Cherreads

Chapter 4 - Genesis Confirmation

[Input: 3.1 (True Balance) 3.2 (Charm/Fear Pulse, Hellfire Touch, Energy Absorption) 3.3 (Cold Iron Allergy, Oath Binding)]

〈Deducting 175 CP...〉

〈PHASE 3 COMPLETE: MAGICAL AFFINITY ESTABLISHED〉

〈PHASE 4: CULTURAL FRAMEWORK〉

This phase determines the psychological, social, and cultural foundations of your race. These are not absolute laws, individuals may vary, but they represent the species' inherent tendencies.

[4.1] CORE PERSONALITY TRAITS (Select 2-3)

Choose the dominant personality inclinations of your race:

- Pride (20 CP) — Strong personal confidence and self-worth, naturally resistant to domination or submission. 

- Curiosity (20 CP) — Innate drive to explore, learn, and uncover new knowledge. 

- Honor (30 CP) — Deep reverence for personal codes and integrity; actions are guided by principles. 

- Ambition (20 CP) — Unyielding desire to achieve greatness and push beyond limitations. 

- Compassion (30 CP) — Genuine empathy toward others, even when in conflict with darker impulses. 

- Cunning (30 CP) — Prefers strategy, deception, and intellect over brute force. 

- Passion (20 CP) — Intense emotional nature; love, hatred, and loyalty burn fiercely. 

- Stoicism (40 CP) — Exceptional control of emotions; suppresses internal turmoil and the Inner Conflict drawback. 

- Independence (30 CP) — Prioritizes personal freedom, autonomy, and self-determination above all else.

"To suppress some effects of the drawback, stoicism is a must pick. Cunning bastard of a system knowingly kept it at double the price. Tsk,"

"Independence and honor are good qualities, but often they can turn into your weakness instead."

"Also, I am not building a race of cunning hyenas or curious innovators. I'm building a race that will rule. Pride is a must in them. To be honest, I want to add ambition as the third pick, but that would make them too emotionless. A soulful race should possess emotion and act in those ways."

"So my third pick would be passion. Now that aligns perfectly."

[4.2] SOCIAL STRUCTURE TENDENCY

How does your race naturally organize when forming communities?

- Individualist — 0 CP | Prefer solitary life or small family units; loose communities 

- Clan-Based — 0 CP | Form tight-knit groups led by strongest or wisest 

- Hierarchical — 10 CP | Natural class/rank systems emerge, respect power structures 

- Meritocratic — 15 CP | Status based purely on individual achievement and ability 

- Democratic — 20 CP | Natural consensus-builders; egalitarian instincts

"Clan-based would suit them."

[4.3] REPRODUCTIVE TRAITS

- Standard Reproduction — 0 CP | Live birth, 1-2 offspring per cycle, 12-month gestation 

- Low Fertility — 10 CP | Rare births, 1 offspring every few years; strengthens bloodline purity 

- High Fertility — 20 CP | Multiple offspring common, shorter gestation; rapid population growth 

- Dual-Parent Required — 0 CP | Requires two parents (standard) 

- Asexual Reproduction — 30 CP | Can reproduce alone via magical means

"High fertility is what works for insects, while low fertility resulted in the extinction of many ancient animal species. Middle ground appears safe here. Plus I will be saving CP."

[4.4] LIFESPAN

- Standard (80-120 years) — 0 CP 

- Extended (200-400 years) — 20 CP 

- Ancient (500-1000 years) — 40 CP 

- Near-Immortal (1000+ years) — 80 CP | Ages extremely slowly, can still die from violence

Note: Your "Shortened Prime" drawback still applies, physical/mental peak reduced by 30% regardless of total lifespan

"HAHA~ There was a time I wished I was immortal. Can't believe I actually have the option to be one. But near immortality is far too costly. I'd have to spend all my remaining CP on it. Let it be, I don't want to live that long. A thousand years are enough."

[4.5] INHERENT INCLINATIONS (Optional, select any)

- Natural Warriors (15 CP) — Innate combat instinct and tactical awareness in battle. 

- Magical Prodigies (20 CP) — Learn and master magic at a significantly accelerated rate. 

- Craftsmen Soul (15 CP) — Natural aptitude for forging, inventing, and creating complex works. 

- Silver Tongues (15 CP) — Exceptional talent for persuasion, diplomacy, and social negotiation. 

- Pack Mentality (10 CP) — Fight more effectively alongside allies; performance drops when isolated. 

- Lone Wolf Strength (10 CP) — Excel when fighting alone; discomfort and inefficiency in crowded or group scenarios.

"I don't have much CP left to get more than two, no wait, I have to save some for the last phase. So it's either I take Magical Prodigies or Natural Warriors. I don't know about magic, but having tactical awareness is real clutch in battle."

[Input: 4.1 (Pride, Stoicism, Passion) 4.2 (Clan-based) 4.3 (Standard Reproduction, dual parent required) 4.4 (Ancient) 4.5 (Natural Warriors)]

〈Deducting 135 CP...〉

〈PHASE 4 COMPLETE: CULTURAL FRAMEWORK ESTABLISHED〉

CP Balance: 25

〈PHASE 5: GENESIS CONFIRMATION〉

〈FINAL CUSTOMIZATION OPTIONS〉

[5.1] RACE NAME

What shall your creation be called? Provide a name for your race.

"Name. I'm really bad with those. But it's a really important part of the whole process. If a dumb name is kept, my successor would curse me for life or even in the afterlife. I have to think of something cool yet grounded, not too flashy. Something that will match the flow of existing races like fae, elf, human, dragon…"

He pondered for a while.

Before he knew it, a while turned into an hour.

Two hours…

"Fuck! I can't think of any good name."

"Nephilim, Arbiters, Ends… No, they aren't good enough. What should I name them? AHHHH!"

Another hour later.

"I guess it's good enough."

[Input: Nephren]

〈Race Name Registered: NEPHREN〉

〈Randomizing Starting Location...〉

〈Processing...〉

Starting Location: The Frostspine Peaks

A desolate mountain range in the far north of the Warmorakh Continent, where winter never truly ends. Jagged peaks pierce the gray sky, eternally shrouded in snow and mist. The valleys between mountains hold frozen lakes and sparse, twisted forests of black pines. Few creatures survive here.

"Huh? How the fuck will a new race grow in such harsh conditions?"

Like always, there was no reply.

Like a pre-programmed system, it displayed the summary of the selected features as the final phase came to an end.

〈FINAL GENESIS SUMMARY〉

RACE NAME: Nephren

CLASSIFICATION: Celestial-Demon Hybrid / Forbidden Fusion

FOUNDATION:

- Templates: Celestial + Demon (True Balance affinity)

- Physical: Tall, human-passing, retractable hybrid wings, shifting eyes, claws, halo

- Magic: Twilight Magic, Charm/Fear Pulse, Hellfire Touch, Energy Absorption

- Weaknesses: Cold Iron Allergy, Oath Binding

- Drawbacks: Eternal Inner Conflict, Dual Rejection, Power Lockout, Shortened Prime

CULTURE:

- Traits: Pride, Stoicism, Passion

- Structure: Clan-based warrior society

- Lifespan: 500-1000 years (peak reduced 30%)

- Nature: Natural warriors with deep emotional cores

BIRTH CONDITION:

- Location: Frostspine Peaks (Northern Barren Region)

- Population: 7 Nephren (Founding Clan) (One with S-grade Bloodline)

- Status: Newly manifested.

All parameters established.

All Nephren born under normal conditions will be inherently loyal to you.

Progenitor, you are the first clan leader of the founding clan of Nephren.

Guide them so they can strive and grow peacefully.

[Processing…]

Before he could read the final message, his consciousness began to fade.

Walmunt.

Temple of Void.

A shadowy figure, resembling a man, stood staring at the night sky with intent.

"Watcher, what are you looking at?"

A feminine voice from behind asked.

His gaze remained fixed, but maybe his lips stretched into a shadowy grin.

The small grin soon extended into a wide chuckle.

"Origin has been stagnant for long."

"What do you mean?"

"It is. I can sense it. The birth of calamity."

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