Theme:A vast ceremonial chamber designed to test a challenger's fundamentals — awareness, teamwork, reflexes, and adaptability.
Appearance:
A circular hall the size of a small stadium
Marble floors engraved with spiral runes
Columns of pale gold rising endlessly into darkness
A soft golden mist drifting along the ground
A floating sun-shaped crystal at the center acting as the floor's "core"
Atmosphere:Calm, warm light—but unnaturally quiet. No wind. No scent.Time feels slowed, as if the hall exists outside real space.
Purpose:The Hall is NOT meant to kill challengers.Its role is to examine:
coordination
reaction time
ability to learn patterns
synergy with companions
potential of the challenger's abilities
Monsters:
Construct Sentinels — light-formed humanoids
Mirror Phantoms — copies of the challengers, weaker but fast
Guardian Luminar — the floor's boss, a knight of pure radiant energy wielding a sword of sunlight
Puzzle Elements:
Runes must be activated in a sequence that changes each attempt
Incorrect steps summon Sentinels
Light pillars shift position over time, creating timed sections
Rewards:
Blessing of Radiance (minor stat boost)
Lightborne Fragment (used in higher floors or for the System)
A teleport platform to Floor 2
