Now, Xu Dan had given him a chance!
An opportunity Banner couldn't refuse—beneficial and harmless!
But just as he was about to agree, a sudden thought froze him.
Recalling the situation sent him spiraling into a mental ice cave.
"Mr. Xu Dan… I'm sorry. Actually… I may have some connections with the U.S. military, and I…"
Banner's mood plunged from hope to despair. He knew people were hunting him. He understood that General Ross, the father of his ex-girlfriend, would never let him go easily.
Moments ago, he had been pleasantly surprised. Now, he felt helpless. Even a little desperate.
But Xu Dan's calm voice pulled him back:
"Of course I know this. Don't worry—if I dare to use you, I have the means to deal with your problems!"
Xu Dan was fully aware of General Ross's power and influence in the U.S. military. Banner thought it over and finally decided to trust Xu Dan.
The only person he could rely on now… was Xu Dan.
"Okay. I'm ready. I'll come to you."
"Good."
That ended their conversation.
Xu Dan put down his phone and turned his attention to the pristine white-clad Liva.
In fact, what he had sent Banner was both mysterious and practical.
It was a skill card, redeemed from the System Points Mall. Similar to the ninjutsu tools in Naruto Boruto, skills could be stored in a small card.
The card given to Banner contained the Silent Magic of the Dark Ranger.
If Banner's transformation into the Hulk was considered a large-scale state-type skill, then the Silent Magic was the perfect counter.
No matter how angry or impulsive Banner became, he would not transform. His body would remain calm, the skill box gray. Pressing buttons wildly wouldn't help. That was the immutable truth.
To outsiders, this was almost godlike power—a solution to the ultimate Hulk problem. But to Xu Dan, it was just a few million points.
The daily points from World of Warcraft were enormous. Spending three million points to acquire Bruce Banner, a talent like him, was a highly profitable investment.
After days of anticipation, the influence of World of Warcraft had spread far beyond its original fan base.
Online, whether gamers or not, people were talking about Warcraft. Forums hosted by Antarctic Game Company had become the world's premier interactive platform.
Xu Dan knew this trend well. He remembered Xiao Ma, a former online chatroom entrepreneur, who had become the first true traffic owner a decade later.
Today, the largest interactive platform was the Warcraft Forum. Whether players or casual netizens, people flocked to it daily.
No one needed convincing—World of Warcraft was universally recognized. Antarctic Games Company had a reputation for quality, exceeding even the players' expectations.
On the forum, eight out of ten featured posts were Warcraft fanfiction. Though the year's new stories had yet to emerge, the game's influence and massive traffic quickly made these "post bar" stories viral.
Forward-thinking users smelled opportunity: they monetized their posts, setting fees to read stories. Easy money for creators!
The company's operations department also noticed the unstoppable trend. They pinned an announcement at the top of the forum:
"Find the best Warcraft creations and award $100,000 to the best of the year!"
For many, $100,000 was more than they could earn in a year. The announcement caused an immediate uproar online: Antarctica is giving away money!
Warcraft culture wasn't just online—it was affecting real life.
Years ago, when Antarctic Studio launched The King of Fighters, Xu Dan had promoted the game by hiring women to cosplay characters at arcades.
Now, players spontaneously dressed as Warcraft characters. In island countries, the two-dimensional culture had reached unprecedented heights.
Role-playing had become habitual. Every exhibition caused a frenzy of players photographing elaborately costumed "dead house" fans—cosplayers who transformed orcs and elves into lifelike characters.
Even in New York, dedicated cosplayers wore elaborate costumes on the streets, despite curious stares. Warcraft had become a full-fledged trend, influencing how people dressed and expressed themselves publicly.
The cultural impact of Warcraft was everywhere—from virtual forums to real-life cosplay. Xu Dan's strategy of combining game mechanics, fan engagement, and community interaction had created an unstoppable phenomenon.
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(End of Chapter)
