"Let's take a look at our harvest."
[Rusty knife]
[Type: Weapon]
[Quality: Gray]
[Attack Power: 2]
[Durability: 4/10]
[Description: A small knife that has been submerged at the bottom of the sea for a long time.]
[Damaged musket]
[Type: Weapon]
[Quality: Gray]
[Attack Power: 0]
[Durability: 1/10]
[Note: The musket, corroded by seawater, is unusable; it's remarkable that it hasn't shattered into pieces.]
[Iron Badge]
[Type: Equipment]
[Quality: Gray]
[Special Effects: None]
[Note: An ordinary iron badge bearing the logo of a certain gang; it serves no particular purpose.]
Finally, there were two silver coins and eight copper coins.
The quality of items in this game is divided into gray, white, green, blue, purple, gold, red, and chaos, from low to high.
Gray indicates that the item is nearing damage.
In summary, I found a bunch of trash.
Roy was speechless.
He thought the damaged musket was still usable, but he was wrong.
Fortunately, he still had a small knife that he could use, so he had a weapon, and he also had some money.
It's alright, I guess.
After all, I am penniless right now.
Next, Roy continued to use sea fish to explore the seabed.
But the sea ahead became even deeper.
It's already difficult for a small person to dive in shallow waters, let alone in deeper waters.
Therefore, Roy decisively took back the sea fish.
However, he didn't let the fish sit idle. Instead, he made it swim in another direction to explore the way ahead, hoping it might encounter land or an island.
The little man, on the other hand, continued fishing.
After a while, the little man put away his fishing rod.
The Fishing Master talent still didn't trigger its extremely low-probability effect; it only caught some small fish, shrimp, and rotten planks.
The speed at which levels are increased has also slowed down.
"Perhaps we need to fish for something more advanced."
Roy pondered.
After controlling the little man to eat something and regain his strength, Roy continued fishing.
Currently, he has nothing else to do but fish and keep an eye on the fish.
Time passed slowly.
It seemed as if dark clouds were pressing in, casting shadows, and the sky in the game darkened.
Drop!!.
A raindrop falls on the sea.
Following closely behind were countless drops of rain.
It's raining.
The howling sea wind made the sea surface ripple.
The little orange cat stretched out its paw curiously, trying to catch the rainwater.
But after realizing that its fur was getting wet, it quickly ran towards the boat shed.
Roy decided not to continue fishing and sent the little man back to the boathouse to rest.
"Please, please don't encounter a tsunami or anything like that."
Roy was somewhat worried.
If his small boat were to encounter a tsunami, he would probably have to start the game again.
Fortunately, after a while, it was just rain with a cold sea breeze, and there was no tsunami or anything like that.
Roy breathed a sigh of relief and then controlled the sea fish to continue exploring.
"Wait, what's that…?"
Feeling a bit bored, Roy was about to grab a bag of snacks when he suddenly noticed a slope in the sea fish's line of sight, heading straight for the surface.
There is land!
Roy perked up, quickly saved the file, and then hurriedly directed the sea fish to swim towards the edge of the slope.
After confirming that there was indeed land and a dock ahead, Roy confirmed the direction based on the communication transmitted by his clone.
So, he quickly controlled the little man, picked up the oar, and desperately tried to get closer to land.
Not long after, the small boat docked.
The little man leaped onto the wooden dock and picked up a rope to tie the small boat to the ground.
"It's best to keep all your important belongings with you."
Aside from the lucky pearl his mother gave him, Roy doesn't have anything particularly valuable now.
The little orange cat didn't seem to want to get wet in the rain and didn't follow them away.
Roy thought for a moment and decided not to pull the little orange cat away. Since it didn't want to leave, it could stay here and watch the ship for the time being.
There was a small wooden house by the dock, and next to it was a small shed with sunflowers growing in it. The lights were on inside the house, so it seemed that someone lived there.
Roy controlled the little man to go up and knock on the door.
Not long after, the wooden door creaked open, and a little old man wearing a hat walked out with his hands behind his back.
[Young man, what do you need?]
A line of text appeared above the old man's head.
Roy thought for a moment and then had the little man reply.
[Hello, I'm a traveler who has just arrived on this island. Where is this place? Are there any towns nearby?]
Upon hearing Roy's words, the old man peeked slightly at the small boat beside him.
[Turns out you are a young man who has just started out at sea…]
[This is Sea Serpent Island in the Gentle Breeze Sea. If you want to go to the town, just follow the main road next to it.]
After obtaining the information he wanted, Roy did not leave immediately.
[Thank you for your directions. My name is Roy. May I ask your name?]
The old man had already turned around to close the door.
But when he saw Roy speak again, he had no choice but to turn his head away helplessly.
[…]
[It seems you have quite a few questions.]
[Let's go inside first and talk.]
The old man took two steps and opened the door for Roy.
Roy was pleased to see this.
It's good that the characters can speak freely.
This game world looks incredibly realistic.
Roy didn't stand on ceremony, thanked him, and went inside.
The cabin was simply furnished with a fireplace, a table, two chairs, a bed, and some storage boxes.
A photograph hangs on the headboard.
A shy man in a sailor uniform looked reserved, while on his back sat a long-haired woman with a bright and cheerful smile.
The old man helped Roy sit down and poured him a glass of water from the kettle.
[My name is Nelson, and as you can see, my job is to guard the docks on Serpent Island.]
Old Nelson picked up his glass and took a sip of water.
He then looked at Roy, as if to say, "Ask me any questions you have."
[Mr. Nelson, do you have a world map, or are they sold in towns?]
Words appeared above Roy's little head.
[…a world map?]
[They might have these in towns; I only have sea charts for the Wind Sea.]
After saying that, old Nelson got up and rummaged through the box for a while, took out a map, and placed it on the table.
After Roy clicked the interaction button, a map of the Japanese-style sea area zoomed in on the game interface.
Roy quickly took a screenshot with his phone.
[You seemed flustered when you came out; you weren't fully prepared.]
[This nautical chart is for you.]
Old Nelson said, and gave the nautical chart to Roy.
[Thank you for your generosity, Mr. Nelson, it has been a great help to me.]
Roy thanked old Nelson, put away the chart, and then asked another question.
[I found an iron badge during my voyage; I wonder if you know its origin.]
Roy took out the iron badge, wondering if it could trigger any hidden storylines.
Old Nelson took the iron badge and examined it carefully.
[Oh, so it's the emblem of the Black Brick Pirates…]
Old Nelson returned the iron badge to Roy and then said.
[The Black Brick Pirate Gang was a notorious pirate group in the Windy Seas over a decade ago, but they disappeared long ago, perhaps as punishment from the sea god.]
[Where did you find this?]
