Traditional fighting games really lack some visual impact.
This is mainly because traditional fighting games emphasize skill operation, whether it's using fist and foot techniques or weapon skills, they always pursue the feeling of punches landing with impact.
K.O!
When players execute a series of smooth combos and successfully defeat their opponents, the thrill of dominating through skill feels very satisfying and gives a great sense of achievement.
This is why most fighting games prioritize smooth animations, impactful hits, and receiving feedback, while undervaluing visual presentation.
But Chen Ba thinks differently.
He believes that fighting games don't have to pursue the "punches with impact" sensation; they can also achieve extreme grandeur.
In his vision, what he wants to create is not just two street thugs fighting in the alley. Rather, two supreme characters battling for grand ideals or cosmic destinies, viewed from the perspective of the universe.
For instance.
