Cherreads

Chapter 259 - Chapter 260: A Scene of Grief Everywhere

Even though he said that, Zack was still very careful at this time.

After all, there was already one lonely guy with a sword who messed up once.

If they mess up twice more, the mission will fail.

So Zack and his team were being extra careful this time.

Basically, they kept their health at half and then took medicine.

During this stage, Zack finally understood the burrowing attack that Ben had mentioned before.

It was simply impossible to defend against!

Coming out of the ground was like being hit by a dragon's charge.

But luckily, they were in a team. As soon as one person was hit and their health dropped to half, the other two teammates would go around.

Don't be greedy for attacks, put away your weapons and run in circles.

"I feel like the light of victory is right in front of us!" Ben, who had been running around the map, also rejoined the battle after returning to the Diablos' lair.

This time he learned his lesson, and basically didn't use wide-range attacks like the rising slash and sweep, just sticking the monster's butt with the right mouse button.

The damage was low, but it wouldn't hit teammates by mistake.

"That's right, after all, we're all professional hunters!" Zack also laughed.

They were playing around and joking, but Zack had to admit that they were pretty good.

And their teamwork was very good. No matter how strong Diablos was, it was still just one monster!

It wasn't like the BOSS in "Dark Souls." As long as it couldn't kill him in one hit, he could drink some healing potion and be good as new.

As for not having enough healing potions?

Then they could just run back to the tent in the camp to get some more!

"Yeah! Just a Diablos!" Hannah also laughed happily.

But the next moment, four big words appeared in the middle of their screens.

[Mission Failed]

"What's going on? The mission failed? We only messed up once!" Zack was shocked when he saw the mission failure message pop up.

"Time! Our time is up!" Joe thought of something and said.

"What! We were poking at it for fifty minutes!?" Zack was also shocked.

Everyone knew that the monster's health increased by a certain percentage in multiplayer mode. For four people, the percentage was 2.6 times the original.

But the key was that they had never run out of time before when fighting monsters.

They even had time to cook some meat and catch rabbits.

But now they ran out of time for the first time!

"Thinking about it carefully, it seems like it's not impossible?" Wang Han said, facing the incredulous Zack.

"That's right, we spent a lot of time running, and we also had to watch out for damage from teammates. Plus, this Diablos is different from the previous Odogaron. That Odogaron was tough, but you could hit any part and it would be a weak spot. But this Diablos has armor covering it and big horns on its head. It deflects your weapon when you hit it, and its damage is very high, always charging at you. So we wasted a lot of time doing damage," Ben summarized.

"This Diablos is a bit difficult!" Zack said with a sigh.

If you play solo, it's easy to get knocked out.

If you play with multiple people, it's not easy to get knocked out.

After all, if you are low on health, you can just run away, and there are three teammates to attract the monster's attention so you can heal.

But the key is that the monster's health increases, and when you fight, everyone is hitting each other. Although there is no teammate damage, there is still flinching.

If you attack recklessly, it is easy to fail the mission three times, but if you are careful, there is a time limit.

It's hard!

............

Actually, Ben and his team were doing okay.

Because even though they were bragging, their skills were above average.

But many more ordinary players who reached this point, as well as some lone players, were getting killed by Diablos so much that their minds were going numb!

When facing previous monsters, many players could team up to fight monsters they couldn't beat alone.

And most of the monster's flesh could be hit.

Also, the damage wasn't as bad as Diablos.

But now facing Diablos was completely different.

The head, tail, and most parts of the body were hard armor, and your weapon would bounce off when you hit them.

And the flanks were easily attacked by Diablos, so the only area that was relatively easy to attack was the belly area.

Many players had complained about the flinching from teammates before, but they didn't realize how dangerous it was.

But when facing Diablos and Rathalos, the flinching damage was fully revealed.

When facing Diablos' charge and Rathalos' big fireball, your teammates 'smirked' and put you into a flinch, and then you were pushed home by two little cats.

The dual blades' Demon Dance wildly slashed teammates.

The light bowgun exploded teammates' crotches, and the heavy bowgun shot through partners' defenses.

The running lance pierced enemies and took away teammates at the same time.

The unrestrained Dragon Piercer let teammates enjoy the pleasure of flying.

The long sword's round slash made all the bad weapons kneel.

This phenomenon frequently occurred in team hunts.

Countless hunters discovered that the biggest threat they had to face after teaming up was not from the enemy, but from the teammates around them.

And even if the hunters in the team were very careful and rarely hit their teammates,

Because of this fear, coupled with the characteristic of hate being transferred in multiplayer mode.

The damage simply couldn't be done.

Especially weapons that relied on charging, such as greatswords and charge blades.

Greatsword players' triple charge always ended up hitting the floor.

Charge blade players' super burst hit or miss, it was still damage when released.

Hammers hitting the head could only hit the feet, stunning was a blessing, foot hitting was fate.

Stationary archers charged as much as they could, and tried again after they died.

Dream-chasing horns never supported, only dealt damage.

Fancy sword and shield could only jump around.

For a time, related game communities and forums

Players were exploding with complaints.

Players said what was going on? This was not what we were promised!

The game was easy at first, but why was it so hard now?

This Diablos and Rathalos were too hard to beat!

So it turned out that the previous Great Jagras and Kulu-Ya-Ku were all an illusion?

At first, many players felt that maybe they were playing it the wrong way.

Maybe there was a special way to beat them, or maybe their equipment wasn't upgraded enough, so it was so difficult?

But after these players enjoyed another round of Diablos' charging service and Rathalos' barbecue service, they went to the forum and saw.

Turns out everyone was in the same boat, and they were all stuck on Diablos and Rathalos!

"Damn! So that's it, I thought Lucas had gotten better, but he was waiting for us here?"

"As expected, the warrior of love lives up to his name, this 'love' is almost overflowing!"

"I'm so drunk, I thought it was a grass-cutting game at first, but it turned out that I was the grass being cut in the mid-game?"

"Haha, didn't some guy say before that he wanted the dragons to be stronger and not so easily beaten? Are you satisfied now?"

"I'm impressed by this slow boiling of the frog!"

"Refund the money!"

"Dude, you're overthinking it. Being able to get to Diablos, not to mention farming other dragons and playing other ways, just the main story is already ten hours! It's impossible to get a refund, you can only suffer!"

"Forgive me, I thought playing solo was already hard, but after fighting Diablos, I realized that teaming up is even more of a nightmare!"

"Haha, that's right, teaming up is a nightmare. I didn't feel it when fighting some monsters with weaker attacks before, but fighting monsters like Diablos that are strong and aggressive, being put into a flinch by teammates is just despair!"

In an instant, the players online were wailing everywhere.

After all, these players weren't like the old hunters from the previous life who had come all the way from the first games in the Monster Hunter series. All the players were brand-new, fresh-out-of-the-box newbie hunters.

Of course, there were also many old fire keepers who had been tortured by Dark Souls.

But even so, they were being abused in the game until their scalps were tingling, because the fighting style of the bosses in "Monster Hunter: World" was completely different from Dark Souls!

What happened to gradual progress? What happened to the slow rise in difficulty curve? How did it suddenly become ninety degrees?

(End of this chapter)

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