All along, the regulation and content inspection of games under Tianba Studio have heavily relied on AI's judgment and sorting.
For instance, dealing with cheating tools and scripts.
They aren't inspected manually; it's all identified and handled by AI. Imagine how much manpower would be required if it were all done manually?
Here's a fun fact!
Most mainstream online games on the market, such as League of Legends, CrossFire, PlayerUnknown's Battlegrounds, and Eternal Damnation, are in similar situations.
No choice but to save costs!
By setting up a database, as long as there's a record of anomalies, this intelligent inspection system can handle account bans and unbans all on its own without any manual intervention.
Now, a somewhat lesser-known fact...
The customer service of those gaming companies, the "customer service" dedicated to handling player reports and feedback, are largely AI-driven, not likely real people.
