"Tomorrow Will Not Have Night: The Criminal Pathway is also known as the Abyss Pathway. The King of Immortality is a Sequence 4 of this Pathway.
A Sequence 9 Criminal is physically strong and skilled with weapons; a Sequence 8 Fallen Angel extinguishes conscience and possesses Spell-like abilities; a Sequence 7 Serial Killer can summon demon projections; a Sequence 6 Devil is very powerful in close combat, can use Spells and Words of Filth, and can foresee danger, making them difficult to target; a Sequence 5 Apostle of Desire can manipulate enemies' desires, further strengthening their frontal combat ability; a Sequence 4 automatically comes with an area-of-effect Spell."
"Twenty-Year Veteran: I remember the most broken ability of the Criminal Pathway is that they can sense danger targeting themselves, thereby avoiding traps.
So, to deal with them, you can only rely on chance encounters, not pre-arranged plans or strategies, though this ability should only be available at Sequence 6.
I don't have a strong impression of the Blood Admiral, only remembering that Klein turned him into a Marionette, and he seemed to be a Wraith."
Two other Watchers mentioned 'foreseeing danger'.
While it only appears at Sequence 6, it's still quite broken.
To deal with them, one can only rely on chance, or as the previous Watcher said, use 'luck' to increase the probability of an encounter.
If that's the case, to deal with high-Sequence powerhouses of this Pathway, one can only engage in chance encounters.
Not being able to set up in advance, or pre-set traps, puts me at a bit of a disadvantage.
Wait.
The King of Immortality is Sequence 4, Agalito?
As expected of a great pirate who dares to call himself a King, his strength is indeed extraordinary.
Lex then looked at the next message.
"Tomorrow Will Not Have Night: The Blood Admiral is a Rose School Sequence 5 Wraith, capable of mirror jumping, possession and control, and has strong regenerative abilities.
He himself is utterly wicked and unforgivable, and he only possesses one magical item that controls luck, making him a relatively weak Admiral.
He will eventually die at the hands of 'The World'.
However, he has many subordinates and pirate ships, all evil pirates with a certain level of strength, so it's best not to provoke him unless you are at least Sequence 5.
Crucially, he may have a demigod protecting him."
Thankfully, the Blood Admiral is only Sequence 5, and a relatively weak Admiral at that.
Wait, Lex, you're getting ahead of yourself.
You're only Sequence 7, and you're already thinking you can hunt a Sequence 5?
Of course, if I were to use 'Divine Status Projection', it wouldn't be impossible.
However, this pirate Admiral is from the Rose School and might have a demigod protecting him, so unless absolutely necessary, it's best not to touch him.
To establish the 'Mr. Rayleigh' brand, I don't necessarily have to hunt a pirate Admiral.
If the quality isn't enough, I'll make up for it with quantity.
Anyway, the Blood Admiral has many subordinates, enough for me to level up.
Besides, this pirate Admiral will be dealt with by Klein later, so I won't steal The Fool's kill.
After reading so much information, Lex had a certain understanding of the Blood Admiral and the Criminal Pathway.
He contentedly ended the summoning, planning to accumulate more dimensional crystals and then strengthen his 'Devil May Cry'.
If 'Devil May Cry' can be strengthened, then, without any accidents, it should be able to obtain abilities at the Sequence 4 level.
Therefore, the cost of strengthening should be quite high.
At least a thousand dimensional crystals will be needed for strengthening, otherwise, after strengthening, my dimensional crystal reserves will be severely insufficient, and my ability to resist risks will greatly decrease!
An afternoon passed.
In the evening, under the recommendation of the hotel owner, Lex went to a supposedly famous restaurant on Longshore Street for dinner.
It was still early, and there weren't many customers in the restaurant, just a few scattered groups.
Lex sat at a window seat, guided by the waiter, and ordered a main course and a dessert, happily waiting for his food to arrive.
He had decided to do nothing today, focusing on enjoying the pleasure of his journey.
As for other matters, they could wait until tomorrow, which was why he had asked his guide to come find him tomorrow.
If he were a workaholic, he would have had plenty of time in the afternoon to visit the Shining Black Star, but unfortunately, he was not.
While waiting for his food, Lex suddenly felt a gaze.
His rich experience prevented him from looking back immediately.
He continued to flip through the menu, his expression unchanged, and only when the gaze shifted did Lex look out the window.
Across the street outside the window, a furtive figure slipped into a narrow, dark alley nearby.
Lex stood up, left money for the meal without waiting for his food, and pursued the figure he had just seen.
Tracking was a hunter's forte, and Lex wasn't worried about losing the trail.
He was more curious about the other party's identity.
His intuition told him there was a big fish waiting for him ahead.
Even though he had decided not to work today, if work came looking for him, that was another matter.
Most of Skye Island's buildings were piled along the coastline.
Aside from the main coastal streets, the other roads and alleys were not only complex and varied but also narrow and dark.
A man darted from one road into another, occasionally stopping, turning, or using obstacles to look back, extremely vigilant.
Soon, he arrived at a two-story house with a chimney, facing the sea.
He knocked on the door, with a rhythm of two long and four short knocks, the latter four being tightly spaced, almost blending into one.
With a creak, the door opened, and a man with a long, horse-like face looked at him, then stepped aside to let him in.
As soon as the man entered, he went straight to the living room, shouting, "Captain, guess who I saw?"
In the living room, four or five men were either sitting on the sofa, standing by the window, or idly entertaining themselves with a deck of poker cards.
Hearing the man's words, one of them, with dark gray hair combed into a slicked-back style, looked over.
On his face, above his nose and below his eyes, there was a scar running horizontally across his face, which looked as if it had been cut by a sharp object.
He was biting a cigar, wearing a fur-collared overcoat, a white cravat, a black jacket, and a striped shirt.
On his left hand, at his wrist, he wore a silver-white iron hook, and at the base of that hook, there was a blood-red, sharp tooth pattern.
"Who did you see? Don't test my patience."
The man, who was a bit carried away, remembered his Captain's various terrifying aspects, quickly reined in his smile, and said seriously, "I saw the hunter who single-handedly hunted the Blood Shark, that hunter named Rayleigh! He's also on this island!"
The Captain, whose body had been slightly leaning forward and whose hand wore the iron hook, suddenly changed his posture and sat up straight upon hearing this.
"What did you say?"
"The guy who hunted Quint is on Skye Island?"
"That's right, Captain.
Should we try to kill him? Admiral Senor would surely be pleased," the pirate who had spotted Lex said, a little excitedly.
