Cherreads

Chapter 20 - The Calculated Defeat

The silence in the Kikka Arena after Asta's victory over Sekke was the sound of a kingdom's hierarchy fracturing. Lencar, standing in the shadow of the disqualified, felt the focus shift. He watched Yami Sukehiro erupt in laughter and Patolli (Vangeance) stare, terrified, at the Anti-Magic sword. Lencar knew his window for safe engagement was closing.

​"Next! Lencar of Sosie versus... Lord Alaric Varis!" the examiner roared.

​Lencar stepped forward, his eyes locking on his opponent. Lord Alaric Varis. A noble in extravagant, deep blue robes. His mana pulsed with the fluid, shimmering signature of Water Magic.

​Analysis: Alaric Varis. Mana Volume: High Stage 4. Control: Good. Arrogance: Fatal. His Water Magic is defensive and fluid, focusing on control and binding. Ideal opponent for a controlled loss.

​Lencar walked to the center of the ring, his [Aura Cloak] locked firmly to Stage 6. He opened his grimoire to the Chain Magic page—the only aggressive, non-elemental spell he intended to use.

​"Begin!"

​Phase One: The Test of Control

​Alaric, infuriated by the sight of a commoner who had dared to defeat a noble (Marco), struck first, but with lethal arrogance.

​"[Water Magic: Aqua Serpent]!"

​A massive, coiling snake of high-pressure water erupted from his grimoire, roaring straight toward Lencar. The attack had immense Stage 4 volume.

​Strategy: Don't negate it. Deflect it with minimal magic, forcing him to escalate complexity, not power. Use Fire Magic to create an illusion of weakness.

​Lencar didn't move. He channeled the minimal Stage 6 output into his father's spell. "[Fire Magic: Searing Shield]!"

​A thin, shimmering plane of pure heat materialized in front of him. It wasn't designed for brute-force blocking; it was designed for deflection. When the Aqua Serpent struck the shield, Lencar used the Regulator to instantly increase the shield's internal heat.

​HSSSSSSSSS.

​The Aqua Serpent vaporized instantly on contact, dissolving into a massive cloud of steam that filled the arena. The sheer destructive power of the interaction looked intense, but Lencar had used less than 5% of his mana pool.

​Alaric stared, shocked. "He vaporized a Water Serpent with a commoner's flame magic? Impossible!"

​The Captains, including Nozel Silva (Mercury Magic), watched with sharp interest.

​Lencar stood in the center of the steam cloud. "You waste power on volume, Lord Varis," Lencar called out, his voice calm. "I focus on efficiency."

​Phase Two: Escalation and Deception

​Alaric, now genuinely angered, focused his spellcasting.

​"[Water Magic: Hydro-Lasso Prison]!"

​Alaric used complex manipulation to create a web of dozens of high-pressure water threads, designed to weave around Lencar and constrict him. This was a classic Stage 4 restraint spell—complex, fast, and versatile.

​Strategy: Reveal Chain Magic to counter the restraint. Use my superior speed (Mana-Forged body) to make the engagement look strenuous, not effortless.

​Lencar ran. He exploded into motion, using his Mana-Forged speed to weave through the hydro-lassos, moving with a blurring precision that impressed Jack the Ripper on the observation deck.

​He let three of the Hydro-Lassos snag his legs and torso. He yelled out—a controlled, pained shout that sounded entirely authentic.

​"[Chain Magic: Iron Counter]!"

​The rigid, anti-magic chain erupted from his grimoire, severing the three binding threads with a sharp CLANG. He was free, but the effort appeared to cost him greatly.

​Lencar was breathing heavily, sweat (mostly feigned) pouring down his face. He had fought a dual-attribute commoner to a standstill. He had shown determination, strength, and two distinct, useful magics.

​Phase Three: The Calculated Loss

​The crowd was fully engaged. They saw a noble who was being frustrated by a skilled, resilient commoner.

​Alaric, seeing Lencar struggle, committed his final, ultimate move. He poured his entire remaining mana pool into one massive, final attack.

​"[Water Magic: Tidal Wave Incarnate]!"

​A colossal, forty-foot high wall of churning, roaring water magic filled the arena, aimed at washing Lencar out of the ring and drowning him in volume. This was a purely dominant Stage 4 attack.

​Lencar stared at the wave, his mind running the final calculation. He could counter it perfectly with a full-volume [Towering Tornado] and a combined [Iron Shell] defense, but that would expose his true Stage 5 volume, his multiple attributes, and the perfection of his Regulator. He would be recruited by Nozel or Fuegoleon, and placed directly under Patolli's scrutiny.

​Conclusion: The target is too dangerous. I must lose now. But I must lose honorably.

​Lencar raised his hands. He pushed 70% of his Stage 6 mana into a defensive spell.

​"[Stone Magic: Fortress Shroud]!"

​He summoned the densest defense he knew—a perfectly formed, six-foot-tall wall of magically fused rock. It was a visible, powerful defense, utilizing a third, powerful magic type in a desperate, final move.

​The crowd gasped at the commoner's desperate triple attribute reveal.

​The Tidal Wave Incarnate struck the Fortress Shroud.

​KRA-SHOOOOM!

​The sound was deafening. The sheer, overwhelming Stage 4 volume of Alaric's attack proved too much for Lencar's Stage 6 defense. The stone shattered, turning into shrapnel and spray.

​Lencar, physically reinforced by his Mana-Forged body, absorbed the residual impact of the water and rock. He was thrown backward, tumbling end-over-end, and slammed against the arena wall.

​He lay there, still conscious, but his body was racked with pain, his grimoire falling nearby. He made a visible show of trying, and failing, to stand.

​"I... I yield," Lencar gasped, giving a perfect performance of utter defeat.

​The water receded. Alaric, exhausted and shaking, was left standing alone in the ring.

​"...Winner! Lord Alaric Varis!" the examiner declared.

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