Translator: CinderTL
Feng Qi clicked to enter the Silver Moon Domain Field dungeon.
After a brief moment of disorientation, cracks appeared in the center of the urban landscape, shattering like glass, piece by piece.
As the scene shattered, it seamlessly transitioned into the new dungeon environment.
Compared to the virtual game experience at Star City Academy, the Scarlet internal version's scene transitions were remarkably smooth, eliminating the long, dark loading screens.
Upon entering the dungeon, Feng Qi was greeted by twelve silver crescent moons suspended in the air. Before him stretched a plain covered in purple vegetation, flanked by towering mountains to the left and a tranquil lake to the right.
His gaze continued forward, settling on a forest of silver Monstrous Trees at the horizon.
In the upper-right corner of his vision hovered a semi-transparent mini-map, currently at 0% exploration and shrouded in mist.
The realism of the scene left Feng Qi in awe.
The original concept behind virtual instances was to allow cultivators to study the combat methods, habits, and other characteristics of domain creatures within a virtual game.
This would eliminate the need for arduous exploration and data collection. By mastering strategies against domain creatures in the game, cultivators could apply the same tactics in the Real World.
Of course, this was merely the future vision for virtual instances.
The reality was far more complex than the game suggested.
For instance, all domain intelligent races possessed the capacity for thought, and many domain creatures exhibited considerable wisdom. They couldn't possibly be as rigid and predictable as their in-game counterparts.
The monsters in domain instances could only simulate combat styles and other superficial traits, lacking genuine intelligence or wisdom.
Even so, the advent of virtual instances would undoubtedly drastically reduce the casualty rate among frontline warriors.
At that moment, he began walking toward the Silver Tree Forest visible at the horizon.
The wind howled, causing the plains vegetation to sway violently, and his novice attire rustled loudly in the gale.
The sheer realism of the environment far exceeded his expectations.
After walking some distance, he spotted a bizarre orange flower blooming amidst the sea of plants.
Intrigued, he immediately took a few steps closer.
The moment his gaze focused on the flower, a semi-transparent information panel popped up before him.
Demon Bone Flower
Spirit Material Tier: Third-Tier Spirit Material
Origin: Evolved from the remains of the Silver Moon Domain Field monster "Demon Bone" after death.
Uses: Direct consumption provides a minor boost to bloodline strength, but carries potential risks such as diarrhea. Further processing unlocks medicinal applications for alchemy (extraction, compounding, refinement), metallurgy (infusion into attribute-specific equipment), scientific experimentation, and more.
Feng Qi marveled at the detailed information displayed on the transparent panel.
He was certain that the spirit plants appearing in the domain instance were meticulously replicated from real-world data on a 1:1 scale.
This meant the Demon Bone Flower would inevitably exist within the Silver Moon Domain Field in the future.
At that moment, the Narrator's voice echoed in his mind:
Incredible! Such comprehensive medicinal analysis and usage instructions! The Scarlet Research Institute is clearly preparing to fully exploit the various spirit plants from the virtual game.
Feng Qi nodded in agreement.
During his conversation with Liang Yu, Liang Yu had mentioned similar plans.
The future architecture of the virtual instance would extend beyond combat, incorporating numerous auxiliary features.
These would include allowing players to learn alchemy, spirit energy enchantment, and other support skills within virtual environments.
If this initiative succeeded, it would profoundly impact the development of Human Civilization.
Consider alchemy in the Real World, for example.
Gaining access to alchemy training is incredibly difficult, like ten million people trying to cross a single-log bridge. Only a tiny fraction are ultimately admitted to academies specializing in alchemy.
This isn't because academies are unwilling to train more alchemists.
The severe shortage of healing and cultivation elixirs at the front lines clearly indicated significant growth potential in the market. However, the problem lay in the fact that alchemists were like gold-devouring beasts during their initial training.
Each spirit material was exceedingly valuable.
The training process for alchemists involved continuously wasting spirit materials as they progressed from unfamiliarity to mastery.
Consequently, academies had no choice but to abandon quantity and focus their resources on cultivating elite talents.
The exorbitant cost of spirit materials further barred ordinary people from accessing alchemy.
This differed sharply from cultivation studies.
Among frontline warriors, there were cases of individuals who had slacked off during their academy years but later experienced a sudden epiphany in society. Driven by newfound resolve, they returned to cultivation studies and, through sheer effort, became frontline warriors.
Many outstanding warriors emerged from this path.
But for ordinary people, accessing alchemy was utterly impossible.
Alchemist Apprentices had the backing of academies, ensuring a steady supply of spiritual resources for practice. Ordinary individuals lacked such privileges.
Even if someone stubbornly tried to learn alchemy by researching extensively online, they would inevitably face financial constraints when attempting practical application.
Perhaps they could endure the cost of a single attempt through sheer grit.
Alchemy is a skill-based profession that requires practice to master. However, even a few attempts could bankrupt a middle-class family.
This undoubtedly hindered the progress of alchemy.
To allow alchemy to flourish, quantity was also a crucial factor.
With increased quantity, flashes of brilliance could emerge even from ordinary individuals, leading to the discovery of numerous new formulas and techniques. Only through such continuous development could alchemy truly advance.
The virtual technology offered a solution to this problem that the Real World struggled to address.
While spirit materials were prohibitively expensive in reality, they were merely lines of code in virtual games.
In super virtual games, even ordinary people could access specialized fields like alchemy, which were typically reserved for students at elite academies.
According to Liang Yu, future virtual games would even feature dedicated platforms for academic exchange.
The Scarlet Research Institute's ultimate vision for virtual games was to create a talent cultivation base.
By minimizing costs, they aimed to mass-produce combat personnel, commanders, alchemists, enchantment specialists, and other skilled professionals.
Beyond serving frontline warriors, this game would also provide ordinary people with a path to upward mobility and personal growth.
With innate talent and diligent study, anyone could transform their life through virtual games.
The thought made his blood boil with excitement.
This game held significance for humanity no less profound than that of a deity-tier cultivation technique.
(End of the Chapter)
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