The three guild buildings he established were not arbitrary choices; they were carefully considered by Beatrix with the residents' future in mind.
Take the dwarves, for instance.
Once they create something, they need a place to "dispose" of their works. The Crafter's Guild would serve this purpose.
Not only would it facilitate the distribution of their creations, but it would also manage intellectual property rights and patents. This approach would help prevent chaos over "stealing ideas" before it even begins.
The Gatherer's Guild, however, serves a different function.
Elves are renowned for their ability to navigate forests.
Therefore, this guild was created to allow them to utilize their skills. However, with no forests nearby, the guild is currently only beneficial to farmers, assisting with tasks like posting requests for harvest help, distributing yields, and maintaining price control.
Lastly, there's the Adventurer's Guild.
