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Auxiliary Chapter – Power System Overview

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This world does not reward fairness.

It rewards understanding.

Power here isn't determined by talent alone, nor by effort, nor by destiny. It's the result of systems overlapping, sometimes cooperating, sometimes clashing.

To survive—let alone rise—you need to understand how those systems work.

This chapter exists to explain them.

1. Magic Energy, Mana, and Control

At the foundation of all abilities is Magic Energy.

Magic Energy is a raw, ambient force that exists within living beings and the environment. Everyone has it.

But having energy and using it are not the same thing.

There are three critical components:

● Magic Energy Capacity

How much raw energy you possess.

Increases with training, cultivation, or external enhancement

Some races and bloodlines start with naturally higher capacity

Capacity alone does not determine combat power

● Magic Control

How precisely and efficiently energy is circulated and shaped.

Determines waste, backlash, and exhaustion

Most techniques fail not due to low energy, but poor control

Advanced users can circulate energy subconsciously

● Output Efficiency

How much usable force you generate per unit of energy spent.

The difference between brute force and refined power

High efficiency allows prolonged combat and adaptability

Often tied to skill mastery rather than raw stats

The Triangle values control and efficiency more than sheer reserves.

2. Skills, Skill Books, and Ability Types

Abilities in this world are not random miracles.

They are categorized, documented, and exploited.

● Skill Books

Skill Books are crystallized fragments of laws, techniques, or concepts.

Graded from Level 0 to Level 10

Can be inherited, purchased, stolen, or discovered

Lower-level books may evolve under specific conditions

Skill Books are not equal to skills—they are blueprints.

A weak user with a high-level book still dies easily.

● Skill Levels

Each skill has a mastery level separate from its grade.

Reflects understanding and adaptation

Can surpass expected limits with training

Most students stagnate below level 5 mastery

● Ability Categories

Most abilities fall under overlapping classifications:

Elemental (Fire, Ice, Lightning, etc.)

Physical Enhancement

Barrier / Defense

Sensory / Perception

Utility / Support

Conceptual (rare and dangerous)

Some skills resist classification entirely.

Those are called anomalies.

3. Original Skills and Anomalies

Not all abilities were meant to exist.

● Original Skills

Original Skills are abilities that do not originate from existing skill books.

They function outside standardized frameworks.

Impossible to accurately classify

Resistant to forced extraction

Often monitored by Oversight

Examples include:

Reality-affecting abilities

Identity-based manipulation

Meta-adaptive systems

The danger of Original Skills is not raw power—but unpredictability.

4. Sub-Skills and Evolution

A Sub-Skill is a secondary function derived from a primary ability.

Sub-skills are not guaranteed.

They occur when:

An ability is pushed beyond its intended function

A user adapts under extreme conditions

Control surpasses conceptual limits

Sub-skills are more valuable than high-grade abilities.

Families and factions have killed for them.

5. Identity, Memory, and Assimilation

Some skills do not affect the body.

They affect existence.

● Identity-Based Abilities

These abilities interact with:

Memory

Personality

Causality

Perception of self

They blur the line between knowledge and being.

Assimilation does not mean imitation—it means integration.

This comes at a cost:

Emotional instability

Identity fragmentation

Cognitive overload

The stronger the identity, the heavier the burden.

6. The Triangle Ranking System

The Triangle is not a school.

It is a sorting mechanism.

● Ranks

Students are ranked numerically.

Higher rank means:

Priority access to training resources

Influence within student factions

Increased scrutiny

Ranking is adjusted through:

Official matches

Merit contribution

Instructor evaluation

Faction backing

● Merit Points

Merits are the academy's real currency.

They buy:

Training access

Skill fragments

Information

Protection

Merits flow like blood.

Where they stop flowing, things rot.

7. Oversight and Monitoring

The Triangle is not blind.

It simply chooses when to see.

● Oversight Division

An internal authority that tracks anomalies.

They observe:

Growth rate inconsistencies

Energy behavior mismatches

Ability classification conflicts

Being monitored doesn't mean punishment.

It means evaluation.

And evaluation can become something worse.

8. The Underworld and External Influence

The Triangle does not exist in isolation.

● Underworld Organizations

These include:

Factions like the League of Shadows

Black-market information nodes

Merit laundering networks

They trade in influence, not power.

Their interest begins where institutions lose control.

When academy politics and underworld logistics overlap, wars start quietly.

9. Power Is Not Strength

This world does not reward heroes.

It rewards those who understand consequences.

A powerful person:

Knows when to act

Knows when not to

Knows how systems react

The most dangerous individuals are not the strongest.

They are the ones who understand pressure points.

Final Note to Readers

You don't need to memorize this.

You don't need to reread it.

This exists so that when something feels wrong later—

when growth seems unnatural, or control seems too refined—

you'll know why.

Power here isn't about explosions.

It's about who notices first.

And what they decide to do after.

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