Name: invader fighter
HP: 150
Armor: Light Armor
Flight Speed: Mach 1.1
DMG: 150
Armor Penetration Effect:
(Soldier) Unarmored 100%, Cloth Armor 100%, Iron Armor 100%, Prone State 50%
(Mechanical) Light Armor 100%, Medium Armor 100%, Heavy Armor 100%
(Building) Wooden 100%, Steel 100%, Concrete 75%
(Special) Special Type 1 Armor 100%, Special Type 2 Armor 100%
Introduction: A vertical take-off and landing fighter that can take off without a runway! It is the main aerial combat force of the Allied Forces units! Whoosh, whoosh, can you keep up with my speed?
mirage tank
HP: 200
Armor: Light Armor
Movement Speed: 7
DMG: 100
Armor Penetration Effect:
(Soldier) Unarmored 100%, Cloth Armor 100%, Iron Armor 80%, Prone State 100%
(Mechanical) Light Armor 100%, Medium Armor 100%, Heavy Armor 100%
(Building) Wooden 30%, Steel 20%, Concrete 20%
(Special) Special Type 1 Armor 100%, Special Type 2 Armor 100%
Introduction: It can use advanced light deflection principles to disguise itself as trees for concealment, and is equipped with a thermal ray cannon that deals high DMG to both infantry and tank armor. Guess how many trees were here before?
Name: nighthawk helicopter
HP: 175
Armor: Light Armor
Movement Speed: 12
DMG: 35
Passenger Capacity: 20 people (or one light tank)
Armor Penetration Effect:
(Soldier) Unarmored 100%, Cloth Armor 80%, Iron Armor 80%, Prone State 70%
(Mechanical) Light Armor 50%, Medium Armor 25%, Heavy Armor 25%
(Building) Wooden 75%, Steel 50%, Concrete 25%
(Special) Special Type 1 Armor 100%, Special Type 2 Armor 100%
Introduction: An aerial transport that can carry supplies and personnel, with two M60 machine guns mounted on the aircraft. Don't expect a transport aircraft to have much combat power!
These three units will be of great help in future battles.
It can only be said that this lottery draw truly used up all his luck.
After a moment of excitement, Cinder began his second task — spending Blueprint Energy!
Now that he had a large amount of Blueprint Energy, he naturally had to carefully consider how to spend it next.
"First, spend 2000 Blueprint Energy to unlock the War Factory."
Tanks are always one of the main forces of an army.
Without tanks, relying solely on infantry would be extremely difficult.
The factory blueprint was unlocked.
Choosing to build, in a few minutes, a massive War Factory unfolded within the base.
Like the barracks, tanks can be parked inside, with a total capacity of 100.
Here, all aerial and ground chariots can also be manufactured.
Opening the chariot list, apart from the embarrassing tanks, four new unlockable chariots appeared.
They were the Armored mining vehicle, Rhino Tank, anti-air tracked vehicle, and spider-shaped terror robot. Their prices were 1400, 900, 500, and 500 respectively.
After some thought, Cinder unlocked the blueprints for the Rhino Tank and the anti-air tracked vehicle.
Firstly, the strongest Soviet Army tank is the Rhino Tank. As a main battle tank, its armor hardness and firepower far surpass the Grizzly Tank. This is one of the Soviet Army's greatest strengths.
And the anti-air tracked vehicle, as the Soviet Army's anti-air chariot, is very suitable for the current base due to both its anti-air efficiency and its ability to carry people. He spent another 1400 energy points.
Next, Cinder spent another 1000 Blueprint Energy to unlock the radar building.
Modern warfare is information warfare. A radar can gain insight and grasp a large amount of battlefield information, which is very important.
He spent 1000 funds to build a radar.
Now two new buildings appeared in the construction module: the Repair Factory and the Combat Laboratory.
The Repair Factory, needless to say, is where chariots are repaired. From aircraft to tanks, everything can be repaired here.
The focus is on this Combat Laboratory.
If the Combat Laboratory is built, high-tech blueprints can be unlocked.
Like the Soviet Army's apocalypse tank and kirov airship, these are true weapons of mass destruction.
But after carefully reading the Combat Laboratory's introduction, Cinder was shocked.
This building was even more useful than he had imagined!
Building: Combat Laboratory
Blueprint Unlock Price: 2000
Construction Price: 2000
Power Consumption: 100
Armor: Wooden Armor
Durability: 500
Introduction: This is the brain of technology. Countless world-changing blueprints were born here: the iron curtain device, nuclear missile silo, apocalypse tank, kirov airship, and the Elite Project. It is no exaggeration to say that this is the origin of technology. The Combat Laboratory can unlock new blueprints through research and also gain a small amount of Blueprint Energy.
The introduction was uncharacteristically serious for a moment.
But at this moment, Cinder's attention was entirely on the last sentence — it can gain a small amount of Blueprint Energy!
Currently, Cinder knew only two ways to obtain Blueprint Energy.
One was by picking up boxes, and the other was by winning campaigns and receiving rewards.
Now, a third method had finally arrived: building a Combat Laboratory!
Without further hesitation, Cinder directly spent 2000 Blueprint Energy to build the Combat Laboratory, deploying the corresponding facility near the base.
Looking at the construction module again, many new things appeared.
Two new functional building modules appeared: the Nuclear Reactor and the Industrial Factory, requiring 1000 and 2500 Blueprint Energy respectively.
But when Cinder opened the defensive building module.
He smiled.
Three brand new icons appeared there — the iron curtain device, nuclear missile silo, and Force Field Shield Generator.
These were three super weapons!
The functions of both the iron curtain device and the Force Field Shield are to make objects invincible for a period of time.
It is worth mentioning that the iron curtain device can be used on tanks and buildings, while the Force Field Shield can only be used on buildings, and the Force Field Shield also has the side effect of power outage.
In addition, the invincibility effects of both devices cannot be used on infantry.
Because infantry cannot withstand the energy generated by these two devices.
As for the nuclear missile silo, it needs no explanation. It is a powerful technology that has deterred an era, a true ambassador of peace.
Looking at the Blueprint Energy required to unlock these three super weapons.
The iron curtain device requires 10,000 Blueprint Energy, and construction also requires 10,000 funds.
The nuclear missile silo is even more terrifying, requiring 30,000 Blueprint Energy and 30,000 construction funds.
This was simply beyond what Cinder could afford right now.
The only acceptable one was the Force Field Shield Generator, which could be built for 5000.
Cinder sighed deeply in his heart.
"It seems there's no way to build super weapons in the short term. I should still look at infantry units and chariot units."
The construction of the Combat Laboratory initiated a plan called Elite.
In the infantry module, a Hero Unit was unlocked.
Elite Combat Soldier — Boris.
In the game, he is a formidable character who can summon airstrikes, with a construction cost of around 1500 funds.
Looking at the chariot module again.
Due to the simultaneous construction of the radar.
The chariot module had many more blueprints, including: v3 rocket launcher vehicle, Magnetron Tank, apocalypse tank, kirov airship, and armed helicopter, a total of five blueprints.
The prices were 800, 1200, 1750, 2000, and 1100 respectively.
These blueprints were truly incredibly appealing.
Cinder wished he could unlock all of them.
But after careful consideration, Cinder spent all 2500 Blueprint Energy to unlock the building — Industrial Factory.
[Blueprint Energy 9800 -> 900]
Of the remaining 900 energy, Cinder spent 500 to unlock the Engineer blueprint.
At this point, he had barely managed to digest this wave of resources.
Next, there were still combat units to build.
