Cherreads

Chapter 3 - Choosing Perks

1000CP

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Age: 16(0)

Gender: Male(0)

Race: Mutant (0)

Origin: Outcast (0)

General Perk:

Comic Book Body (0)

So… You Like to Party? (0)

Contemplate Eternity (0)

Shameless Supers (0)

How Can You Cure Me When I'm Not Sick? (0)

High-School Education (0)

Absolute Existence (600 CP)

Mental Fortress (200)

Mutate(0): The term mutate can refer to a baseline human who was granted superpowers as the result of physiological or genetic alterations induced by laboratory conditions or freak accidents, who inherited certain genetic conditions from a parent that granted them superpowers, or to a Deviant who was born with superpowers or developed them from random mutations. Mutants can also benefit from some of the effects that create mutates, presumably as can Post-Humans, some Eternals have unique abilities, and rarely machines or techno-organic organisms can replicate theabilities of genetically enhanced supers. This perk grants a 400-point Stipend for the Powers Section.)

Mutant Technology (200→0): Mutant Technology is the term used for when several mutants form a circuit that combines their powers into something far greater than what they could accomplish alone. You don't need a perk for that, if you're a mutant, or have the X-Gene perk, you can just do it. This perk instead lets you form such circuits even if you aren't a mutant and will let you form it with any superhuman no matter the nature or origin of their powers. If you also have the Sorcery Perk, you'll gain similar benefits with Mutant Magic.

Mutant Perks:

X-Gene (100 →0): The X-Gene complex is the result of a million years of evolution and mutation of a "spark of potential" implanted in humanity's ancestors by the Celestials, activated by several factors including an above average concentration of Deviant DNA, and it functions by allowing the manifestation of otherwise latent traits within the genome as well as serving as a gateway for cosmic power to enter the body. First and foremost, this perk grants a single discount in the powers section. Second, any and all of your supernatural powers that are drawn from your biology may contain a subtle psychic or cosmic component of your choice if they do not possess such by default. Third, any supernatural abilities you possess derived from your biology or genetics combine in the most beneficial way whenever applicable, as the X-Gene often makes the most of what it has available to it.

[Perks: Each Race and Origin gets their perks at a 50% discount, with 100-point perks becoming free. The exception are Post-Humans, whose discounts are noted in the Race Section]

Outcast Perks:

Beneath Notice (100 →0)

Powers:

Required Secondary Powers (0)

Healing Factor (800 → 400)

(Discount from X-Gene applied)

(Discounted powers have their prices cut in half, with anything reduced lower than 100

CP becoming free.)

Items:

(All of these items retain any upgrades you make to them or that you have made on your behalf. They can be freely merged or imported with each other or items from other jumps when applicable. If lost, stolen, or destroyed they will return to your warehouse or a property you own completely unharmed either the next morning or when you next need them, whichever comes first. Anything you could reasonably carry on your person can be summoned to you at a moment's notice. Everyone gets three discounts for this section, which can be applied to any item. They work the same way as discounts from the Powers section.)

Krakoan Construction (0)

Home (200→100)

* Used discount

Internet Access (200 →100)

*Used discount

Free Cable (0)

Krakoan Costume Technology (100 →50→0)

*Used discount

Choosen Drawbacks: 0

.....

Although this might not be the absolute best build, it's still good enough. I could have bought more, but for now I don't want to take any drawbacks.

I also ignored the OP abilities like reality manipulation or Manifold. I plan to buy Vengeance later with the CP I get; it seems the points I receive through gacha work here as well. I can't use the leftover 100 CP for now.

Sigh. I looked into my inventory and saw the Warp Gate. Let's try it.

[The Warp Gate can fuse with X-Gene if host detected.]

[Do you want to continue the process?]

(YES) (NO)

I stared at it for a moment before choosing YES. It wasn't unexpected, quirks and X-Genes share similarities anyway. I originally wanted to pick Eternals, but avoided it in case a Celestial sensed me.

Choosing Mutant was safer, and the extra discount for a power was helpful. Also, the chances of awakening my mutant ability should increase.

I could keep Warp Gate separate, but I thought merging it might give me a way to connect to some dimension. If I'm lucky, maybe a world without any god exists.

[Merging Warp Gate with X-Gene…]

[Merging complete.]

I could feel another power awakening inside me. Extending my hand, black fog seeped out. On the opposite side of the room, another patch of black fog appeared and expanded.

I grabbed my bag and tossed it into the fog near my hand only to see it pop out of the fog across the room.

Good. Another method for killing.

With a Healing Factor, I'm virtually unkillable (well, not really, but close enough). I originally wanted Power Copying so I could go to MHA and steal quirks, but my safety comes first. And collecting too many quirks means I'd have to train each one individually to master them.

So for now, I'll wait before doing something like that…

Sigh. I don't have much motivation. Yeah, I want to be strong especially after dying twice but there's no fire in me like other MCs who want to save the world or rule the world. At least for now, that kind of drive isn't there.

Although I tried not to let the shinobi lifestyle affect me, a decade of living by killing definitely left a mark. I can't stay at peace.

That's another reason why I go hunting in the alleys at night, like someone in a bat costume… except I kill.

Haha, looks like I need a therapist.

Or maybe I just need some adventure.

A space tour?

It sounds tempting. Or maybe I could travel to Hell. It's way more dangerous, but I can't ignore that pull the echo of exploration.

Yes, it's decided. Since I've been given another chance, I should use it. Especially since there are more fun things here than in the Narutoverse. More dangers too… but I have freedom.

Maybe that's what I'd forgotten the meaning of freedom.

I have to work on that too.

***************

Suggestions for subordinates

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Comic Book Body (Free): Okay, this is a comic book world, which means a couple of

things. First, everyone is reasonably good-looking in comics, unless it's important for them not to be. You get to customize your appearance and can be anything: rugged, masculine, seductive, androgynous, delicate, feminine, cute, intimidating, or even monstrous. Or a combination of the above. If you are conventionally attractive, then you're at least an eight out of ten. If you aren't, then there's still something about you that's attractive in an exotic way or maybe you have a very expressive face that makes it easy to see who you are inside. As a bonus, your hair always looks nice and never grows longer than you want it to, your body is always clean, you never have to deal with blemishes, your wounds don't leave scars unless you think one would improve your appearance in-which case it heals exactly how you would imagine, you don't have to worry about unwanted body or facial hair, you never have a foul or unpleasant body odor, and you don't have to brush your teeth or do other tedious body maintenance tasks. Post jump, you can toggle on and off any exotic or inhuman features you elected to give yourself. Second, in comic books, a small child can outfight a grown man, an octogenarian can be more spry and active than a twenty-year-old, and people strong enough to lift tanks look more like models than bodybuilders. Your physical appearance has no bearing on your abilities or vice versa: If you have ever been an adult, then you have the physical attributes and mental faculties of an adult member of your current race regardless of your apparent age. Nor will your abilities or faculties erode in your old age. Likewise, your musculature isn't directly proportionate to your physical attributes: You can be at the pinnacle of strength but only look like an average person, a massive muscle-man can still be as flexible and as quick as a gymnast, or someone in really bad shape could look perfectly fit. In short, your musculature is exactly as large and defined as you want it to be without any impact on your actual abilities positive or negative.

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