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Chapter 568 - Chapter 565: PlayStation Launch Event (Part 2)

Ken Kutaragi finally showed his first expression since taking the stage—a subtle mix of technical fervor and commercial calculation.

"PlayStation is more than just a game console."

As his words hung in the air, the technical specifications on the screen faded, replaced by a CD player interface design. Clean, modern, and exuding Sony's signature premium feel.

"The SPU audio processing unit features 24 channels and supports a 44.1KHz sampling rate. What does that mean?" He leaned forward, hands braced on the podium, and stared intently into the camera with an almost oppressive intensity. "It means that when you remove a game disc and insert a regular music CD, this machine becomes a top-tier Hi-Fi player. Its audio quality can rival professional CD players priced over 50,000 Japanese Yen."

The clicking of camera shutters intensified instantly.

This was Sony's true killer move.

Disguising a high-performance computer as a high-end home appliance.

For housewives who manage the family's finances, spending 40,000 yen on a toy for their child might require half a year of hesitation. But spending the same amount on a "premium audio-visual entertainment terminal" for the entire family? The psychological barrier was much lower.

Watching the audience's reaction, Ken Kutaragi felt a weight lift from his heart.

This was exactly what he wanted. Sony wasn't competing with Sega on coolness or arcade-like thrills. Sony was competing on sophistication, on being the kind of essential appliance that belonged on the living room TV stand.

"This is the PlayStation."

He stepped back, and the large screen finally settled on the gray-and-white console. The rounded buttons and the distinctive memory card slot were showcased in exquisite detail under the close-up.

"A supercomputer for the future, and an audio-visual center for the present."

"Of course, it can also play games."

Kutaragi pressed a button on the remote.

The screen flickered, and the Namco logo flashed. Then, a yellow sports car drifted at high speed around a race track, its tires leaving trails of white smoke billowing across the 3D track.

Ridge Racer.

A low murmur of surprise rippled through the crowd.

Though it was the only truly impressive 3D title Namco could showcase, their technical prowess was undeniable. The quality of the texture mapping alone managed to carry the presentation.

The slides began to flip at an noticeably faster pace.

A-Train 4, Hot-Blooded Family, Ultra Cosmic Cruise—and a dizzying array of mahjong games: Mahjong Station: Majin, Mahjong Goku Tenjiku.

The editors in the know exchanged glances, each seeing the unspoken word "padding" reflected in their eyes.

Aside from Ridge Racer, the rest of the lineup was disproportionately dominated by mahjong titles.

This wasn't a next-generation launch; it was like bringing a mahjong parlor to the screen.

But Ken Kutaragi gave them no time to scrutinize the lineup's substance.

He knew that if the media focused too long on the mahjong games, their lack of depth would soon become apparent.

After briefly hyping the lineup's "richness" following the final title, CRIMECRACKER, he swiftly pressed the button to advance to the next slide.

A massive number flashed across the screen, devoid of any currency symbols, yet everyone in the room knew exactly what it meant.

39,800

A brief silence fell over the venue, followed by an even more frenzied burst of camera flashes than during the Ridge Racer demonstration.

No $44,000. No $49,000. Sony had actually matched it!

This was a bare-knuckle brawl.

Sony hadn't just accepted Sega's gauntlet; they had slammed their face right up against it, using the same cutthroat pricing strategy to try and tear a hole in Sega's seemingly impenetrable defenses.

"Release date."

Ken Kutaragi didn't even wait for the flashes to subside before dropping the final bombshell.

The number on the screen changed.

December 3, 1994

"One, two, three." Kutaragi held up three fingers, his expression turning aggressively triumphant for the first time during the press conference. "Easy to remember, right? PlayStation—Sony's Christmas gift to every gamer."

Below the stage, Nobuyuki Idei watched the scene, his tense shoulders finally relaxing.

Filling the launch lineup with a mahjong game, packaging the CD function as a selling point, and forcing their way into the market with a suicidal price.

At the exact same price as Sega, they had ignited a massive media frenzy across the entire video game industry.

At least, judging by the newspaper headlines the next day, Sony hadn't lost.

The following morning, newspapers at major Tokyo newsstands sold out before 9 AM.

The front pages were filled with the smell of gunpowder.

The Asahi Shimbun ran a sensationalist headline: "39,800 Yen! Sony and Sega in Close Combat, the Next-Gen Battlefield Runs Red with Blood."

The accompanying image was particularly provocative: Sega's black Jupiter on the left, Sony's gray-and-white PlayStation on the right, with a massive red lightning bolt between them, as if the two machines were about to leap off the page and fight.

The media, masters of stoking flames, churned out thousands of words, all boiling down to one core message: Sony had followed suit.

Not only had they matched the price, but they had also dead-set on matching the hardware specifications.

What was even more ingenious was the CD player functionality.

This "appliance-ification" strategy had struck a chord with many.

Outside Lao Electronics Store in Akihabara, several young people who had been queuing before the doors even opened were arguing heatedly over newspapers.

"You've gotta get the Jupiter! Sega's pure arcade blood—it's a Model 2 architecture port! Do you know how much that's worth? Sony, who just makes Walkmans, knows nothing about games." The young man in the baseball cap spouted, clutching a Sega promotional flyer.

The businessman in a suit beside him shrugged, pushing up his glasses and pointing to a small line in the newspaper. "That's not entirely fair. Look, for the same 39,800 yen, Sony's machine packs a full set of high-fidelity CD decoding circuitry. Do you know how much a CD player of this caliber would cost on its own? At least ten thousand yen."

Even the office worker added smugly, "I'll have to apply for funds from my wife. If I say I'm buying a game console, she'll definitely scold me. But if I say I'm getting a new CD player that can play Utada Hikaru's latest album and let the kids play Ridge Racer, she'll approve the money right away.

What do you call this? Family harmony."

This was Ken Kutaragi's calculation.

Even with a weak game lineup, he managed to twist the concept of value through "Sony Magic" brand premium and the "home entertainment terminal" packaging, making the term "value for money" seem like a joke.

At Sega Headquarters, Hideki Sato slammed the Nikkei Marketing Journal onto his desk, his brow furrowing into a deep, vertical line.

"Managing Director, these reporters have been led astray by Sony. Now the public is saying that buying their machine is like getting one free with purchase."

Buy a CD player, get a game console—it's an unbeatable deal! Some commentators are even calling it a dimensional strike.

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