Orientation: Karst clings to a sea-blasted cliff in tiers. Streets are switchbacks; doors open into stairs as often as into rooms.
Upper Tiers (Keep & Lantern Quarter): Warden's Stormward Keep (white rooms veined with sigils); church transepts; consular pavilions under windchimes.
Mid-Tiers (Clerks' Teeth): Ledger Office; grievance halls; grief-houses; bellfoundry frames like rib cages.
Dock Quarter (Saltmouth): Ropes. Nets. Rattleboy barracks. Fish-salt, tar, pounded brass.
The Catacombs (Under-Karst): Heat, lye, hymn-chant; ossuary rails; assay rooms; pylons where Wicks hum.
Stormward Line: A pale arc offshore, visible on bad nights as a shivering thread of light.
Rules of Movement: Hug the inner rail going up, the outer edging down; do not stop on landings; apologize in passing even when injured.
