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Chapter 26 - Fall of unity

THE GREEN DOOR — DIVIDED INTO INSTINCT

The moment the group stepped into the emerald forest, something subtle but undeniable began happening.

Not magic.

Not force.

Instinct.

Every person found themselves pulled toward those who felt familiar—

same language, same origin, same kind of thinking.

It was survival, raw and ancient.

By the time night fell, the Green Door survivors had divided almost naturally into five distinct groups, each shaped by their backgrounds and the traits their Seeds awakened.

---

1. The Northern Wolves — Europeans

Cold-minded. Tactical. Questioning everything.

Their habits sharpened instantly:

They counted resources.

Made a perimeter.

Tested the glowing orbs for danger.

Appointed a temporary leader even though no one trusted him.

Within their group:

A sneaky one:

Lukas — a pickpocket from Berlin. His Seed gave him silent steps and sharper hearing.

A smart one:

Evelyn — med student from London. Already analyzing monster patterns.

Physically powerful:

Torvald — half-Norwegian giant. His Seed strengthened his bones and grip.

They treated this like a warzone.

---

2. The Red Sands — Middle Eastern & North African

Proud. Fiercely loyal. Adaptive.

They moved together as if they had trained for this.

Built a fire first

Shared water

Kept the young and old in the middle

Sneaky:

Samira — desert guide. Her Seed made her steps blend with heat waves.

Smart:

Omar — engineering student. Already creating crude traps from vines and stone.

Physically powerful:

Farid — Algerian boxer. His Seed made him unnaturally fast for his size.

Their unity was terrifying—in a good way.

---

3. The Ivory Tribe — Africans

Strong instincts. Honest emotions. Quick to bond, quicker to react.

They formed a tight circular camp.

No one slept alone

They built weapons fastest

They tested their Seeds through friendly sparring

Sneaky:

Kabelo — South African thief. Seed gave him night vision and quiet steps.

Smart:

Njeri — Kenyan strategist. Already mapping probable monster routes.

Physically powerful:

Bemba — Congolese lumber worker. His Seed boosted muscle regeneration.

They were the heart of the group—loud, warm, but deadly.

---

4. The Eastern Dragons — Asians

Focused. Observant. Disciplined in chaos.

They stayed exceptionally calm.

Practiced breathing techniques

Ate only what they tested

Moved silently as a unit

Sneaky:

Rin — Japanese girl trained in parkour. Seed gave her perfect balance.

Smart:

Wei — Chinese physics student. Already predicting the forest's ecosystem.

Physically powerful:

Haruto — ex-karate champion. Seed enhanced his reflexes beyond human.

Their patience made them dangerous.

---

5. The Western Vipers — Americans & Latin Americans

Bold. Loud. Reckless but innovative.

They tried to dominate the situation.

Claimed hunting rights first

Started testing their Seeds aggressively

Fought among themselves within ten minutes

Sneaky:

Elisa — Colombian street runner. Seed boosted her speed and evasion.

Smart:

Nathan — American programmer. His Seed let him interface with the system messages better than most.

Physically powerful:

Diego — Mexican wrestler. His Seed ignited his physical strength explosively.

They were unpredictable — could become heroes or monsters.

---

UNIVERSAL SHIFT — THEIR HABITS CHANGE

Within hours, everyone felt their personalities bending:

Sneaky ones became even more silent, predator-like

Smart ones grew colder, calculating

Strong ones became territorial and protective

The groups trusted their own kind instinctively

Everyone watched the others with suspicion

The only purpose left was survival.

And in the trees above them, something watched…

A pair of glowing green eyes.

And a whisper flowed across the forest:

"Let the evolution

THE GREEN DOOR — DAY 1: THE DEAD TOWN

After dividing instinctively into groups, the survivors marched deeper into the emerald forest until they reached it:

A dead, rotting town.

Half sunken into the earth.

Houses eaten by vines.

Streets cracked like broken bones.

The wind felt wrong here—

too still,

too silent,

as if the entire place had been holding its breath.

Then the sky flickered.

A holographic system window burst open above the ruins, large enough for all to see.

---

🔔 SYSTEM MISSION: 'THE FIRST HAVEN'

Location identified: Delapidated Town (Grade: F)

Condition: 12% structural stability – collapsing.

Mission:

Collect Survivors · Rebuild Shelter · Establish Defenses

Duration: 48 hours

Warning:

After 48 hours, the protective barrier will collapse, allowing

Class-D to Class-B monsters into the zone.

Failure = Extinction.

---

The Survivors React

All five groups froze.

This wasn't optional.

This wasn't a quest.

This was a countdown.

A green dome flickered over the town — cracked, unstable, barely covering half the ruined streets. It shimmered like dying glass.

The smart ones noticed it first:

Evelyn (UK) — "It's weakening from the top."

Wei (China) — "Cracks spreading. It won't last."

Omar (Egypt) — "We must reinforce the perimeter."

Nathan (US) — "No, we need manpower first. Survivors."

The strong ones examined the perimeter.

The sneaky ones vanished into the shadows, scouting.

The regular people panicked.

---

The Town: A Starting Point

They slowly entered the streets.

The town was not empty.

Bodies.

Shadows.

Sounds in the dark.

Places where something crawled and left trails.

But also—

Signs of life.

A child's shoe.

A fresh footprint.

A broken lantern still warm.

People were here.

Hiding.

Terrified.

Somewhere.

And the clock was ticking.

---

Division of Roles

Each group instinctively took a role:

Northern Wolves (Europe)

→ Begin mapping the town, making a safe zone

→ Reinforce buildings with metal scraps

Ivory Tribe (Africa)

→ Gather food, wood, and carry debris

→ The strongest group physically

Eastern Dragons (Asia)

→ Silent scouts checking building interiors

→ Stabilizing the weakest structures

Red Sands (MENA)

→ Set up fires, cooking, first aid

→ Omar starts designing perimeter traps

Western Vipers (Americas)

→ Volunteered (recklessly) to hunt monsters nearby

→ Some looking for weapons that enemies might've left behind

Everyone had a purpose…

Because nobody wanted to die in 48 hours.

---

A Second System Window Appears

As they cleared a central plaza, another system message dropped.

This one was colder.

🔔 SECONDARY ALERT: 'MONSTER MIGRATION'

Monsters in nearby zones have detected energy.

Estimated time before probing attacks:

5 hours · 33 minutes

Recommended action:

Fortify critical structures.

Locate all remaining survivors.

Arm yourselves.

---

Tension Rises

Even the confident ones felt their stomach drop.

Voices rose.

People argued.

Some wanted to flee.

Some wanted to fortify.

Some wanted to search for others.

But then—

the ground trembled softly.

A distant roar echoed through the forest.

Several sneaky scouts sprinted back into the plaza.

Their faces pale.

Their breathing sharp.

"There's someone alive!" one of them said.

"Where?" asked Torvald.

The scout pointed toward the north sector of the town.

A collapsed church.

"But… they're not alone."

Everyone froze.

A long, crawling shadow moved across the broken rooftops.

Something large.

Something watching.

The monsters had found them already.

The Green Door survivors had 48 hours.

But the night would come in 5.

And something was already hunting.

begin."

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