorbed it, making it possible for them to die if taken without prior preparation.If the poison is healed before it is absorbed by the body, they will not be able to use it.They are able to curse others, albeit not productive unless the target is a normal human.
Strengthened Abilities:
Vision: Their intuition is enhanced, now allowing them to able to see the outcome of something such as projectiles, accidents, or events that will or is about to happen in the short term. At this level, their "Vision" happens randomly. Spirituality Management: With their enhanced control in their own spirituality they are now able to achieve the effect of manipulating what they conjure. The amount of spirituality expended depends on the distance and power required to control different things that were conjured. If they release a ball of fire, they are able to make the fireball swerve. Spirituality: Upon becoming a Conjurer, they become experts in the field of mysticism, becoming a true master in ritualistic magic. They are able to create their own ritualistic magic to conjure extraordinary phenomenon. The type of ritualistic magic they can do varies greatly depending on their own research and knowledge in the field of mysticism. The more mystical knowledge they possess the more complex and intricate their ritualistic magic becomes.They are able to use high level mystical knowledge to create powerful ritualistic magic and draw power from the spirit world but carries immense risk, both in using high level knowledge and the chance of being noticed by demigod level entities.
Advancement Ritual:
Create three types of ritualistic magic that originates from one's own knowledge and mastery over mysticism and have it been known. The more original the ritualistic magic is, and the more people know about it, the better the effects.
Acting Method:
Using your own abilities perform the most ridiculous acts while forcing others to join in the chaos. Understand all the abilities one has, and use said abilities to perform to the fullest.
Sequence 4: Mimic
New abilities:
Mimicry: All previous abilities has been enhanced greatly and has been enchanted with their core power of Mimicry. Conjuration: They are now able to mimic beyonder abilities of the same or lower sequence than their own.The mimicked ability will have the potency of about 50% to 80% of the original power. The power will increase if the ability is lower than the Mimic's sequence. They are unable to mimic certain beyonder abilities such as Grazing or Record that requires them to "store" abilities as well as Spirit Body Thread Manipulation or a Devil's Danger Intuition that requires a constant activation. Their chance of mimicking beyonder abilities of a higher level is reduced and requires them to research on that power extensively to be able to mimic it.Divination: They are now able to use all forms of divination and master them over time. Performance: Their normal action, speech, or choices in their day to day life will make others seamlessly believe that this is the truth, making them unable to notice a Mimic's ability to blend in with the masses.
Advancement Ritual:
Record all the skills and knowledge you have learned from the start to the present. The more skills recorded, the better the effects. All skills, techniques, and knowledge must be handwritten personally. Master the skills you have absorbed, becoming an expert in those fields. Teach a lot of people regarding different skills and knowledge across many fields and become known as someone who excels at everything. There must be at least a thousand who knows you as someone who excel in all fields.
Acting Method:
Mimic others in the way they act, the way they do things, and the way they go about on their everyday life. Mimic the beyonder abilities of others by not only understanding how the ability works but how they are being used by the beyonders themselves. Mimic all kinds of higher-level powers.
Sequence 3: Timeless Professor
New abilities:
Life: Their lifespan has been extended greatly, allowing them to live for at least 1,500 years. Comprehension: Their ability to comprehend information, including beyonder abilities and connection, has been improved massively, causing the potency of mimicked abilities to be more potent. Research: They are now able to create spells mystically in all domains and create charms in all domains, granted that they know the power they are mimicking well.
Strengthened Abilities:
Mimicry: They are now able to mimic auras of other beyonders or existences to mislead others. Conjuration: Mimicked abilities has become closer to the original power of the original ability.
Advancement Ritual:
Defeat and slay a demigod using their own power. One can use items that corresponds to the target's pathway and use it to defeat the demigod. One cannot use any other ability the demigod can't use upon combat initiation. Using an item of a higher sequence than the demigod is allowed as long as the ability being used is of the same path. Using the grade 0 sealed artifact "Staff of the Stars" to use higher level abilities of the same path to hunt down a demigod creature is allowed. However, the option of using an item is not optimal and will defeat the essence of the advancement ritual.
Acting Method:
Become unaffected by the passage of time as you immerse yourself in knowledge about yourself, others, and the world.
Anchor:
Beyonders of this pathway gets their anchors from those who have watched their performance and remembers it with awe.
Sequence 2: Impersonator
New abilities:
Organ Creation: They are now able to replicate abilities that requires constant activation or abilities that requires to store energy such as Grazing, Spirit Body Manipulation, etc. by creating their own artificial organ. They are able to create a "core" where they can store the souls they have grazed when impersonating a beyonder from the Hanged Man pathway. They are only able to replicate such abilities that are two sequence below theirs. Requiring a sequence 1 to replicate the ability of separation of a sequence 3 Trinity Templar.They are able to record beyonder abilities.
Authority:
Impersonation: Similar to a Shapeshifter, an Impersonator is able to naturally alter their appearance. At "Their" level, when an Impersonator takes on an already existing identity, divination done to this person will be directed to the original and towards the Impersonator. When the original is in a concealed state, only the impersonator will be seen by others.When impersonating someone at the same level, many people must believe the impersonator is them and some time must have passed.To equate someone to oneself, who is at the demigod level, the impersonator must have the specific connection.When creating an identity of someone who doesn't exist or a false persona, divination or prophetic abilities done towards a certain persona will not show any effect unless an Impersonator is currently taking on that specific identity.An Impersonator is able to create different honorific names for their personas. However, the honorific name must be directly linked to the achievements or the deeds they have done while using said identity.An Impersonator is able to leave behind their original identity by casting it aside and never taking their original form again. In this way, divination and tracking done to their original self will result in showing information that the "real" them has perished.However, this can cause a personality disorder to the Impersonator so they will require a long amount of recovery.This is different from a Trojan Horse of Destiny's authority to steal fate from an Impersonator, as the former steals the fate of others through theft while the latter simply impersonates them.An Impersonator is able to impersonate certain beings to take advantage of certain traits such as an undead being allowed to exist in the Underworld. Once done, they will be able to safely enter the Underworld.With their ability to mimic auras, it is extremely hard to locate an Impersonator.
Strengthened Abilities:
Mimicry: They are now able to mimic certain authorities of other pathways to some extent. These includes: Stealing time of others of a Worm of Time, Lightseeker's Ocean of Light, Weather Manipulation of a Weather Warlock, etc. Potency differs based on understanding of the pathway's essence and concept that "They" are mimicking with a maximum of 80% potency for authorities.
Advancement Ritual:
Impersonate a mythical creature or an angel for at least a year. The more people who believes you are the real one, the better the effects. Situation 1: When impersonating an existing angel, others must not know that you are the fake, instead, they must brand the actual angel as the fake and believe you are the real one. Situation 2: When impersonating a deceased angel, others must believe that you are in fact "Them". Situation 3: When impersonating an angel who doesn't exist or someone who you just made up, their background, history, personality, and the way they do things must be known to many while they believe that you are an angel. Any of the three choices will complete the ritual.
Acting Method:
Impersonate all kinds of people, including but not limited to the rich, the poor, the powerful, the weak, the sick, the healthy, the happy ones, the sad ones, and those who are living all kinds of life and understand each one. Impersonate high level beings without being detected as a fake.
Sequence 1: Angel of Magic
New abilities:
Synthesis: An Angel of Magic is able to synthesize abilities or authorities to create a unique or terrifying effect. Chances of failure depends on compatibility of the abilities/authorities being combined. Synthesizing abilities or authorities requires in depth research and mastery over those fields to be able to combine them. An Angel of Magic is able to selectively imbue an ability with the trait or property of another ability. At this level, they are only able to synthesize two abilities/authorities together. Increased to three upon potion digestion.
Authority:
Manifestation: An Angel of Magic now has power over anything that is manifested, a partial and incomplete form of the Influence authority. This allows an Angel of Magic to abolish or cancel illusions, tamper with spells and rituals, or manipulate the targeted manifestation."They" are able to abolish illusions caused by higher level of powers remaining in the environment, completely eradicating them."They" are able to cancel or exert influence on a High Summoner's Door of Summoning. "They" are able to end the projection summoned by a Scholar of Yore however "They" are unable to manipulate the projection itself unless they have established connection with it due to the unique connection between the projection and the summoner. If a consciousness descend onto the projection, the Angel of Magic will no longer be able to exert influence to it as someone "real" is essentially inside the projection."They" are able to control and take over the creation of beyonders from the Sublunary pathway that is created from their power of Fantasy. Even without an established connection an Angel of Magic is able to influence spells and rituals as long as they understand the underlying mechanism and formula to it.For more complex spells and rituals, if "They" were to establish a connection the level of influence "They" can exert will be much greater. Under certain circumstances, others can exploit the connection between the Angel of Magic and their medium or target.
Strengthened Abilities:
Fate: "They" become capable of sensing the shift in their own "Fate".It is the advance and upgraded form of Intuition, allowing them to gain information even if matters are concealed, albeit fragmented. "They" are able to gain information directly from the River of Fate if the matter about "Them" is serious.
Advancement Ritual:
Develop and introduce new mystical knowledge, pioneering a new age for mysticism where you are acknowledged as an "Idol" in the mystical world. The more knowledge created, the more innovative and unique it is, and the more people know you, the better the effects.
Acting Method:
Be known as a miraculous, enigmatic, and powerful being using mysterious power.
Sequence 0: Master (Jack-of-all-Trades)
Unlike other pathways, the True God of the Master pathway has no actual authority over a certain or specific domain. Instead, "He" has influence in all domains.
Symbolism:
Replica of the Oldest One: With this unique symbolism "He" is able to exude the aura of the Oldest One, causing everyone nearby to stop."He" will be able to fool even Great Old Ones about the advent of the Oldest One. This becomes more effective to instinct driven entities.In the face of authorities or symbolism such as the White Tower pathway's Omniscience symbolism and the Sublunary Eye pathway's Truth authority, they will be able to see through what is false but will still be affected by the aura itself.This symbolism cannot be used often or rashly as it will always put the user in a state of internal conflict due to contradicting thoughts, similar to how the Oldest One is the embodiment and symbol of Paradox.
Authorities:
Influence: This is "His" main authority originating from "His" symbolism as the replica of the Oldest One, allowing "Him" to exert influence in every domain and establish connection to anyone.The higher the level of the target, the harder it will become to establish a connection, however it is not impossible for "Him"Through the use of rituals or exploiting symbolic or mystical connections, it is possible to establish a connection even if there are obstacles or barriers in between."He" is able to tamper with a pathway's abilities and information if "He" is in possession of that pathway's uniqueness.Even for "Him" corruption is possible if "He" were to establish a connection with higher beings.Impersonation: "He" is able to impersonate anyone, including True Gods if they have the time to establish a connection or create a trait similar to the target.At this level, "He" becomes capable of fully transforming into another mythical creature, possessing all of its traits and aura.Mimicry: At this level "He" is able to mimic certain authorities and even re-create events.(Master of None): "He" is unable to mimic all beyonder authorities."He" is able to temporarily emulate the power of other sequence 0 True God pathways.This is done by establishing a connection with the uniqueness but is not considered as accommodation.If "He" has the uniqueness, "He" is able to make slight alterations to the pathway.
Strengthened Abilities:
Fate: "He" has a certain influence in the Fate Domain to be able to bestow others with bad luck or good luck, as well as foresee the uniqueness of others.Synthesis: "He" is now able to combine multiple abilities or authorities, as well as "His" own spells created from Research.The more abilities, authorities, or spells and powerful it is, the more volatile and prone to error the outcome will be.
Advancement Ritual:
Create 3 identity of a True God and be acknowledged as an actual True God.One of the identity must be related to reality, the other to the spirit world, and the other to the astral world.Each church must have a sizable amount of worshippers, influence in the world, and are known by many.
Acting Method:
Master everything without ever specializing in anything.
