Oryjin:
The primordial energy that flows through all realms, manifesting differently based on dimensional layers and channeling it.
The Magic Flow
Oryjin -> Magi-cule -> Mana-Circuits -> Mystical Veins -> Magic / Espectic -> Objects
Oryjin Mastery
Level 0 - Null
Level 1 - Student
Level 2 - Apprentice
Level 3 - Practitioner
Level 4 - Adept
Level 5 - Expert
Level 6 - Master
Level 7 - Sage
Level 8 - Saint
Level 9 - Sovereign
Level 10 - God
Four Based Ability
1. Domain
2. Skill
3. Inborn
4. Item
Internal Power Sources Parameter
1. Will Power (WP)
2. Soul Power (SP)
3. Psychic Power (PP)
4. Sealed Power (ZP)
5. Eye Power (EP)
External Power Source Parameter
1. Contracted Pacts
2. Sacred Relics (Gears)
3. Inheritance
4. Blessing/Curse
Body Power Source Parameter
1. Bloodline
2. Mystical Veins
3. Crest
Armaments (A+)
1. Basic
2. Specific
3. Enhanced
4. Divine
Magic Command Methods (MCM)
1. Incanation
2. Seal
3. Tantra
Manipulation Authority
1. Object Manipulation (OMA)
2. Magic Manipulation (MMA)
Prowess
1. Demonic Prowess (DP)
2. Holy Prowess (HP)
Weapon Master System (WMS)
1. Basic
2. Mediate
3. Intermediate
4. Advanced
5. Synced
6. Fusion
7. Perfect
Constellational Ability (CA)
The Magic Classification
Original Magic (O-gin M) = (1) Elemental (2) Projection (3) Reinforcement (4) Transformation (5) Sorcery (6) Faith (7) + 7 more
—
1. Offensive (OM)
2. Defensive (DM)
3. Conceptual (CM)
4. Supportive (SM)
Faked Magic (FM)
1. Thaumaturgy
2. Stratification
3. Interference
4. Epectic [Esp] (Pseudo Original) = Esper uses this
—
Esper Level (EL)
Level A
Level B
Level C
Level D
Level E
Tech-Craft Weapon
1. Neural Sync arsenal (NSA)
2. Exo Frame System (EFS)
3. Magi-Cule Converters (MCC)
4. Computational Thamumaturgy Devices (CTD)
5. Bio Augmentation Weapon (BAW)
6. Orbital Strike Weapon (OSW)
Magi-Craft Weapon
1. Magi-Weapon (MW)
2. Mystical Object (MO)
3. Bloodline Weapon (BW)
4. Cursed / Blessed Object (CBW)
5. Noble Authority (NA)
6. Possession Carnage (PC)
Servant Class
Combat Oriented Class
1. Sentinel
2. Duelist
3. Vanguard
4. Executioner
5. Gladiator
6. Warden
Mystical Oriented Class
1. Oracle
2. Heretic
3. Alchemist
4. Shaman
5. Witch
6. Prophet
Support Oriented Class
1. Merchant
2. Herald
3. Artisan
4. Minstrel
5. Steward
6. Diplomat
Specialised combat Oriented Class
1. Marauder
2. Avenger-Pretender
3. Champion
4. Outlaw
5. Warlord
6. Crusader
Esoteric Classes
1. Martyr
2. Tryant
3. Jester
4. Inventor
5. Explorer
6. Scholar
Conceptual Oriented Class
1. Paragon
2. Adomination
3. Revolutionary
4. Relic
5. Witness
6. Exploiter
Axial Rings (AR)
Apotheosis (1-3 AR)
Genesis-Hood (4-6 AR)
Oryjin Breaker (7-9 AR)
Primordial Incarnation (10th AR)
