Harry gasped. The sharp pain in his side reminded him that he couldn't move easily, but he didn't dare leave the forest without securing the items scattered across the battle clearing. The bodies of the Elite Goblins had vanished, leaving behind small piles of shiny, dirty, and rusty objects.
[System: 1% of upgrade remaining.]
[Bell...]
[Upgrade complete. Resuming service.]
Harry sighed in relief and stood up, ignoring the pain. With the System active, the collection would be instant and safe.
"System, activate the drop sweep function in the combat zone."
[Resource Search and Acquisition...]
[SYSTEM RESOURCE ACQUISITION:]
*Magic Stone: Rank D (x15).
*Demon Fang (Rank D) (x12).
* Demon Fang (Rank C) (x3)
* Demon Hide (Rank D) (x10)
* Demon Hide (Rank C) (x5)
* Iron Oxide Curved Sword (Rank E) (x5)
* Hunting Dagger (Rank F) (x3)
* Small War Mace (Rank F) (x4)
* Hardened Leather Armor (Rank F) (x15)
[All resources have been transferred to the [Inventory].]
—Perfect. A ton of material! I need to know exactly what I have.
[ARGEN RESOURCE ANALYSIS]
* Magic Stone (Rank D): Mana crystallization piece. Can be used as pure magical energy for weapons, golems, guardians, and rituals. It is also the main currency in adventurers' guilds and specialized markets.
* Demon Fang (Rank D/C): Hardened organic material. Ideal for crafting bladed weapons or reinforcing arrowheads/spearheads. The Rank C version has higher magical conductivity.
* Demon Hide (Rank D/C): Tanning material that provides basic physical resistance. Used to create light equipment, such as reinforced leather armor and belts.
* Iron Rust Curved Sword (Rank E): Heavy weapon with a blunt edge. Requires smithing.
* Hunting Dagger (Rank F): Basic multipurpose weapon.
* Small War Mace (Rank F): Low-damage blunt weapon.
* * Hardened leather armor (Rank F): Minimal protection against minor cuts.
Harry sat down, exhaustion overcoming his pain, and stared at the panel.
"System. Explain..." What happened during that hour?
[The ARCÁNUM CORE encountered the World Will of Argena.]
The World Will attempted to forcibly install its own energy management protocols on the Host to adapt it to its reality. The System interpreted this as an attack on the protocol and blocked it.
[This triggered the 'World Will Attack Blocked' warning.]
[An automated negotiation was initiated. In exchange for providing a small amount of World Will Energy to permanently stabilize the dimensional connection and supplying key data on the local Threat Hierarchy, the System agreed to periodically complete the Dimensional Regulation Missions imposed by the World Will and adopted certain nomenclatures.]
—So… you made a deal with the universe? And copied part of its energy system, like a patch?
[Affirmative. The results of the update patch are as follows:]
[1. [Additional Bonus Points (BP):]
Bonus Points (BP) are the new experience currency earned by defeating ranked threats. 1 BP is equivalent to 1 stat point. These points are used to permanently improve the Host's base stats.
—Permanent stat points! Better than regular experience.
[2. Adjusted Battle Reward Hierarchy:]
[Battle Score (BS) and BP are correlated with threat rank.]
[BATTLE REWARD BY RANK (POST-UPDATE)]
| Threat Rank | Base BP per Elimination | BS per Elimination (Rank) |
| F | 1 BP | 1 – 4 BS |
| E | 10 BP | 5 – 49 BS |
| D | 15 BP | 50 – 99 BS |
| C | 30 BP | 100 – 499 SC |
| B | 60 BP | 500 – 999 SC |
| A | 120 BP | 1,000 – 4,999 SC |
| S | 250 BP | 5,000 – 9,999 SC |
| SS | 500 BP | 10,000 – 49,999 SC |
[3. Titles and Attributes Section (Optimized):
[The attribute rating scale has been updated to SSS, SS, S, A, B, C, D, E, F. Permanent title bonuses have been applied.]
[SECTION: TITLES]
| Title | Rank | Description | Main Effect |
| Otherworlder | Rank S | Person from another world. You will receive a special growth boost that allows you to gain more experience than normal. You will also find it easier to learn skills. The level cap has been removed. | +5 to all base attributes. |
| Child Who Lived | Rank F | Granted by surviving a lethal magical attack at a young age. | +1 to Luck. |
| Lord of House Potter | Rank D | Recognition of magical heritage and lineage. | +2 to Intelligence and Stamina. |
| Lord of House Peverell | Rank C | Recognition of ancient ancestry and connection to artifacts. | +5 to Magic and Perception. |
| Heir to the Black House | Rank D | Recognition of inheritance and possessions, without ancestral approval. | +2 to Strength and Agility. |
[ATTRIBUTE UPDATE PENDING. Applying title bonuses...]
[New calculated base attributes (pre-BP):]
| Attribute | Final Total |
| Strength | 37 |
| Agility | 42 |
| Stamina | 32 |
| Magic | 110 |
| Intelligence | 42 |
| Perception | 40 |
| Luck | 10 |
[HOST'S FINAL BALANCE: 852 SC.]
[TOTAL BP: 225 BP.]
—System: Use all 225 BP. I want 100 BP in Magic, 51 BP in Luck, and distribute the rest among the other attributes to improve my attack and defense.
1. Magic Spending (100 BP):
* Total Magic: 110 + 100 = 210 BP
* Remaining BP: 225 - 100 = 125 BP
2. Luck Spending (51 BP):
* Total Luck: 10 + 51 = 61 BP
* Remaining AP: 125 - 51 = 74 AP
3. Distributed Spending (74 BP):
* Distribution:
* Strength: +13 BP (Total 50)
* Agility: +13 BP (Total 55)
* Stamina: +13 BP (Total 58)
* Intelligence: +13 BP (Total 55)
* Perception: +13 BP (Total 53)
* BP Spent: 13 x 5 = 65 BP
* Remaining BP: 74 - 65 = 9 BP
—Those 9 BP go straight to Stamina. I need them after that mace blow!
* Stamina: 58 + 9 = 67
* BP spent: 65 + 9 = 74 BP
* AP remaining: 74 – 74 = 0 AP.
[BP DISTRIBUTION COMPLETED]
Harry checked his current status.
[HARRY POTTER]
[Race: Magical Human]
[Age: 11]
[Physical Condition: Optimal. Superior athletic level body. Class C+ bone density.]
[Shin Wolford Template: 60% complete.]
[SECTION: TITLES]
| Title | Classification | Primary Effect |
| Otherworld | Rank S | +5 to all base attributes. |
| Boy Who Lived | Rank F | +1 to Luck. |
| Lord of House Potter | Rank D | +2 to Intelligence and Stamina |
Lord of House Peverell | Rank C | +5 to Magical and Perception |
Heir of House Black | Rank D | +2 to Strength and Agility
[BASE ATTRIBUTES]
| Attribute | Pre-BP Total (Base + Titles) | BP Points | Final Total |
| Strength | 37 | +13 | 50 |
| Agility | 42 | +13 | 55 |
| Stamina | 32 | +42 | 74 |
| Magical | 110 | +100 | 210 |
| Intelligence | 42 | +13 | 55 |
| Perception | 40 | +13 | 53 |
| Luck | 10 | +51 | 61 |
[ACTIVE AND PASSIVE SKILLS (x26)]
| Category | Skill |
[Utility and Support: Magical Data Vision, Structural Analysis, Complete Analysis, Enchantment, Advanced Mana Vision, Darkvision (Passive), Universal Language (Passive). Miscellaneous/Intermediate]
[Melee Combat: Sword Handling (Intermediate), Quick Slash, Expert Casting (Basic), Strike of Opportunity (Passive). Intermediate]
[Recovery and Passive Skills: Deep Concentration (Passive), Pain Resistance (Basic), Flow Control (Passive), Mana Defense (Passive). Basic/Intermediate]
[Movement and Stealth: Silent Walk (Basic), Quick Dash, Stealth (Intermediate). Basic/Intermediate |]
[Offensive Magic (Elemental): Fireball, Concentrated Fire, Fire Tornado, Wind Blades, Sonic Blast, Earth Lance, Water Wall. Miscellaneous]
[Offensive Magic (Fusion): | Steam Lance.]
[Tactical Magic and Healing: Mana Drain (Basic), Stone Skin (Earth Magic), Minor Heal (Life Magic), Rope Creation (Magic)]
[SYSTEM CREDIT BALANCE (SC): 852 SC.]
[MAGIC FORTUNE BALANCE: 63,643 G.]
[TOTAL AP: 0 AP.]
