In "Ancestor Tree," the number of levels will automatically increase, which almost triggered the players' sensitive and fragile nerves, worried that the size of the game files would also increase accordingly.
You can't blame them for overthinking, mainly because there's a precedent with "Global Evolution"!
Of course!
As it turns out, this was a false alarm. "Ancestor Tree" is not "Global Evolution." The increase in the number of levels does not lead to a significant change in the size of the game client file.
"Why is that?"
Lu seemed unable to understand why there is such a big difference in nature between the two games?
In "Global Evolution," when NPCs evolved by just one stage, the game files expanded rapidly, uncontrollably.
But in "Ancestor Tree," with thousands of new levels, the game files hardly change. Are the thousands of new levels fake?
"They're not fake..."
