Cherreads

Chapter 37 - Chapter 37

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Chapter 37 Something Must Be Done

After the anti-script system went online, it received widespread praise across the German gaming community. Almost all the negative reviews came from professional gold-farming studios, as the update directly struck at their profit margins. However, Matthias Engel didn't care about their interests; they had abandoned the original spirit of gaming and harmed the experience for the majority of players. In his eyes, they didn't deserve sympathy.

One day, Carl Schmidt sent an email. "These are the player feedback reports collected recently. Take a look, you and the Illusory God."

Matthias opened the feedback files. It recorded various player suggestions, ranked by popularity. The most upvoted comment read:

"It's a pity. My regret isn't that I didn't get to play this game, but that I did play it, yet could only ever use medium graphics settings."

Below this, thousands of players had replied:

"I'm still stuck on low settings!" "My lifelong dream is to see this world with movie-level graphics." "Forget movie-level, I'd be satisfied if I could just play with top-tier high settings without my PC exploding." "What's wrong with these hardware manufacturers? Why can't the hardware keep up with the software?"

Currently, the most intense player feedback concerned the fact that standard computer configurations simply couldn't keep up with the game's demands. Most players were forced into medium or low settings, which significantly dampened the immersive experience. It was a shame to think that if this game were to stay online for years, some players might eventually see it shut down without ever having witnessed its true visual potential.

It was time to do something. Matthias opened the Game Producer System.

[Welcome to the Game Producer System. Please select the module you wish to enter.] [Game Production Module, Game Console Module.]

All this time, there had been a Game Console Module that Matthias hadn't utilized. He clicked to enter, finding it empty and ready for input.

[Hello, welcome to the Game Console Module. Here, you can choose to create your desired game console. The system will automatically generate the game console design blueprint, including its parts, and the design and construction methods for precision instruments, ultimately assisting you in completing the game console's production in the real world.]

Matthias's current idea was simple: he wanted to build a dedicated machine.

"No office functions, just for gaming. Similar to a high-end console, but able to connect controllers, keyboards, and mice. It needs to connect to any display and have a built-in hardware anti-cheat system. Most importantly, it must be able to smoothly play Pirates of the Caribbean at its absolute highest graphics quality."

[Received your command. The production of such a game console will cost 10 million game coins. Do you wish to spend game coins to proceed with production?]

Looking at his balance of hundreds of millions of game coins, Matthias chose to proceed. A sleek console model gradually materialized in the interface.

[GS1 Game Console, built using the Producer System, only supports games created by the system. Currently, it only supports the game: Pirates of the Caribbean.] [It can smoothly play Pirates of the Caribbean at its highest cinematic graphics quality, has low power consumption, and stable operation, making it a rare game console.]

The system provided the full design blueprints and the manufacturing methods for the precision components. It was remarkably efficient. Normally, developing a console involves countless complex steps—the processor, GPU, RAM, storage, cooling, and motherboard interface are all massive hurdles. But the system had integrated the processor, graphics card, memory, and anti-cheat device into a single, revolutionary chip: the GS1 Game Chip.

From here, the steps were simple. Matthias only needed to produce this chip, then pair it with a simplified motherboard, power supply, and casing. For peripherals like controllers and keyboards, he could simply partner with existing manufacturers.

"System, you're awesome!"

[Thank you for your compliment. This is what you purchased with ten million game coins. We must ensure you use it with confidence and peace of mind.]

"Impressive."

For the coming weeks, Matthias planned to establish a factory to manufacture these chips. First, he applied for a patent for his chip design in Germany to ensure its commercial use would be protected. In truth, he felt the patent was almost redundant because the chip was fundamentally linked to the system; even if a competitor managed to replicate the hardware, it would be remotely locked by the Game Producer System.

After handling the legalities, he registered a new company: GAME STAR Future Gaming. The company's focus would be game chips, consoles, and specialized peripherals.

Unlike the traditional semiconductor manufacturing process that requires massive lithography machines, the system provided a method for a "liquid droplet chip." The chip didn't use fixed integrated circuits but rather a smart liquid metal. If Matthias had to name it, he'd call it "Sophon-lite." While it didn't have the reality-bending powers of science fiction, it could handle complex calculations with ease.

This technology could free them from the global reliance on high-end lithography and significantly boost computational efficiency. It was essentially future technology. Producing the liquid was relatively straightforward: following the specific metal ratios in the blueprint, the materials would be melted, processed, and dripped onto the chip base before being sealed.

The reason Matthias wasn't worried about corporate espionage was simple: to drive the liquid metal on the chip, one needed the system's proprietary software to make the particles move in the specific patterns required for computation.

During this time, Matthias scouted the industrial outskirts of his German city. He eventually found a small electronics factory on the verge of bankruptcy. The owner sold it to Matthias for a rock-bottom price of 8 million. This included the facility, the remaining machinery, and the land itself—the land alone was worth over 5 million.

Before leaving, the former owner looked at Matthias with pity: "Young man, take my advice: stay away from chips. It's a money pit! I used to fly private, and now look at me—I'm down to driving a standard Mercedes-Benz!"

Matthias looked slightly amused. "I appreciate the warning."

The man took one last look at his factory, tearfully bidding farewell to the business he had built. And just like that, Matthias became the owner of the AdlerTech Chip Factory.

Fewer than thirty people remained at the plant. All the top executives had jumped ship, leaving only a few veteran technicians and floor managers. Looking at the payroll, even the most experienced employee, with thirteen years of service, was earning barely enough to get by. It was a chip factory with wages that didn't reflect the high-tech nature of the industry. It was clear they had failed to innovate and couldn't compete with international standards.

Maintaining a staff of thirty was well within Matthias's budget. He called these veteran employees together, planning to have a serious talk. He needed to understand the factory's current capabilities and, more importantly, see if these men still had the fire in them to try one more time.

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