Before time began, there was only endless emptiness. In that void lived the Goddess of Creation, Aelara. Those who knew her name spoke it with deep respect. She was beautiful and powerful beyond measure. Her long silver hair shone like stars, and her eyes seemed to hold entire galaxies. Aelara was alone, surrounded by nothingness, and she grew tired of the silence. She wished to create a world filled with life—where beings could struggle, grow, love, and achieve greatness.
With one radiant breath, Aelara created Valoria. It was not just a world of land and oceans, but a world guided by a great system. This system was like a divine game, made to help its people grow stronger and better over time.
Valoria became a land of balance between order and chaos. It stretched across vast continents, and magic flowed through the ground like a living pulse. At the heart of everything was the World System, Aelara's greatest creation. Unlike the worlds of other gods, Valoria followed clear rules. Every child, between the ages of six and eight, would awaken the System. A glowing blue screen would appear before them and grant them a class, such as warrior, mage, artisan, or rarer roles like leader or summoner.
Each class came with traits called attributes. These included Strength, Agility, Intelligence, Charisma, and special traits like Leadership or Influence. Life in Valoria was built on growth. Quests appeared naturally and rewarded experience. Defeating a monster could increase Strength. Building friendships or alliances could raise Charisma. The System was meant to be fair. Even a poor orphan could rise to rule a kingdom if they worked hard enough.
However, even a goddess can make mistakes. While creating life, Aelara unknowingly caused an imbalance. She gave too much power to femininity. As a result, women in Valoria were born ten times stronger than men. This strength was not only physical. Their speed, endurance, intelligence, and presence were all far greater. They moved with ease in battle, endured harsh conditions, and planned with sharp minds. Their natural presence inspired loyalty and obedience without effort.
This small mistake changed Valoria forever. Societies grew under the rule of queens and powerful women, not kings. In the harsh mountains of Valthor, female warriors led armies into battle. One shield-maiden could defeat many enemies alone, her strength and confidence striking fear into all who faced her. In the green lands of Eldraine, female mages cast powerful spells with calm precision. Their strength made others follow them willingly, not by force, but by admiration.
Thus, Valoria became a world shaped by power, magic, and the unintended will of its creator.
This imbalance made the world more complex and intense. It added tension to every meeting between people. Men were not weak, but they learned to rely on intelligence, planning, and careful words instead of raw power. Many became scholars, enchanters, or skilled negotiators. Some rare men became leaders whose Charisma was strong enough to unite even the most powerful women.
Wars showed this difference clearly. One famous example was the Fourteen-Year War between Valthor and Eldraine. These battles were led mostly by women. Powerful female warriors clashed across muddy fields, fighting with speed and strength. Their movements were fierce yet graceful, and stories spread among survivors about strong bonds formed during the chaos of war.
From her throne above the world, Aelara watched everything. She felt regret for her mistake, but also curiosity. The World System changed over time to adapt. It created special classes that helped men grow in different ways. Some became summoners who could call loyal allies. Others became leaders whose Influence could turn rivals into followers. Many quests encouraged teamwork, pushing men and women to combine their strengths.
Across Valoria, temples were built in Aelara's honor. Priestesses taught the value of balance and harmony. Through rituals and dances, they celebrated strength, unity, and the power of life itself.
The continents of Valoria were full of energy and magic. Thaloria, the central land where Elistair's story begins, was filled with ancient ruins and reborn cities. Old castles stood covered in vines, reminders of the past when the System first awakened. In the frozen north lived tough huntresses who survived harsh winters. In the southern jungles, tribes of shamans lived close to nature, speaking with beasts and spirits. Magic was everywhere. The air seemed alive, and mana flowed beneath the ground, waiting for those wise enough to use it.
Still, darkness remained. The imbalance caused jealousy and fear. Some men searched for powerful artifacts to gain equal strength, leading them into dangerous and forbidden places. Some women, confident in their power, formed private groups and allowed men only under strict terms. These choices shaped politics, alliances, and conflict.
The System continued to change. It introduced "late bloomers," people like Elistair who awakened their powers much later in life. These individuals gained rare classes that depended on cooperation and trust, turning the original flaw into a new source of balance.
And so, Valoria endures. It is a world of great quests, clear goals, and deep emotions. Heroes do not rise alone, but together with strong companions. In Aelara's world, strength is more than survival. It is wisdom, connection, and destiny slowly taking shape.
