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Dream Core Cosmology

The comments contain images of the entities.

Dream Core location within Infosphere [imageđź“·]

0- Terminology:

The Ontometer:

It is a device that measures the level of reality in a specific location. It is linked to the world of quantum mechanics and measures the extent to which its phenomena occur. The value of the ordinary world is 100.00 onto. A decrease in this value indicates the expansion of quantum phenomena and their rise toward the classical world, an effect inherent to reality manipulators and low-determinism, non-deterministic realities. A drop below 90 causes cancers; below 80 is fatal because organs begin to overlap, unless there is something to fix their existence as they are. Below 10 represents deep manipulation of the principles of the universe themselves. An increase above 100 indicates a restricted world where the quantum field recedes into determinism, often indicating a being from above observing the area. A value rising above 200 causes electrons to collide with nuclei, bringing the classical world down to the level of molecules and atoms. However, spaces can exist despite these unnatural Ontometer values, but they are dangerous without reality stabilization shields and the appropriate technologies to enter them.

Waking Ropes:

These are invisible ropes within a dream, and sometimes a person can make them visible. Crucially, they are ropes that maintain your ability to wake up; when you wake, the rope pulls you back. The severing of this rope means the death of your body in what is known as Sudden Unexpected Nocturnal Death Syndrome (SUNDS). Waking ropes are not very flexible, as they can only withstand 3 imaginary dimensions. they cannot go far into the Dream Core, and they snap if the person dies there.

Chunks:

These are the spaces generated within the dream. They extend as far as the eye and all senses can reach, where the person sees no gaps.

Imaginary Dimensions:

These are identification numbers for the realms in which a person exists. They are like ordinary dimensions, such as 1D, 2D, or 3D in the normal world, but instead of a value in the set of natural numbers, they take imaginary forms linked to sets of Hypercomplex Numbers. They come in the form of multi-dimensional blocks as follows:

1D = Real numbers = The ordinary world.

2D = Complex numbers = Personal dreams.

4D = Quaternions = Collective Dreams.

8D+ = Octonions+ = Deep Dream Core.

Humans cannot go beyond the Quaternion dimension set, but with their technologies and the Egregore they created to storm those higher dimensions, they reached only Dimension 256, the realm called Voundons.

An important note: you do not cross one dimension at a time, but rather a heap of dimensions to enter the next set, following the mathematics of

theCayley–Dickson Construction.

This makes penetrating the sets difficult even for original dream entities like the Hecatyons.

The Fifth Sleep Stage:

It is the state the body enters upon accessing the Dream Core. In this stage, the person is considered completely unconscious and does not wake up in response to any external stimulus. Awakening can only occur through the individual's own will from within the dream. However, vital signs such as breathing and heartbeat remain observable during this phase.

I- Personal Dreams:

In the beginning, there are human dreams. There is no need for me to explain the nature of the human dreams you see while you sleep, for most likely we all dream. The world of human dreams is characterized by an Ontometer value from the set of complex numbers, written in the form:

A + Bi

Where:

A is the reality level of your body and consciousness, which is 100.00 onto.

Bi is the imaginary part linked to the dream itself. Its rise makes the dream surreal; its decrease makes the dream more like reality. However, it is noted that its rise above 100i makes the strangeness of the dream feel normal. This is an error signal indicating the person is drifting toward the Far Lands, which causes Sudden Unexpected Nocturnal Death Syndrome (SUNDS).

II- Dream Core

1- Collective Dreams:

Deep within dreams, there is a larger realm called the Dream Core, and inside it lies what is called Collective Dreams. It is a place connected to and built by the minds of the dreamers themselves. The first part of it, called Collective Dreams, can be accessed intentionally through a set of rituals and conditions that I will explain later.

The Forums:

Generally, they are part of Collective Dreams, resembling a forum for meeting people interested in your same interests and sharing your hobbies, where you can form cross-border friendships. The most prominent feature is the general atmosphere, as each Forum adopts a visual identity linked to one of the aesthetics emerging in the Noosphere. Scouting missions and witness testimonies have reported the existence of hundreds of dream worlds, but it is believed that there are many more unregistered worlds used by secret organizations to hold meetings in total secrecy.

Collective Dreams:

In the Dream Core, there are the Forums, which are places people like to go. On the other hand, there are worlds dangerous by nature, or those that are originally empty, consisting of forgotten memories and liminal spaces, called the Far Lands. All these things generated by human minds are called Collective Dreams.

Internal Structure:

The form depends on the type of Forum you wish to visit, for example:

Victorian era

Fantasy realms

Sci-fi

Some era in the past

High school

and more...

These are all worlds built from shared aesthetics, temperaments, ideas, and artistic tastes to create that Forum, provided the target world has a large enough audience for their impression of it to form a stable environment.

Method of Entry:

The classic method of access depends on feeding the senses with the aesthetics of that Forum through repetition and convincing acting, rather than forcing yourself. While preparing for sleep, carry or wear something that links you to that Forum and is considered part of its aesthetics. Ensure it is easy to discard in the dream, something like a necklace, a watch, or a hat. Because the place you will enter, despite its beauty, is very dangerous. This object you carry is called the [Safety Trigger], which will pull you out if things go wrong. Afterward, you must sleep early so that your stay in the desired Forum lasts longer. You must be tired during sleep after hard work or staying up late so that you fall asleep quickly. During sleep, you must maintain your consciousness, as you must feel your perception peeling away from the world and sinking into your subconscious. This becomes easier if you are exhausted. If you do this correctly, you may very likely enter your lucid dream. At this stage, it is recommended to change your appearance to any avatar of your choice to avoid being tracked and to increase the probability of entry if your avatar matches one of the aesthetics of your destination. Then, open your portal through an aesthetic specific to that Forum. For example, if it is a fantasy forum, imagine the method of entry using a fantasy novel, either by tearing it and making a door from its papers or imagining a door between the pages of the book and squeezing yourself through it. Imagine any method that comes to mind, provided it is through that object. If you are a professional, you will imagine the door directly and enter. After performing all previous steps, entering the desired Forum remains probabilistic the first time, either because you did not execute the steps correctly or because the Forum you wish to enter is unstable due to a lack of people who know about it, or because that Forum has additional entry stages like membership, opening from the inside, or its own specific safety trigger. However, the success rate increases with experience, and professionals can do it easily after their first few times.

Ontologically, entering Forums via a portal is like riding an elevator that raises a person's ontometry to higher imaginary dimensions in the Hypercomplex numbers set, specifically the Quaternion dimensions with the formula:

A + Bi + Cj + Dk

So that the imaginary numbers represented by the values of Cj and Dk are the address of that Forum. A and Bi are the existential metrics of the dreamer, where A is always the reality of the body and Bi is the surrealism level of your dream reality when you entered Collective Dreams. These are two values that remain constant even if the Forum you entered is not homogeneous or if you jump from one to another.

Exit:

By discarding or destroying the Safety Trigger that links the person to that Forum. By doing so, they break its general atmosphere, which leads to the nullification of the Cj and Dk values, and consequently, the person returns to their private dream.

Warning:

Some Forums are considered secret and subject to monitoring; visitors are prohibited from entering them, as they are restricted to secret organizations. Others are considered dangerous, either due to fragile reality, such as the Surrealist Kingdom, which possesses no safety trigger and has high values for Cj and Dk, bringing it close to the Far Lands That place where the likelihood of your awakening cord being severed increases and, as a result, your death.

Or due to a collapsed reality, such as the world of Weirdcore, which has an increased probability of entry if you enter Collective Dreams during melatonin dreams or fever dreams with high Bi values. It is like the Surrealist Kingdom but with higher levels of distortion.

There are also traps whose aesthetics are not linked to something a person carries, or are linked to something that cannot be discarded, and thus a person cannot exit them, such as Gorecore, which a person connects to if they suffer a severe injury inside one of the Forums. A person falls into traps if they enter collective dreams; in a private dream, this is unlikely unless you wish to end your own life.

Note:

Forums are described as being very enjoyable and truly allow you to escape reality to a better place. This drives a person to stay in them for days. Because they are self-sufficient, the dreamer does not feel hunger, thirst, or the signals of their real sleeping body. The body, while entering these worlds, is in a state of coma; it would not wake even if it were thrown into an oven.

On the other hand, the dreamer can satisfy hunger with food and drink inside the dream. Some Forums may make a person forget to live their life. Therefore, it is preferable not to spend too much time in them to avoid disconnection from the world and death, which becomes sudden the longer the duration. Instead, it is better to wait for luck again until the Forum appears to you once more. During your waking state, do not forget to set a bookmark or an instant transport tool to return to where you left off.

There is a class of addicts called dreamwalkers who live only in dream worlds and cannot bear to live in reality. They wake up only to satisfy their hunger and then return to sleep to complete their adventures from the checkpoint where they decided to wake up, all so that their Egrinoric Energy reaches high levels.

2- Deep Dream Core:

Dream matter is a strange element that does not submit to specific rules and boundaries, unlike the matter of the real world which is subject to physics even if no one is looking at it. Many Forums are infinite in size and contain places humans have not reached and whose forms they have not weighted, making their reality stable at a certain value. Thus, they remain blurry, almost formless. This makes them a fertile environment for dream matter to take any shape, and that shape makes the rest of the matter stable. Here, a name emerged for these entities: Dreams without a Dreamer. The conscious among them are called Hecatyons.

On the other hand, the Dream Core is divided into Collective Dreams and the Deep Dream Core. Entry to the latter is gained through the Forums, and that is literally suicide. This is mentioned as a warning. Deep Dream Core can be entered either by the first method, which is to fold yourself in certain ways so you are pulled inside instead of your bones breaking or being pulled into Gorecore, or by having one of the Hecatyons transport you, or by being a professional and entering through the hard path by searching for gaps in the Surrealist Kingdoms.

Conclusion :

Forums are where a person can meet other people who share the same interests. They extend over infinite spaces built from weighting what should be seen in that place, meaning people's expectations of what should be there. If I tell you "fantasy," you will imagine fairies, dragons, and the Middle Ages. This is what I mean; these are the raw materials that the Dream Core mines from your brain to create Forums and Collective Dreams. The number of those whose brains the Dream Core mines may be in the millions or billions at once. It takes these perceptions and merges them to build itself through a process similar to

the Principle of Least Action.

This principle is literally what builds even the real reality because it describes why nature chooses this specific form of movement. It explains teleology physically. Light, particles, and even spacetime itself all follow the path that makes the action at the lowest possible value. Otherwise, there would be no existents. This topic will be elaborated upon in other parts of this post.

Now, let us talk about the entities of the Dream Core:

Category One: Egregore

Within the framework of the Principle of Least Action, when the Dream Core takes the aesthetics of its Collective Dreams by mining the minds of those who know the aesthetics and principles of the Far Lands and Forums without their awareness, the Chunks there are the average of perceptions, such that each Chunk is a mixture of the perceptions of people and observers.

In simpler terms:

There are the Early Makers, those whose minds the Dream Core mined to build Collective Dreams via the Principle of Least Action for the average of their perceptions. These people build the foundations.

And there are the Late Makers, those who entered Collective Dreams and saw and interacted with that place or Chunk, thereby confirming its stability. The matter is like the observer principle in quantum mechanics. Whenever someone discovers a new place, they make it more stable. The world of Collective Dreams is like an open-world game that loads only the area where the observing entity is located.

This building principle created a physics very different from the physics of matter, as reality is literally what a group of dreamers believes. Physics like this led dreamers to form democratic guilds in various Forums, calling them Imaginers' Guilds, where they agree on creating entities called Egregores. Suggestions are presented to them, and the creation is voted upon. The Egregore is the entity created by people's thoughts and their belief in its existence, gaining an influence similar to a collective Tulpa.

The Egregore depends on Thosenes[1] energy, which are the particles that carry significance produced by consciousness with every thought. This term is an abbreviation for:

Tho: Thought

Sen: Sentiment

E: Energy

Since Thosenes have overlapping uses in the world, and because belief within the framework of the Dream Core contains additional concepts such as positive energy (the entity exists, the entity possesses, the entity is great) and negative energy (the entity does not exist, the entity does not possess, the entity is not great), it is called Egrinoric Energy. The energy of collective directed belief, characterized by certain properties, gathers and condenses to create a visible entity from dream matter. It is noted that negative theology does not work, and this is an important feature that prevents the creation of very powerful entities; rather, it accepts only positive traits, meaning the things the entity possesses.

Levels of Egrinoric Energy vary from person to person. Some individuals are alone sufficient to create Tulpas, such as creating an assistant, a tool, a spy, or a dream girl... [picture đź“·]

Others have a weak level, sufficient only to create inanimate objects or simple, fragile existents lacking detail. However, the levels of this energy increase through experience. Unfortunately, it remains weak, and a small group of people can kill such a Tulpa.

For this reason,

[Imaginers' Guilds]

appeared. These are gatherings of people who possess high levels of Egrinoric Energy so that the entity is more powerful, more present, and more stable, and is not eliminated by a mere thought from one person. An Egregore can be anything: a demon king, a goblin, a final boss. Its power varies according to the saturation of the dream matter with Egrinoric Energy. The power levels of Egregores are classified according to the S-Tier Ranking System. On rare occasions, an agreement may be reached to create an Egregore of SS level, which is a global event requiring the concentration of a billion Imaginers. On one occasion, a monster of SSS power level was imagined, and things went out of control, but the situation was quickly rectified.

After an Egregore is eliminated through physical damage, it releases the Egrinoric Energy that created it. Weapons or a person can absorb it and make coins from it to feed the Tulpas they have created. S-level coins and above are very rare and are the preserve of the kings of these worlds and powerful guilds.

An Egregore can be guaranteed to be erased from existence, no matter how colossal its power, by directing negative Egrinoric Energy toward it with the same strength as the positive Egrinoric Energy that created it. This is done by submitting a petition to the Imaginers' Guild in the event that its erasure is decided. The creation of an Egregore is subject to legal procedures to avoid it going out of control and becoming saturated with the Egrinoric Energy of other dreamers, making it difficult to dispose of, as has happened on several occasions.

Category Two: Hecatyons

Forums are infinite spaces, so large that the imagination of a billion, a hundred billion, or even trillions of people is insufficient to fill them. Every possible probability of matter within the context of its construction will be tested, and there will still remain unbuilt voids. Within those voids, from the random vibrations of dream matter, random entities may form: a house, a table, etc. An infinite space with unclear time will fulfill all probabilities, no matter how close to zero they are.

Amidst this chaos, consciousness may appear: a Boltzmann brain. These are the Hecatyons, entities made of dream matter whose ontometry contains no real number. They have no creator other than blind randomness. These entities adopt the temperaments or aesthetics of the Forums in which they were born; some are peaceful, and some are hostile.

Hecatyons are characterized by a unique property: the absence of their real dimension that links them to the physical world. This grants them the ability to enter their own imagination and body repeatedly and rise in imaginary dimensions. For example, you, as a physical being, can imagine, but you cannot enter your imagination because your physical body and your real ontometry value prevent you.

Well, Hecatyons are made of the same material as the imagination. They can enter their dreams with their entire bodies and rise to higher dimensional levels, levels that humans cannot enter with their bodies without the severing of the waking rope, which is already strained by the two additional dimensions of Collective Dreams.

Hecatyons are also interconnected by collective imaginary dimensions, just like the world of collective dreams. This is called the Deep Dream Core. Its ontometry value is from the Hypercomplex number sets above Quaternions.

Conscious Hecatyons are the gods of this place. It is preferable not to provoke them and to avoid those who look terrifying or surreal. They can sever the waking rope simply by touching the dreamer.

Hecatyons were worshiped in the past and considered gods. Yes, those gods that appear to have a hundred heads and ten arms and look as if they came from a psychotic episode are Hecatyons. The most distinctive form is the winged eyes. Their role is important, but first, let us talk about their creator.

The goddess of night and Dreams , NYX, is the most powerful Hecatyon of all. After she ascended to higher dimensions, they were later named the dimensions of Oblivion, a realm impossible for any Hecatyon to reach.

In the history of the Hecatyons, NYX created machines from the bodies of the first Hecatyons, which helped her establish powerful distancing functions similar to a fast-growing hierarchy. This enabled her to launch and raise herself by astronomical numbers. After that, she continued to rise from her elevated level after connecting to the Akashic Records and obtaining functions from Xenomath that enabled her to raise herself to the dimensions of oblivion. These are very high dimensions that first-degree mathematics in FGH cannot describe. Thus, she officially became the goddess of the Dream Core. In turn, she created many very powerful Egregores who rule some of the dimensions below her. Yes, these are those eyes and strange winged entities in dreams. Sometimes their presence consists of bodies of pure light. They are not ordinary Egregores; they are the most powerful species, some even more powerful than highly elevated Hecatyons.

Despite her dark past, NYX is considered an entity that cooperates with humans in protecting the world of dreams from intrusive thoughts. Indeed, she sometimes warns them, as one of the Seekers of Secrets in the Akashic Records, of future events. She may appear in the form of a jump scare. In this avatar, she usually looks like a woman with 4 eyes and 2 noses, and her body emits massive amounts of black light that swallows any kind of lighting, making perception of her entire body impossible. [picture đź“·]

It is believed that NYX was formed in one of the Surrealist Kingdoms due to her strange surreal form. Sometimes, in secondary matters, she sends one of her messengers to warn people. [pictures đź“·]

Every dimension within the Deep Dream Core is considered a supernatural world that humans cannot comprehend. It is the place where dreams went out of control and began creating worlds, concepts, and multi-dimensional entities. However, Hecatyons rarely harm humans. This is because their entire existence is ultimately linked to humans; humans are what keep the Dream Core in existence. But that does not mean some Hecatyons will not attack and eliminate humans, so be careful.

The sages of humans and Hecatyons have reached several agreements and treaties to leave to humans all Collective Dreams with dimensions defined by Quaternion numbers. Although the infinite spaces of the Collective Dream worlds are considered an infinitely small part of the volume of the Deep Dream Core. Despite all this, some Hecatyons still bully humans. Fortunately, the justice of their sages takes its course when a lawsuit is filed with them, with the blessing of the goddess NYX, who watches them from above.

[1] This term is derived from the science of Conscientiology.

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