(Read anytime – optional but recommended)
This world does not reward fairness.
It rewards understanding.
Power here isn't determined by talent alone, nor by effort, nor by destiny. It's the result of systems overlapping, sometimes cooperating, sometimes clashing.
To survive—let alone rise—you need to understand how those systems work.
This chapter exists to explain them.
1. Magic Energy, Mana, and Control
At the foundation of all abilities is Magic Energy.
Magic Energy is a raw, ambient force that exists within living beings and the environment. Everyone has it.
But having energy and using it are not the same thing.
There are three critical components:
● Magic Energy Capacity
How much raw energy you possess.
Increases with training, cultivation, or external enhancement
Some races and bloodlines start with naturally higher capacity
Capacity alone does not determine combat power
● Magic Control
How precisely and efficiently energy is circulated and shaped.
Determines waste, backlash, and exhaustion
Most techniques fail not due to low energy, but poor control
Advanced users can circulate energy subconsciously
● Output Efficiency
How much usable force you generate per unit of energy spent.
The difference between brute force and refined power
High efficiency allows prolonged combat and adaptability
Often tied to skill mastery rather than raw stats
The Triangle values control and efficiency more than sheer reserves.
2. Skills, Skill Books, and Ability Types
Abilities in this world are not random miracles.
They are categorized, documented, and exploited.
● Skill Books
Skill Books are crystallized fragments of laws, techniques, or concepts.
Graded from Level 0 to Level 10
Can be inherited, purchased, stolen, or discovered
Lower-level books may evolve under specific conditions
Skill Books are not equal to skills—they are blueprints.
A weak user with a high-level book still dies easily.
● Skill Levels
Each skill has a mastery level separate from its grade.
Reflects understanding and adaptation
Can surpass expected limits with training
Most students stagnate below level 5 mastery
● Ability Categories
Most abilities fall under overlapping classifications:
Elemental (Fire, Ice, Lightning, etc.)
Physical Enhancement
Barrier / Defense
Sensory / Perception
Utility / Support
Conceptual (rare and dangerous)
Some skills resist classification entirely.
Those are called anomalies.
3. Original Skills and Anomalies
Not all abilities were meant to exist.
● Original Skills
Original Skills are abilities that do not originate from existing skill books.
They function outside standardized frameworks.
Impossible to accurately classify
Resistant to forced extraction
Often monitored by Oversight
Examples include:
Reality-affecting abilities
Identity-based manipulation
Meta-adaptive systems
The danger of Original Skills is not raw power—but unpredictability.
4. Sub-Skills and Evolution
A Sub-Skill is a secondary function derived from a primary ability.
Sub-skills are not guaranteed.
They occur when:
An ability is pushed beyond its intended function
A user adapts under extreme conditions
Control surpasses conceptual limits
Sub-skills are more valuable than high-grade abilities.
Families and factions have killed for them.
5. Identity, Memory, and Assimilation
Some skills do not affect the body.
They affect existence.
● Identity-Based Abilities
These abilities interact with:
Memory
Personality
Causality
Perception of self
They blur the line between knowledge and being.
Assimilation does not mean imitation—it means integration.
This comes at a cost:
Emotional instability
Identity fragmentation
Cognitive overload
The stronger the identity, the heavier the burden.
6. The Triangle Ranking System
The Triangle is not a school.
It is a sorting mechanism.
● Ranks
Students are ranked numerically.
Higher rank means:
Priority access to training resources
Influence within student factions
Increased scrutiny
Ranking is adjusted through:
Official matches
Merit contribution
Instructor evaluation
Faction backing
● Merit Points
Merits are the academy's real currency.
They buy:
Training access
Skill fragments
Information
Protection
Merits flow like blood.
Where they stop flowing, things rot.
7. Oversight and Monitoring
The Triangle is not blind.
It simply chooses when to see.
● Oversight Division
An internal authority that tracks anomalies.
They observe:
Growth rate inconsistencies
Energy behavior mismatches
Ability classification conflicts
Being monitored doesn't mean punishment.
It means evaluation.
And evaluation can become something worse.
8. The Underworld and External Influence
The Triangle does not exist in isolation.
● Underworld Organizations
These include:
Factions like the League of Shadows
Black-market information nodes
Merit laundering networks
They trade in influence, not power.
Their interest begins where institutions lose control.
When academy politics and underworld logistics overlap, wars start quietly.
9. Power Is Not Strength
This world does not reward heroes.
It rewards those who understand consequences.
A powerful person:
Knows when to act
Knows when not to
Knows how systems react
The most dangerous individuals are not the strongest.
They are the ones who understand pressure points.
Final Note to Readers
You don't need to memorize this.
You don't need to reread it.
This exists so that when something feels wrong later—
when growth seems unnatural, or control seems too refined—
you'll know why.
Power here isn't about explosions.
It's about who notices first.
And what they decide to do after.
