Cherreads

Chapter 252 - Chapter 253: Officially Live

Online, players were very happy because of Lucas's official post.

After all, Lucas had responded directly to their feedback.

Many players also noticed a feature, which was a piece of information Lucas mentioned in the official post.

In the later stages of the game, there will be a brand new monster: tempered monsters.

According to the explanation, the so-called tempered monsters are monsters that have experienced many battles, which happens to be an application of Nebula Games' latest AI technology.

This made many players pay attention.

Before this, players had personally tried out the trial version of "Monster Hunter: World" because it was free.

When promoting the game, Nebula Games focused on the AI performance, which also attracted the attention of many players.

Ordinary monsters like herbivore dragons, Apceros, and Jagras didn't give people much of a feeling.

But many players felt a unique characteristic when facing Great Jagras.

Compared to low-intelligence creatures like Apceros and herbivore dragons, Great Jagras really gave people the illusion that it could think.

It seemed to be judging the danger of hunters or other animals, and making decisions based on that.

Many careful players also discovered that each creature in "Monster Hunter: World" has its own unique ecological habits and related patterns.

Simply put, the Ancient Forest is a world that can operate on its own.

For example, Great Jagras doesn't just stay in one spot; even though the "Monster Hunter: World" trial version only went as far as Great Jagras.

And the Ancient Forest area was not fully opened to players.

Players could only explore the area in the trial version.

But they could still explore.

Many players also found that the Great Jagras in the game is not a fixed point BOSS, waiting there for players to come.

All the monsters in the game wander around.

And they also hunt.

Even for different creatures, their hunting methods are different.

For example, when facing herbivore dragons, which are the most docile and killed the most by players, Great Jagras basically rushes up and swallows them without a word.

But when facing Apceros, it's not the same as facing herbivore dragons.

Instead, it observes from the side, and compared to the larger male Apceros, Great Jagras targets the smaller female Apceros more often.

And it prefers to devour lone Apceros.

Because compared to herbivore dragons that have almost no fighting ability, Apceros, which are in groups and have some attack power, are obviously more of a threat than herbivore dragons. Recklessly attacking them would bring some danger to Great Jagras.

Many players have also found that after being attacked, Great Jagras will run away, but it doesn't always run towards its nest.

Instead, it runs based on the current map environment.

These behaviors are mostly in the details.

Many players didn't notice them when they first tried the game.

Because these detailed AI performances are not too obvious, and it's easy to think they are pre-set when you first see them.

When many players first started, they were basically just focused on fighting monsters and completely ignored these things.

But because the trial version content was limited, many players replayed it after completing the trial version or chose a new weapon to continue fighting monsters because they felt it wasn't enough.

At this time, players noticed some details that they hadn't noticed before.

And these made players even more excited.

After all, this is just a trial version, and Great Jagras can only be considered a tutorial BOSS in the game.

They hadn't seen Anjanath and Rathalos from the previous trailers, or even Nergigante that was advertised at the beginning.

These made many players very excited, and they also had some expectations for the tempered monsters that would use AI technology later.

For many players, they now feel that "Monster Hunter: World" is simply a perfect game!

First of all, the world view is very unique, creating a vivid and realistic new continent.

Secondly, the combat system is also very perfect, and all kinds of weapons are unique.

The Hunting Horn, with its heart-wrenching melodies.

The Dual Blades, with their blade-to-blade combat, demon dances, and unparalleled grace.

The long sword, which never carts.

As well as the Hammer, a spinning top, and the courageous and thrusting Lance.

Each weapon has its own unique gameplay and style.

Before this, many players said that the game was too easy.

After all, they felt that they couldn't die no matter what, the monsters were too weak, and the Palicoes were too helpful.

But now Lucas has said on the official post that there will be a new difficulty later.

The description of the tempered monsters has made many hardcore players who are hoping for more challenges look forward to the game.

For a time, "Monster Hunter: World" seemed to have completely captured players from all levels.

.........

On August 7th, in the anticipation of players who had been waiting for a long time.

"Monster Hunter: World" officially went live.

Players who had pre-ordered the game were waiting for the game to unlock.

Players were also chatting lively in various forums and chat groups.

"Half an hour left, damn, I'm really experiencing the feeling of time dragging on!"

"Brothers, what weapons are you going to choose later? Let's add each other, I'm playing the long sword!"

"Long sword +1!"

"I think the hammer is more powerful!"

"I still like the bow, ranged output is so fun!"

"Some experts have already tested the game, the great sword has the highest damage on paper, the bow is also very powerful, but it requires a lot of positioning, the charge blade is also very brutal, but if you want to deal super high damage, you need to ultra burst, accumulating phials is a bit troublesome, as for the heavy bowgun and light bowgun, it seems to be related to bullets, there probably won't be many resources in the early stages."

"Brother upstairs, your various data are very convincing, but I still want to play the long sword!"

"That's right! You can only be strong for a while, but I can be handsome forever!"

Many players were discussing what kind of weapon they were going to play later.

The long sword undoubtedly accounted for the majority of the votes.

After all, it's too handsome.

And in the early stages, you can actually play with any weapon, it's just a matter of how fast you can kill monsters.

In addition, although weapons have different difficulties, because everyone is still in the exploration stage, and the trial version only showed Great Jagras, all players are very confident in the weapons they have chosen.

As for the future?

Then only long sword players will be relatively lonely.

(End of this chapter)

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