Author's note: this is NOT required and contains little more information about the system than the latest chapter (but nothing in spoiler territory). Reading this chapter will clear up any confusion about the system, but I recommend using it as a dictionary, not a prologue. as that will mess up the gradual building of the system.
Table of contents.
1: levels
2: exp
3: quests
4: skills
5: energy levels
6: health levels
7: inventory
8: items
9: monsters
10: elemental weaknesses
extra: money
1: levels
Note: other things use a level system too. Everyone begins at level one with zero exp (2) and no energy level (5). Once you complete quests (3), you gain enough exp to level up and acquire a skill (4) of that level. Upon leveling up for the first time, you gain your first skill, which you can use with ease even without an energy level, and your exp until the next level is doubled. Upon using your skill, you gain an energy level.
2: exp
Exp is a reward system that, when accumulated, you can use to level up. Exp can be gained through completing a quest assigned to you by the system or defeating monsters (9). The exp you earn depends on your current exp if you are completing a quest or on the monster's level if you are defeating monsters.
3: quests
Quests are tasks assigned to you by the system to help you level up. They increase in difficulty as you level up to ensure you are worthy of the next level. Quests do not repeat, meaning every quest is different. The exp you gain from a quest is the amount of exp you currently have added to five. (Though your first quest gives you exactly ten exp). Your quest will always be a task that makes you stronger.
4: skills
Skills are abilities that you earn as you level up. There can be a variety of different uses, not all combat-based. Your skills and items (8) will always appear in your inventory (7). A skill's potency or strength depends on how high the level is (lower level: weak skill). high level: stronger skill)
5: energy levels
Your energy level measures how much you can use a skill. When you use a skill, your energy level goes down by the number of that skill's level. Each time you level up, your energy level and health level (6) go up by one hundred. (Both the energy level and health level will always have the same maximum as each other). If either level depletes, you die.
6: health levels
Your health level measures how much damage you've taken and how close you are to dying. The lower your health bar, the more critical your condition. When an enemy attacks you, your health level falls, how much it falls depending on how strong the enemy and their attack were.
7: inventory
Your inventory is where you store your items and keep track of your skills. There are seven slots + your current level for items and infinite slots for your skills. You can store away your items in your inventory, which makes them disappear, and you can bring your item back whenever you want.
8: items
There are a variety of items, from consumables to weapons to farming equipment. Their quality depends on the way they are made (in the case of weapons: for sharpness, for durability, etc.) and their level. Higher-level items tend to be more expensive, and cheaper ones are usually lower level.
9: monsters
There are a variety of different monsters, and their strength depends on their level. Some species tend to be higher level (like dragons, which are usually level 1,000+… yes… the dragon in chapter one was pretty weak.) and some are lower level (like dire wolves). Any items or skills gained by defeating a monster will be the same level as the slain monster.
10: elemental weaknesses
Every monster has an element. (NO exceptions)
(Water, fire, earth, and wind)
The monster's element has a counter based on its natural counter.
water > earth
fire < water
Fire < earth
Wind > fire
water < wind
earth > wind
extra: money
Ten bronze pieces = one silver piece
Five silver pieces equal one gold piece.
Bronze pieces are the lowest-value coins, and gold pieces are the highest.
