Cherreads

Chapter 7 - THE HALL OF BEGINNINGS — Detailed Floor Description

Theme:A vast ceremonial chamber designed to test a challenger's fundamentals — awareness, teamwork, reflexes, and adaptability.

Appearance:

A circular hall the size of a small stadium

Marble floors engraved with spiral runes

Columns of pale gold rising endlessly into darkness

A soft golden mist drifting along the ground

A floating sun-shaped crystal at the center acting as the floor's "core"

Atmosphere:Calm, warm light—but unnaturally quiet. No wind. No scent.Time feels slowed, as if the hall exists outside real space.

Purpose:The Hall is NOT meant to kill challengers.Its role is to examine:

coordination

reaction time

ability to learn patterns

synergy with companions

potential of the challenger's abilities

Monsters:

Construct Sentinels — light-formed humanoids

Mirror Phantoms — copies of the challengers, weaker but fast

Guardian Luminar — the floor's boss, a knight of pure radiant energy wielding a sword of sunlight

Puzzle Elements:

Runes must be activated in a sequence that changes each attempt

Incorrect steps summon Sentinels

Light pillars shift position over time, creating timed sections

Rewards:

Blessing of Radiance (minor stat boost)

Lightborne Fragment (used in higher floors or for the System)

A teleport platform to Floor 2

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