Cherreads

Chapter 3 - The gathering and the degree

Ryley's gamer mind, the part that had been his bread and butter, immediately kicked into gear. He analyzed the options with a critic's eye.

Warrior. The straightforward tank. Reliable, tough, but maybe too simple. He wasn't here to be a shield for others; he was here to be the spearhead.

Mage. Incredible power, area control. But in a game that felt this real, being a squishy caster who could die from a single mistake felt like a massive risk. He remembered the stories of mana exhaustion and spell backlash from the pre-release notes.

Rogue. Stealth, precision, traps. It was a solo artist's dream. But it relied on ambush and evasion. He needed something more versatile, something that could handle any situation head-on.

Ranger. The survivalist. Excellent for a open world, but he knew from the beta leaks that the end-game Spire was a series of tight, brutal encounters where a ranged specialist could be cornered.

Cleric. Absolutely vital for any group. But he had spent his entire streaming career in the spotlight, dealing the final blow. The thought of hanging back, dependent on others for protection while he healed them, felt like a step backward.

His eyes lingered on an option he had missed at first, one that glowed with a balanced, silver light. A figure stood, a sword in one hand and a flickering nimbus of magical energy swirling around the other.

Spellsword.

It was the hybrid. The jack-of-all-trades. In most games, that meant master of none. But in a world as brutal and unpredictable as this was promised to be, versatility was its own form of power. He could engage in melee, had a trick up his sleeve for ranged threats, and could adapt. It was the class for a problem-solver, for someone who relied on their wits as much as their stats. It was the class for a strategist, for a leader.

It was the class for him.

"I choose Spellsword," he said, his voice firm in the consuming silence.

The other icons winked out of existence, leaving only the Spellsword emblem. It floated toward him, growing larger until it dissolved into a shower of silver light that washed over him. A new, subtle strength flowed into his limbs, and a nascent understanding of basic combat forms and elemental principles etched itself into his mind.

"Class confirmed: Spellsword. Your avatar is now being generated. Prepare for materialization."

The void around him began to brighten, the absolute black softening to a deep grey. The faint outlines of a landscape started to bleed into existence—the suggestion of jagged, rust-colored rock and a bruised, purple sky.

"The world of Aethel awaits," the AI voice intoned, its sound beginning to fade, merging with a rising wind. "Your survival begins now."

Ryley Dyke took one last look at the fading darkness, the ghost of his old life completely shed. He was no longer a washed-up streamer in a dusty house. He was Kael, a Spellsword of Aethel. And he was ready to climb.

The light became everything—a searing, painless white that erased the last vestiges of the void. Sensation returned in a torrential rush. The air was thick, metallic, and carried the scent of ozone and decay. A hard, gritty surface was beneath his feet. The transition was so abrupt it was violent, yanking him from the silent Abyss and throwing him into a cacophony of chaos.

Ryley blinked, his eyes struggling to adjust. He stood on a vast, dusty plain under a sickly, purple sky. In every direction, as far as he could see, people were materializing in flashes of crimson light. Thousands of them. A sea of bewildered faces, their voices merging into a deafening roar of confusion, excitement, and fear. They were all here, the first players of Sovereign of Rust. His new competition.

He looked down at himself. He was clad in simple, sturdy leather armor, a serviceable longsword at his hip. He flexed his fingers, feeling the latent magical energy humming just beneath his skin—the power of the Spellsword. It was a new and unfamiliar sensation, but it felt right. This was real. More real than any game he had ever experienced.

"Whoa... this is insane!" a young man next to him yelled, summoning a small flame in his palm before yelping and shaking his hand out.

"Check out the UI! It's all gesture-based!" a woman shouted, swiping through translucent menus only she could see.

The atmosphere was a bizarre cocktail of a rock concert and the first day of the apocalypse. There was laughter, there were screams of delight as people tested their abilities, and there was the underlying current of panic from those who couldn't handle the sensory overload.

Ryley tuned it out, his beta-tester instincts taking over. He analyzed the environment. The ground was hard-packed earth, strewn with jagged, rust-red metallic outcrops. In the far distance, a colossal, impossible structure dominated the horizon, piercing the clouds like a spear thrown by a god. The Spire. The sight of it sent a simultaneous thrill of ambition and a chill of dread down his spine.

Then, the light in the sky changed.

The ambient crimson glow bled from the air, drawn upwards as if by a celestial vacuum. It swirled into a vortex above them, condensing, forming, solidifying. The crowd's noise faltered, replaced by a wary, uncertain hush. What materialized was a face. A colossal, androgynous countenance of shifting, liquid metal and flickering static. Its eyes were pools of slow-dripping rust. It was the Architect, and its presence was a weight on the soul.

"Greetings, players." The voice was the same from the Abyss, but now it was the sky itself speaking, the vibration thrumming through the ground and into their bones.

"Welcome to the World of Aethel. You feel the wind. You feel the stone. This is no longer a simulation. It is your reality."

A wave of excited murmurs began to rise, the kind that greeted a developer's keynote speech. But it died a sudden death with the Architect's next word.

"But."

The metal of its face twisted, the serene features contorting into a mask of cold, razor-edged finality.

"The log-out function has been permanently disabled."

This time, the silence was different. It wasn't awe; it was the silence of ten thousand minds failing to comprehend a fundamental law of their existence being broken.

The Architect continued, its tone devoid of any apology, stating facts as immutable as gravity. "This is not a error. It is the first rule. There is no exit."

The chaos that erupted was not the digital panic of gamers. It was the raw, physical terror of trapped animals. A man near Ryley screamed, a raw, throat-shredding sound of pure denial, and began to run. He didn't get far before he collided with another player, and both went down in a tangle of limbs. A woman hyperventilated, her eyes rolling back into her head before she crumpled to the ground in a dead faint. Her body did not disappear. She just lay there, unconscious and vulnerable on the hard stone. The sight was more terrifying than any pixelated vanish. It proved this was all terrifyingly, physically real.

"The second rule," the Architect's voice cut through the bedlam, a sonic scalpel that demanded obedience. "Is even simpler. Death here is death. Your heart can stop. Your mind can be shattered. It is final."

The panic intensified, becoming a stampede. People shoved, elbowed, and scrambled over one another, driven by a blind, primal instinct to flee a threat with no physical form. Ryley stood his ground, his knuckles white on his sword hilt, his mind reeling. This was worse than he could have ever imagined.

"And the final rule," the Architect declared, its gaze sweeping over the seething mass of humanity. "There is one path to freedom. Ascend the Spire. Defeat the sovereign at its peak. Only then will you be granted your release."

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