If an enemy was truly strong enough to push him to the brink of death and trigger the Blood Lock State of Endless Fury, their power would have to be terrifyingly overwhelming.
At that point, an extra five seconds of Blood Lock would be meaningless. It would only let him struggle for five more seconds—a completely futile effort. He might as well just give up and wait to die.
Then, there was the second Divine Power of Authority.
It was very powerful.
It could form a deadly combo with Divine Gift: Permanent Poisoning, stacking up to a terrifying 20% Life Value loss per second on an enemy, making it a killer tool for punching above his weight class.
But both of these debuff-based Divine Gifts had a fatal flaw: if they came up against a Divine purification ability or a Divine dispel ability, which were also Powers of Authority, they would be instantly nullified.
