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Chapter 10 - Timber!

Morning broke clear and cool, the kind of day that felt almost earned.

Mist lifted slowly from the fields, revealing the tree line in full daylight for the first time since the decision had been made. Beyond the trench Aaron had carved, the forest stood thick and orderly—straight trunks, tall growth, decades of timber packed tightly together.

There was no shortage.

Mark stood with Carl and Harold at the edge of the trees, axes resting against shoulders, saws laid out nearby. He scanned the line carefully—not for enemies, but for quality.

"Good growth," Mark said. "Straight grain."

Harold nodded. "Plenty of competition between trees. Forces them up instead of out."

Luke grinned. "So… perfect wall material."

Carl adjusted his gloves. "Then we don't waste time."

They spread out deliberately, marking trees with chalk and shallow cuts—nothing rushed, nothing random. Trees too thin were left standing. Crooked ones ignored. They chose trunks that would seat deep into the trench, tall enough to loom even after being sunk and sharpened.

The first tree came down with a long, satisfying crack.

It leaned, groaned, then fell cleanly, shaking the ground as it hit.

No one cheered.

They just moved to the next.

Axes bit in steady rhythm. Saws sang low and constant. Limbs were trimmed, bark stripped where needed, trunks measured and cut to length. Sweat came quickly, but so did progress.

Aaron worked alongside them, hands occasionally touching the earth at the base of a stump, encouraging roots to loosen, soil to give. Trees fell easier where he passed—not dramatically, just cooperatively.

Harold watched with approval. "Land likes being used with purpose."

Sarah and Ruth oversaw stacking and sorting, already planning which sections would need extra treatment, which would become gates, which would be reinforced. Hardened leather bindings were prepared in advance, laid out to cure in the sun.

Emily stayed near the treeline, fire-sense extended—not to fight, but to listen. Nothing stirred. No goblin heat. No pressure pushing back.

"Clear," she said quietly. "They're keeping distance."

Mark nodded. "Good. Let them watch."

By midday, the first section of palisade logs lay ready—straight, heavy, waiting their turn to be set into the trench.

The wall wasn't up yet.

But it was inevitable now.

Trees fell. Timber stacked. Earth waited.

The homestead was no longer improvising.

It was building something meant to last.

________________________________________

By late morning, the work split naturally.

Most of the men—and a few of the women who preferred lifting timber to stitching leather—were at the trench, levering the first logs into place. The palisade began as a rough curve of upright trunks, their bases thudded deep into the earth, packed tight with soil and stone. It wasn't pretty yet, but it was solid, and that mattered more.

Elsewhere, others hauled branches, sharpened points, and carried water. The homestead hummed with coordinated effort.

Emily drifted away from the noise.

She found Jethro sitting on a cut log near the treeline, notebook balanced on his knee, charcoal smudging his fingers as he sketched rough shapes—arrows, circles, overlapping zones. Not drawings of things, exactly. More like patterns.

"Got a minute?" Emily asked.

Jethro looked up and smiled. "Always."

She sat beside him, gaze sliding instinctively toward the distant line where town lay hidden beyond the fields.

"There was something in Plattsmouth," she said. "Not moving. Not hunting. Just… there."

Jethro nodded, already tracking. "You said it felt goblin-adjacent."

"Yes. But bigger. Heavier. Like pressure without motion."

"Anchored," Jethro said.

Emily blinked. "That's exactly the word."

He tapped the charcoal against the page. "And it wasn't following routes. It wasn't reacting to you leaving."

"No," she said. "It didn't care."

They sat in silence for a moment, the sounds of axes and voices carrying faintly from behind them.

Emily frowned. "It didn't feel like a leader either. Not like a Hobgoblin. More like… terrain."

Jethro's eyes sharpened.

"Say that again."

"Like terrain," she repeated. "Like a place pretending to be a thing."

Jethro let out a slow breath, then laughed quietly—not amused, but pleased in a grim way.

"Okay," he said. "Yeah. That fits."

Emily turned to him. "What fits?"

He closed the notebook and looked out toward the horizon.

"A Dungeon," he said.

The word hung between them.

Emily didn't dismiss it. She turned it over carefully, feeling how it settled.

"A fixed point," Jethro continued. "Monster-affiliated. Doesn't roam. Generates pressure. Explains why goblins are semi-territorial instead of nomadic."

Emily nodded, then added, "It could also explain why the supermarket didn't age like the rest of the town. Like a safe pocket just outside its influence."

Jethro shook his head slightly. "I don't think so."

Emily glanced at him. "Why not?"

"Because the supermarket wasn't empty," he said. "It was occupied."

She frowned. "You think that mattered?"

"Yes," Jethro said without hesitation. "If this world is behaving like a system—even without messages—then usefulness matters. Structures that are being used get… validated."

"Validated," Emily echoed.

"Maintained," he clarified. "Not magically repaired. Just not discarded. Everything else in town was abandoned. So the world treated it like dead weight and let time eat it."

Emily considered that, fire-sense idly brushing the memory of the place.

"So the supermarket didn't survive because it was protected," she said slowly. "It survived because people were still using it."

"Exactly," Jethro said. "Same reason old vehicles still run. Same reason hand tools last. Same reason firearms degrade when they stop fitting the new rules."

She let out a quiet breath. "That's… unsettling."

"It should be," Jethro said. "It means hiding forever isn't neutral. It's just slower failure."

Emily looked back toward the homestead, where the first logs of the wall now stood upright, casting long shadows.

"So pushing goblins out here…" she said.

"…only works if we keep using the land," Jethro finished. "Occupying it. Working it. Defending it."

She nodded slowly. "Otherwise it decays. Like town."

"Yes."

She was quiet for a moment, then asked, "So eventually, the dungeon still matters."

Jethro smiled thinly. "Oh yeah. Big time."

"Just not yet."

"Right," he agreed. "Dungeons are endgame content."

Emily huffed a soft laugh. "We're still building walls."

Jethro nodded. "Which is exactly what you do before you start thinking about bosses."

They sat there a moment longer, letting the name settle into place.

Dungeon.

Not a myth. Not a metaphor.

A problem with edges and rules they didn't yet understand.

Behind them, another log thudded into the trench.

Progress continued.

But now, at least, the shape of one future threat had a name.

And naming things, Emily was learning, didn't make them smaller—

just clearer.

________________________________________

Chapter Ten (continued)Why Things MatterBy mid-afternoon, the wall was no longer an idea.

A quarter of the settlement stood enclosed now—rough, uneven, but unmistakably defensive. The section nearest the forest had gone up first, exactly as planned, the palisade forming a solid arc between trees and homes. Sharpened logs leaned inward slightly, packed deep into the trench, earth rammed tight around them.

It wasn't finished.

But it would stop things.

With the heaviest work done for the day, the pace eased naturally. No one called a halt. People simply shifted—from building to maintaining, from strain to steadiness.

Even the children were given work.

Not dangerous work. Not busywork either.

Purposeful.

Evelyn gathered a small group near the garden plots, showing them how to loosen soil without tearing roots, how to tell when a plant was thirsty versus stressed.

"This one's wilting because the sun's high," she explained gently. "Not because it's dry. If we water it now, the roots won't grow deep."

A boy nodded solemnly, hands careful as he worked. "So we wait."

"Yes," Evelyn said. "Because waiting helps it later."

Nearby, Caleb supervised goats being brushed and fed, showing the younger kids how to check hooves, how to notice when an animal was uneasy.

"They tell you things," he said, guiding a small hand along a goat's flank. "You just have to pay attention."

A girl frowned in concentration. "If they stop chewing?"

"Then something's wrong," Caleb said. "And we fix it before it gets big."

Other children carried kindling, sorted nails, held measuring lines while adults worked. Nothing rushed. Nothing shouted.

Every task came with an explanation.

Not just how—

But why.

Mark watched from a distance, arms crossed, eyes thoughtful.

This was how communities lasted.

Not walls alone.

But understanding.

As the sun dipped lower, the homestead felt different again—not just safer, but inhabited. Used. Alive.

The forest loomed close, dark and patient.

But now there was a line between it and the people.

And within that line, everyone—young and old—knew what they were doing, and why it mattered.

________________________________________

As the afternoon waned and tools were set aside, Jethro found his father near the woodpile, wiping sweat from his brow and checking the edge on his axe more out of habit than need.

"Dad," Jethro said. "Got a minute?"

Carl glanced up. "For you? Always."

Jethro hesitated, then sat on a nearby log, choosing his words carefully.

"Emily sensed something in town," he began. "Something big. Stationary. Goblin-linked."

Carl's expression shifted—not alarm, but focus. "A base?"

"Close," Jethro said. "But I think it's more than that."

Carl nodded once. "Go on."

Jethro took a breath. "I need to explain something first. It's… a gaming concept."

Carl snorted softly. "You're going to have to translate."

"In games," Jethro said, "a Dungeon is a fixed location tied to monsters. It doesn't move. It generates enemies, resources, pressure. You don't just kill what comes out of it—you deal with the source."

Carl frowned slightly. "Like a nest."

"Yes," Jethro said immediately. "But smarter. Structured. Rules-driven."

Carl leaned back against the woodpile. "Alright. I'm with you."

Jethro continued, warming to it now. "The reason I think this fits is because goblins aren't acting random. They're semi-territorial. They've got leaders. They're probing, not swarming."

Carl's eyes narrowed. "Testing defenses."

"Exactly. That's what happens when something valuable is behind them."

"And what happens when you clear one of these… dungeons?" Carl asked.

Jethro hesitated. "In games?"

"Here," Carl said. "In this."

Jethro nodded slowly. "You get stability. The surrounding area calms down. Monster pressure drops. And—"

He paused, then added carefully.

"You usually get something big at the end. Not just loot. Sometimes access. Sometimes territory becomes safer permanently."

Carl absorbed that in silence.

"So you're saying," Carl said finally, "that pushing goblins out here might never be permanent."

"Yes," Jethro said. "Not unless that place is dealt with eventually."

Carl scratched his chin. "And you're also saying it's not something we touch right now."

Jethro shook his head emphatically. "No. Not even close. We're underleveled—"

He stopped himself, grimaced. "Sorry. Bad habit."

Carl smiled faintly. "I get the meaning."

"We need walls," Jethro said. "Numbers. Experience. Coordination. Maybe more affinities."

Carl nodded. "And time."

"Yes."

Carl looked out toward the forest, where the new palisade cut a hard line against shadow.

"Then we treat it like any other strong enemy," he said. "We don't rush it. We prepare."

Jethro let out a breath he hadn't realized he was holding.

"There's one more thing," he said.

Carl raised an eyebrow.

"Clearing a dungeon," Jethro said quietly, "changes people. Whoever goes in comes out… different. Stronger. More capable."

Carl studied his son for a long moment, then placed a heavy hand on his shoulder.

"Good to know," he said. "Because if that day comes—"

He met Jethro's eyes.

"I'm not sending kids in blind."

Jethro smiled faintly.

"That's why I wanted to tell you first."

The sun dipped lower, casting long shadows across the half-finished wall.

Somewhere beyond it, something old and dangerous waited.

But now, at least, it had a name—and a place in their plans.

________________________________________

Evening settled gently.

Not quiet—never that anymore—but calmer. Fires burned low and steady. The smell of smoked venison lingered, comforting and familiar. People ate where they could—on steps, on overturned crates, on the grass near the wall—talking in low voices, laughing softly in the places where fear had loosened its grip.

When the meal wound down, Sarah cleared her throat.

"Before anyone drifts off," she said, voice carrying just enough to gather attention, "Ruth and I have something."

That did it.

People turned. Curious. Expectant.

Sarah stepped forward, Ruth beside her, and together they set two bundles down on the long table near the barn. Sarah pulled back the cloth covering them.

Armor.

Not one kind.

Two.

Sarah separated them deliberately.

"Two designs," she said. "Because not everyone fights the same way."

She lifted the first set.

This one was heavier—thick hardened leather plates layered over dense, reinforced cloth. The cuirass was broad through the chest, overlapping panels designed to catch and turn blows. The shoulders were substantial, the bracers thick, the greaves solid without locking the knee.

"Tank set," Sarah said simply. "For people who take hits so others don't have to."

Carl stepped forward immediately, testing the weight, rolling his shoulders as he fitted it on. The leather adjusted subtly, settling into place without pinching or binding.

He nodded once. "I like it."

Luke ran a hand over another piece. "This would've stopped that hobgoblin cleaver."

"Probably," Sarah said. "Definitely slowed it."

Ruth then gestured to the second stack.

These were lighter—still hardened leather, but cut closer to the body, layered to protect vitals without sacrificing speed. The cloth beneath was more flexible, the seams placed to allow full range of motion through hips and shoulders.

"Agility set," Ruth explained. "For fast movers. Strikers. People who don't plan to be where the blow lands."

Ethan took one almost reverently, slipping it on and moving experimentally. He twisted, ducked, took a few light steps.

"It doesn't fight me," he said, surprised. "Feels like it wants me to move."

"That's intentional," Ruth replied.

Emily examined the stitching closely, fire-sense brushing the edges. "They're tuned differently," she said. "Same materials. Different intent."

Sarah smiled faintly. "Exactly."

Mark folded his arms, watching as people sorted themselves naturally—those who stood firm gravitating toward the heavier sets, the faster fighters toward the lighter ones. No arguments. No ego.

"This isn't the end," Sarah added. "Lighter ranged sets are still in the works. Less coverage, more freedom. But we didn't want to rush those."

Ruth nodded. "You rush armor, people die."

That settled it.

The sets were distributed carefully, priority given where it mattered most. People moved differently once they wore them—subtly more confident, shoulders squaring, stances settling.

This wasn't about looking intimidating.

It was about surviving the next fight.

As the stars came out and the firelight danced across leather and cloth, the homestead felt more solid than it had that morning.

They had walls rising.

They had food curing.

And now—

They had armor made with intention.

The night pressed in, as it always did.

But this time, it pressed against something that was learning how to push back.

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