Cherreads

Perks

Name: Tech-Adapting

Description: By spending a few moments examining a machine, you can figure out how it's most basic functions work. Driving vehicles you've never encountered and operating strange computers is never outside your ability. Longer times spent studying a device increases your understanding, obviously.

Source: Celestial Laboratory

Cost: 0 CP

Name: How Can You Cure Me When I'm Not Sick?

Description: How downright offensive is it for people to say that treatments that suppress or remove Mutant powers are a cure? As if being born different was a disease? As if having powers was a curse? As if they're doing you a favor by forcibly stripping you of your natural abilities? And inevitably when a well-meaning but ignorant busybody makes one of these, it immediately gets appropriated by either anti-Mutant hate groups as a terror weapon or used by governments to institute an attempted mass depowering of all mutants. And then there are the people who want to slap a power-dampening collar on you and drag you off to "serve your country" or be "re-educated for your own good," or the people who feel entitled to tinker around with your genes or harvest your organs. As insurance against those people, you have blanket immunity to any and every attempt to remove, alter, lessen, damage, destroy, copy, steal, or replicate your supernatural abilities, DNA, or other aspects of your abilities or being without your freely given and fully informed consent. Nor are any biological samples obtained from you, be it a stray hair or an entire organ, viable for any purpose other than the ones you donated to explicitly under the same circumstances.

Source: Celestial Grimoire

Cost: 0 CP

Name: Companion Bracelet

Description: A bracelet housing an evolving AI; although Alliance policy is to hand them out to people only after they've gotten their class at level 10, an exception was made for you to get it a bit earlier. Although called a bracelet, there are different forms for different races. Slime people might be injected with a nanite swarm programmed with the same effect, for example. Once you have equipped the bracelet, the AI will adapt itself to gain an ideal personality fitting your own. The AI of a loner might become their perfect friend, that of a rich girl always left alone might become a butler caring for her, and someone living a loveless life might find that their companion AI has all the qualities they'd want in their girlfriend. No matter how your companion AI will end up, they will always end up in your best interest. As they have a photographic memory and see the world through your senses, they can highlight important objects or places you might have missed, jog your memory if you forget something important, or browse through the internet to find information a million times faster than somebody with a human brain would. There are also various upgrades that can add to the functionality of the companion bracelet, such as identifying software allowing your companion AI to scan the Aura of creatures or objects to determine their ability, level, and other information, or even an upgrade to allow an instance of them to live in your brain and tap into your senses to control your body in dangerous situations, or just show the trajectories enemy projectiles will take so you can easily dodge them. For 50 CP each, you can apply one upgrade to your companion bracelet, with no limit on how many you can purchase.

Source: Celestial Forge

Cost: 0 CP

Name: Personal Island

Description: Ah, yes. This has grown somewhat popular lately, I'll admit. This is a private island of your very own, raised from the sea-floor, or created through a volcanic eruption, or whatever other means you want, that's not important. What's important is that this island is linked directly to your magical core. Simply put, its size is directly proportional to how much magic you pour into it. As you put in more magic, you can literally see new land forming at the edges, ready to be moulded to your will. While it won't shrink once enlarged unless you want it to, you have the ability to control virtually everything about this place, including its shape, flora and even the weather. This island is roughly half the size of Ireland to begin with, and can expand quite a lot, dependent solely on your power. At about Australia, though, the efficiency takes a sharp dive, to the extent it takes over five times the power to increase it any further, and this only rises from here. The effects of this island on the climate of the world are negated with the same magic that constitutes it, so no need to worry about that. Comes with rudimentary Notice-me-not charms all over it, but they won't stand up to any concerted efforts unless you boost them. Speaking of which, this island is very receptive of any protection or secrecy magic, to the extent that all such efforts yield twice the expected results.

Source: Celestial Spellbook

Cost: 0 CP

Name: The Flame and the Void

Description: You have mastered "the Flame and the Void". This refers to a concentration technique used in combat arts throughout the cultures and Ages of the Wheel of Time universe. It is based on the visualization of a single flame of a candle into which the person could throw all their emotions, fears and obstacles which block them from performing. All concerns, thoughts, even the concerns of life and death - can be learned to be fed into the flame. You enter a state of nothingness, your mind completely cleared from fears and emotions leaving you in a hyperaware state of consciousness to be able to focus exclusively on your desired task. This allows the user to perceive reality cleared from everything distracting. Being in the state of nothingness allows one to ignore the physical senses of the body of the performer. Cold or heat of the surrounding environment, pain of the injury, tiredness of the body and soreness of muscles are only observed from a distance as the subject would be someone else's body. All while it focuses your senses, increases the speed of your reflexes, and enhances the accuracy and skill of your fighting skills. It also allows one to become one with their weapon and one with their targets or opponents, removing obstacles of rational thoughts and emotions such as the opponent is stronger or more advanced in combat, and such, allowing you to act without thoughts, fear and anything else that would hinder you in combat. You don't have to fear going too far into the void, as you have mastered it completely, and you are able to grant others the ability to competently use the Flame and Void themselves.

Source: Celestial Grimoire

Cost: 0 CP

Name: Parahuman - Miniaturization and Efficiency Tinker

Description: You can miniaturize anything down to levels that any sane man would consider impossible. A fusion reactor the size of a watch battery would be the absolute minimum of what you are capable of, and you'd be able to make it far smaller than that. Your power also makes you a master of technological efficiency, anything you make needing barely any energy to run compared to what it should and continue to do so for a very long time. These specialties also make you a master of nanotechnology and similar pursuits. Of course you aren't barred from building something big like a giant robot, just that it'll be impossibly efficient and crammed full of more weapons and subsystems then should be possible.

Source: Hero's Journey

Cost: 300 CP

Name: Soulsword

Description: At some point in your past, you utilized a dangerous ritual to manifest your life force, your very soul, before you. Plunging your hand into the manifestation of your being, you withdrew a weapon. What shape this weapon took is up to you, but regardless of its appearance its abilities will remain the same. First among its traits is that it cannot harm mundane matter, simply passing through it as if it wasn't there and leaving no trace of its passage. However, mystical energies and beings will fall before it. Be it a sorcerer or a god, a curse or an enchantment, the weapon will rend it easily. A magical shield would be dispelled with a single swipe, a normally indestructible golem could be easily shattered. This even applies to things that aren't quite "magic" as well; dispelling a psychic's control over someone would be as simple as cutting it out of them. And when you have no need of the weapon, it can be banished back into your soul with a simple effort of will – and recalled to your hand just as easily. You may import another weapon into this to gain these qualities.

Source: Celestial Reliquary.

Cost: 300 CP

Name: Champion of The Great Web

Description: You're a Spider-Totem. Specifically, your powers are akin to Peter Parker's. Superhuman strength sufficient to lift ten tons overhead and sustain that indefinitely and toughness and stamina to match, reflexes sharp enough that you can more or less fight on autopilot, agility and flexibility at least four times greater than the finest gymnasts, and perfect balance and equilibrium at all times no matter how you're oriented in regard to the force of gravity. Casual control of molecular bonds lets you form an unbreakable seal between your hands and feet, even though thin layers of material, and other surfaces to let you crawl or even walk on walls and ceilings. Finally, you possess a form of extrasensory perception, a combination of precognition and clairvoyance, that warns you of danger. For minor things, you aren't really consciously aware of it, it's just a matter of reflexes, instinct, and intuition. You don't have to look both ways when crossing the street, you'll just know when it's safe to walk. For more pressing things, that require your active evasion, you'll be alerted by a tingling or tickling sensation at the back of your head and a general sense of where the danger is coming from and where to move to avoid it.

Source: Celestial Mutation

Cost: 400 CP

Name: Maker Affinity

Description: You have a preternatural connection to the concept of making. You rapidly improve in your use of tools and skills. No science or craft field is beyond you. In fact, you absorb the knowledge like a sponge. You may not have perfect memory, but you're a walking data store of all arts, crafts, and science. Anything new you learn, you never forget. This Affinity endears you to possible romantic partners who fit the maker mold.

Cost: 100 CP

Source: Celestial Laboratory

Name: Cybernetic Archive |Braindance editor

Description: What you have here is a digital archive in the form of a Datapad containing the complete technical database of every scientific and technological development that has been created in the Cyberpunk 2077/Edgerunners universe. The archive comes with an intuitive search engine that allows you to find anything you want with ease. This archive will contain all the knowledge of any past jumps, as well as update in future jumps to add in a complete archive of all local technology. Braindance editor You are an unparalleled Braindance editor, far surpassing the likes of Jimmy Kurosaki. Not only are you incredible at making high quality BDs, you are also phenomenal at creating custom BDs.

Cost: 100 CP

Source: Celestial Debauchery

Name: Hands Off!

Description: When one is at the forefront of technological development, one sometimes has to watch out for espionage. Why bother developing a revolutionary new weapon system when a Ghost with sticky fingers walks in and takes it? You are able to design, and seamlessly implement security protocols into any technology or equipment you have access to that would limit use to only authorized personnel. You don't even have to go to the extreme of half-breaking it either, that's for neanderthals and inferior scientists.

Cost: 100 CP

Source: Celestial Forge

Name: XJ-6 Airspeeder

Description: This custom-built airspeeder uses exotic materials and incorporated advanced systems into its design, it was fashioned for quick and comfortable movements. The vehicle includes an inertial compensator normally reserved for spacecrafts, two oversized turbofan engines, an electrogravitic gyro flywheel that allows the craft to make abrupt turns without traction.

Cost: 100 CP

Source: Celestial Holocron

Name: Specific Immunity

Description: You are completely immune to harm or negative effects from a specific source or type. This could be a particular element, attacks from a specific species, or type of effect such as being knocked back or tripped. This can be taken multiple times, but you cannot take multiple Specific Immunities that combine into complete invulnerability.. At Street Tier this protects from a single element such as fire or cold. It could make you immune to being tripped or thrown off your feet. At National Tier you could be immune to attacks from the "classical" four elements or similar groupings. You could be immune to any form of firearms or to explosions, or to disease or poison. At Global Tier you can be immune to large categories of effects, like magic, technology, or psychic powers. You could be immune to all kinetic attacks, all biological attacks. You could even pull off a classic "No man born of woman can harm me" protection. At Cosmic Level you could be immune to divine attacks, or non-divine attacks. You could be fully immune to all physical attacks or all mental attacks, or even conceptual attacks.

Cost: 200 CP

Source: Celestial Mutation

Name: See Supernatural

Description: There are things that go bump in the dark, powers out there that few dare to imagine. Others laugh at the idea of wizards, of warriors who can call flame to their blades, of men who can move things with their minds. Not you. You can see magic as it occurs, see the glow of psychic power, the flow of Ki. Even if you can't manipulate those forces, you can see them.

Cost: 100 CP

Source: Darkest Tome

Name: Diplomatic Immunity

Description: You're from another world, and just like diplomats in foreign nations, you have immunity to certain laws. The Laws of Magic, that is. You suffer no consequence for breaking any of the laws of magic in this world, or any of the innate negative effects of magic like the Hex. That is, you suffer no magical consequences, like the insanity, soul taint or obsession that come to Warlocks under normal circumstances. If you're seen doing it, or word gets out, the Wardens will try to take your head off just like they do with all Warlocks.

Cost: 100 CP

Source: Celestial Grimoire

Name: The Joy of Teaching

Description: You are a brilliant, talented and motivated teacher. Your students will learn and improve at least five times faster than they normally would, and will fully comprehend and retain anything you teach them. You are also excellent at relating to children and teens, you know how to get them to open up to you, and truly excel at getting them to obey you.

Cost: 100 CP

Source: Complete Companion

Name: The Mystic and the Machine

Description: The argument between mystics and technology is a faulty one. There is no need to choose one as they enhance and complement one another. Like a certain Mad Titan you have unlocked mastery of combining these two pathways to power. You can always find ways to combine any mystical knowledge you have with any scientific or technical knowledge. This differs from Fine line in that it is all about creating magitech. It also allows you to make a technological version of any magic you know, or a magical version of any technology you can build. All power sources between the two become cross compatible as well. Only fools choose one when they can have both.

Cost: 200 CP

Source: Celestial Forge

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