"Ben, are you ready yet? We're just waiting for you!"
Zack got up early and went into the VR game pod. He even played two quick rounds to warm up.
He personally didn't feel anything special about this brand new mode.
But trusting Nebula Games, he was still very excited about it.
Because it often happened before that a certain game from Nebula Games didn't seem like much, but it was actually really fun to play.
Especially this time it's CosmosVR's latest game. Currently, Zack thinks no other game can compete with "Call of Duty: Modern Warfare" in terms of graphics and immersive experience.
"It's just Ben we're waiting for! So slow!" Hannah, who was also ready in her game pod, said.
Actually, she was only moderately interested in this FPS game.
She finished the story mode before, but so far she's only played the multiplayer mode for about ten hours.
She only goes on to shoot things when she's bored, which is a good way to vent.
"Don't rush me, you two lovebirds. I'm logging on now. Invite me!" Ben's voice came through the voice chat.
Zack sent a friend request.
"What the heck? You guys all bought skins?!" Entering the game's preparation screen, Ben was shocked to see Zack and Hannah's characters.
Because he had a plain, random character, but Zack and Hannah were Price and Soap.
"It comes with the main game, you can just use it by clicking on the character," Zack said.
Lucas still made some changes to the Warzone from the previous life.
For example, players don't need to unlock the game's attachments bit by bit.
At the same time, Lucas hasn't added the Plunder mode, which many players use to grind for attachments, but only opened a Warzone mode (Battle Royale).
However, even players who haven't purchased the main game can still play the Warzone mode.
But there are still some benefits for players who choose to buy the main game.
For example, for character selection, players who have purchased any version can choose between Ghost, Price, and Soap.
If you buy the trilogy, you naturally get them all.
"Perfect! Task Force 141, ready to go!" Ben said excitedly in the voice channel, after changing to a Ghost character.
"Why are you holding a pink gun?!" Zack looked at the pink M4 in Ghost's hand and was speechless.
Ghost's cool vibe is completely ruined by you, okay?
"Stop talking nonsense, let's start quickly! Haven't you heard that the pinker the color, the harder it hits?" Ben replied.
Everyone prepared, and the game quickly found a match.
But a prompt window appeared in front of Zack.
[Automatically select a location to parachute?]
Without understanding what it meant, Zack subconsciously selected no.
Loading the game, the next scene almost made Zack's legs buckle.
Ben and Hannah also screamed in the voice channel.
In the game, his character jumped straight out of the plane.
The wind whistled in his ears. Zack, who was already a bit afraid of heights in the super-immersive VR mode, felt his legs weak at the sight.
He finally understood what the previous option meant.
The previous option was mainly for players who were afraid of heights, according to Lucas.
Although it's just a game, in the super-immersive VR experience, the feeling of fear of heights is still enough to scare players.
Especially for people who are severely afraid of heights, those who feel a little afraid even when standing on a chair, would definitely be terrified by such a scene.
Automatically selecting a parachute location means that the game's AI will control it.
The accuracy is no problem, it will jump wherever you point.
Lucas has already had the AI conduct thorough testing of the speed in the internal testing.
It took a middle value, which is slightly slower than the fastest parachuting speed.
But the only downside is that if you choose to parachute automatically, you can't change course halfway.
It will jump where it's told to, unless the player cancels automatic parachuting, exits the map cover, and switches from automatic to manual.
The game has gathered 150 people, but there is still a 60-second waiting time before it starts.
Everyone landed in a central location on the map, starting with a red weapon with full attachments.
Then there were the sounds of gunfire. Obviously, this is a warm-up phase for players before the game.
Instead of firing like the other players around him, Zack controlled his character to land in a corner and opened the map.
"Holy crap! This map is huge!" Zack exclaimed, looking at the map.
The game's map is divided into 100 small squares, and each square is very large from the small map.
Although about thirty or forty of these hundred squares are snow-capped mountains and sea, it's not known if they can be accessed.
But the cities on the map with resources and vehicle points are already too big.
But Zack also noticed a detail.
A huge white circle encompassed about 55 squares. Obviously, this is the first safe zone. As time goes on, gas will come from the edge of the map, compressing the players' activity area.
Zack also noticed a prompt on the left side of the map that the Gulag deathmatch is limited to 20 minutes and the countdown has already started from the current waiting phase.
Obviously, after this time, you can't fight to revive if you die in the game.
"Where should we jump? This map is too big," Ben asked everyone.
"I don't know, I'm just following," Hannah said, indicating that she was being useless and directly chose to follow Zack.
"I'm afraid of heights, you jump, Ben," Zack also had a reason.
Ben, who had commander privilege, looked at a large number of locations on the map, and was now having a hard time deciding.
He really had a bit of a hard time choosing!
"How about we jump to the West Bay Avenue? It's in the lower left corner of the map, and it's definitely not in the safe zone so there won't be many people. We can also figure out how to play this game," Ben asked. He still wanted to hear Zack and Hannah's opinion, so he could pass the blame if anything went wrong.
"Following!" Hannah replied.
"Same!" Zack's answer was concise and clear.
"You two lovebirds..." Ben was speechless.
(End of The Chapter)
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