Cherreads

Chapter 229 - 229. Tournament

The internet didn't just digest the game; it practically rewired itself around it.

Within seventy-two hours of the client unlocking on The Forge, the clip from Jax's first stream—the eight seconds where he turned around with a stone sword, muttered "what is that green th—" right before the Creeper detonation blew him and half a hillside into grey smoke—had crossed sixty million views across three different platforms. It was set to heavy bass drops, chopped into reaction memes, and shared by people who hadn't touched a computer game since middle school.

By the end of the second week, the video ecosystem was completely underwater.

It started with the chaotic, unhinged variety stuff: four-man squads on open Discord calls screaming their lungs out as a rogue spider dropped from a ceiling into an unlit mine shaft; people misjudging the flow rate of subterranean lava and watching twenty hours of collected iron burn into floating ash; and elaborate trap videos where players rigged wooden doors with pressure plates and hidden TNT to blast their friends off cliffs.

Then came the cinematic side.

Because Miller Interactive had left the camera code accessible and included a smooth spectator toggle, people started shooting full-length narrative movies inside the engine. A channel called NomadDrifter dropped a forty-minute, fully voiced western set entirely in an arid mesa biome, using custom skin textures and slow tracking shots of horses galloping across red sand canyons while the sun dipped below the blocky horizon. It racked up four million views in forty-eight hours.

The video essayists arrived right on schedule, publishing twenty-to-forty-minute analytical deep dives with titles that treated the fifteen-dollar voxel game like a major cultural turning point:

* "Why Minecraft's Procedural Silence Terrifies and Comforts Us" (1.8M views)

* "How Daniel Miller's Game Company Exposed the Emptiness of Modern Blockbusters" (2.4M views)

* "Stripping Away the Noise: The Pure Mechanics of the Voxel Frontier" (950K views)

Even the stubborn skeptics who had spent the first forty-eight hours loudly complaining about "ugly 1995 DOS graphics" publicly threw in the towel. A popular retro hardware reviewer who originally called it "a glorified pixel tech demo" posted an unedited five-hour VOD titled simply: I was wrong. I haven't slept in two days and my castle has three courtyards.

By week four, the community was moving at a pace that caught even the internal Culver City teams off guard.

Because Rowan and the engineers hadn't locked the engine behind proprietary DRM, the modding scene on The Forge had exploded like an uncapped geyser. Early beta shader packs were already circulating: community developers had hooked into the lighting pipeline to introduce dynamic volumetric sunlight that filtered through the leaves of oak trees, soft water reflections that rippled when rain hit the surface, and realistic torch flicker that cast long, terrifying shadows down dark cave corridors.

The hardcore players—the ones who treated games like mathematical optimization problems—had already cracked the progression tree wide open.

They had mapped out the Nether fortress generation rules, calculated the exact launch angles for throwing ender pearls through the void, and established a formalized speedrunning leaderboard on external tracking sites. The current world record for killing the Ender Dragon in a randomly generated seed had already plummeted from four hours down to a clean forty-two minutes, with players using water buckets to negate terminal fall damage and detonating explosive beds in the End dimension to bypass the dragon's healing crystals.

---

In Bel Air, the afternoon breeze was warm, sliding through the floor-to-ceiling glass panels of the sunroom that opened out toward the infinity pool.

The long teak dining table, usually reserved for quiet breakfasts or script readings, looked like a dedicated LAN party setup.

Four identical matte-black gaming laptops with high-refresh displays were plugged into heavy power strips taped neatly to the floorboards. Empty mugs of iced coffee, half-eaten bowls of salted popcorn, and bowls of cherries were scattered between mousepads.

Daniel sat in the middle, wearing a faded heather-grey t-shirt and loose linen trousers, barefoot, his headset resting around his neck with the volume turned up just enough to hear the ambient crackle of a digital campfire.

Margot sat to his left, wearing an oversized green silk shirt and running shorts, her hair pulled back into a messy knot with two pencils shoved through it, fiercely gripping an ergonomic wireless mouse.

To Daniel's right sat Scarlett, dressed down in a simple black tank top, track pants, and reading glasses perched low on her nose, leaning forward with her elbows planted on the wood.

Across from them sat Florence, curled up completely in an upholstered armchair with her feet tucked beneath her thighs, rocking a massive pair of pink studio headphones, furiously tapping her mechanical keyboard with intense, focused aggression.

For the past month, the estate had existed in a rare, suspended pocket of absolute peace.

Daniel took vacations often enough—he wasn't one of those workaholic studio heads who bragged about sleeping under their desks or never seeing the sun. He regularly took Margot and Florence on three-week retreats to coastal villas in Italy or quiet mountain ranches in Montana. But every single time he had ever taken time off in the past, his head had always been humming with the architecture of the next thing. He would be sitting by the Mediterranean, but mentally storyboarding a sequence for The Avengers, or reviewing financial structures for acquiring some IP rights, or calculating the logistics of a back-to-back shoot. His mind was never truly empty.

This past month was different.

For the first time in over ten years, Daniel had genuinely no idea what his next personal project was going to be.

The Avengers had broken every box office record in theatrical history and was still printing money on twenty-five thousand screens worldwide. The back-to-back Lord of the Rings production in New Zealand was completely locked down under Peter and Guillermo's capable, obsessive hands—the concrete was set, the armor was forged, and Daniel was strictly the studio backer, not the director. And Miller Interactive was operating like a self-sustaining reactor under Rowan's command in Culver City.

Daniel had no script to write. He had no camera package to approve. He had no character to inhabit.

And he was enjoying the absolute hell out of it.

He had spent the last twenty-eight days sleeping eight hours a night, training with Goggins without the frantic pressure of maintaining a peak superhero physique for camera setups, hanging out with his wives and Scarlett, and getting completely, hopelessly sucked into their private four-player LAN world.

"Daniel," Florence snapped, not looking up from her monitor, her voice muffled slightly by her pink headset. "If you let another skeleton wander into the southern pasture, I am going to throw your laptop into the deep end of the pool."

Daniel didn't blink, his fingers resting casually on his WASD keys. "The pasture is twenty blocks from the perimeter fence, Flo. Skeletons can't shoot over three layers of stone brick."

"One did!" Florence pointed an accusatory finger at her screen. "Barnaby took an arrow to the hip! He was almost killed, Daniel! He's a prize brown cow! He produces the milk for the cake! You promised you'd light up the lower ravine!"

Margot let out a dry, breathy laugh, clicking her mouse rapidly. "Flo, Barnaby is a cluster of twelve pixels with a brown texture file. He doesn't have feelings. He doesn't even have a nervous system. Also, how is a he producing milk…"

"He has a name, Margot, which means he has a soul," Florence shot back, aggressively clicking her shears to harvest wool from a line of dyed blue sheep. "And your glass dome looks like an upside-down salad bowl. It's completely throwing off the aesthetic of the courtyard."

"The glass dome is architectural modernism," Margot defended smoothly, leaning back to pop a cherry into her mouth. "It lets the natural sunlight hit the library shelves without exposing the enchanted books to rain. Scarlett, tell her the dome looks incredible."

Scarlett didn't answer for four seconds. Her face was illuminated by the flickering, dark red glow of her display. She had her chin resting in one hand, her mouse moving in sharp, precise, vicious jerks.

"Scarlett?" Margot called out.

"Hold on," Scarlett muttered, her low, husky voice deadpan and completely locked in. "I'm in a Nether fortress. There are three of those floating yellow fire-spinners shooting fireballs at my face, and I'm out of cobblestone."

"Did you take the fire resistance potions I brewed?" Daniel asked, looking over at her screen.

"No," Scarlett said calmly, her fingers dancing over her number keys. "Because Florence stole all the nether wart from my chest to plant a decorative garden by the front porch."

Florence gasped loudly, offended. "It has a lovely crimson glow, Scarlett! It matches the dark oak planks! Why do you need potions anyway? You have diamond armor!"

"Diamond armor melts in lava, Florence," Scarlett said, letting out a sharp, triumphant breath as she landed a critical hit on a Blaze with an enchanted bow. "Got the rods. I'm coming back through the portal. If I see a single sheep inside the main hall, I'm lighting the rug on fire."

Margot turned her head toward Daniel, resting her chin on his shoulder, looking at his screen.

Daniel's avatar was currently standing in a vast, subterranean stone vault fifty blocks beneath their main house. The floor was cut open, exposing an intricate, sprawling labyrinth of redstone dust, repeaters, stone pistons, and iron hoppers clicking rhythmically as items moved through water channels.

"What are you even building down there, Dan?" Margot asked, genuinely fascinated. "You've been digging out that basement for three days."

"It's an automated sorting facility," Daniel explained, clicking a lever to test a comparator circuit. "When Scarlett dumps her inventory into the chest at the surface, the water stream pulls the items down here. The redstone filters separate the raw iron, gold, coal, and cobblestone into dedicated double chests, and incinerates the junk blocks in a lava dropper. Nobody has to manually sort chests anymore."

"You built an entire municipal logistics department under our kitchen," Scarlett observed, walking her avatar out of the obsidian portal into their main stone courtyard. "You really can't turn the producer brain off, can you?"

"It saves thirty percent on transit time," Daniel said without an ounce of irony. "It's pure efficiency. Trust me."

Margot laughed softly, kissing the side of his neck before sitting back up in her chair. She stretched her arms over her head, glancing at her phone resting on the wood.

"Speaking of the game," Margot said, her tone shifting slightly toward the real world. "Did you see the numbers Rowan's team posted this morning? They broke twelve million active players on the beta over the weekend. Twitter is basically seventy percent Avengers memes and thirty percent people screaming about Creepers."

"I saw," Daniel said, his fingers pausing on his keyboard.

"The hype isn't slowing down either," Scarlett chimed in, opening a wooden chest on screen to dump her Blaze rods. "My little brother sent me a link to a tournament some high school kids set up in Ohio. They had three hundred people in an auditorium watching twenty players try to beat the dragon in a gym. The competitive hunger for this thing is already getting ridiculous."

Florence pushed her headset off one ear, looking across the table. "They're bored of standard shooters, Daniel. Everyone I know who plays games is talking about this. If you don't give them an official arena to fight each other, someone else is going to build a bootleg version and run away with the community."

Daniel looked at his screen. The redstone lamps were pulsing in a clean, rhythmic sequence, lighting up the subterranean vault.

Florence was right. The community enthusiasm wasn't something you left to drift aimlessly. Miller Interactive had built a foundation of absolute goodwill by keeping the game open, accessible, and cheap. But the hunger for competition—for building, for fighting, for testing the limits of the engine—was reaching a critical mass.

Daniel reached across the table, grabbed his phone, and tapped the speed dial for Tom.

He put it on speaker, setting the phone down right next to his mousepad.

It rang twice before Tom's voice cut through the sunroom, crisp, loud, and slightly breathless.

"Dan! Good timing. The domestic returns from the fourth weekend just cleared from the East Coast—"

"The movie is fine, Tom," Daniel cut him off smoothly, his voice calm and relaxed. "How's your afternoon?"

A brief pause on the line. Tom chuckled. "My afternoon is great, considering our studio is currently responsible for the biggest cinematic release and the biggest digital launch of the decade simultaneously. What's on your mind?"

"We need to channel the player base," Daniel said, leaning back in his teak chair. "The Minecraft community is already setting up unauthorized local tournaments, speedrunning ladders, and building challenges. If we let third-party organizers handle it, they're going to slap predatory sponsorships and sketchy registration fees all over our engine."

"What are you thinking?" Tom asked, the rustle of a notepad audible in the background.

"We announce an official competitive circuit," Daniel said. "The 1st Annual Crown of Blocks Championship. Make sure Rowan formats it clearly as the first annual, so the community understands this isn't a one-off marketing stunt. It's a permanent, yearly institution that will grow with the game."

Scarlett tilted her head, listening with an amused, approving smirk.

"Break down the format," Tom said. "What kind of categories?"

"Four distinct disciplines," Daniel laid out, his voice sharp and methodical. "We have to cater to the different types of players, or half the community feels alienated.

"First: The Master Builders. A pure building and creative design showcase. We set a seventy-two-hour build window inside a locked, flat creative world. Single players or teams of up to three. We give them a thematic prompt—something broad, like 'Ancient Civilizations' or 'Subterranean Citadels.' No third-party mods, pure vanilla blocks.

"The community votes on the top fifty finalists through The Forge launcher, and the final ten are judged by a professional design panel—we'll have Dante Ferretti and a couple of our top art directors from the studio review them on stream. We put a three-hundred-thousand-dollar prize pool on that division. First place takes a hundred and twenty grand, second takes sixty, third gets thirty, and the rest of the top ten walk away with ten to fifteen grand each so everyone who makes the final stage gets paid."

Margot nodded, resting her chin on her hand. "That makes sense. If you make it into the top ten out of thousands of builders, you should leave with real money."

"Second discipline," Daniel continued into the phone. "The Speedathon. The speedrunning invitational. We run two brackets: Set-Seed and Random-Seed. Rowan's team builds a custom tournament client with anti-cheat telemetry and official referee spectator tools. Top sixteen speedrunners in the world qualify through open online time trials over the next two weeks. We fly the top eight out to Los Angeles to compete on a live stage in Culver City, head-to-head, side-by-side on identical rigs. Three-hundred-thousand-dollar prize pool split evenly between both brackets, paying out down to eighth place."

"And the third?" Tom asked.

"The main event," Daniel smiled faintly. "The Last Block Standing. A massive, hundred-player survival battleground. Rowan's team works with the top community modders who have already been experimenting with hunger-games-style arena plugins. We fund the modders directly from the Community Developer Fund to build an official, high-performance, two-thousand-block custom arena."

"A shrinking border?" Scarlett asked, leaning in toward the phone.

"A shrinking world border," Daniel nodded to her. "A hundred players drop into the center of a dense, hostile terrain with zero gear. Chests with basic weapons, food, and crafting materials scattered across the ruins. No respawns. Permadeath. You have to craft, hunt, form temporary alliances, and fight your way to the center as the border forces everyone together. Half the slots go to open public qualifiers, half go to the biggest creators and streamers in the space.

"We put a six-hundred-thousand-dollar prize pool on the battleground. Winner takes a quarter of a million, second gets a hundred grand, third takes fifty, and we pay down to the top twenty survivors. Even if you just survive until the late game and die in twentieth place, you're walking away with cash."

Tom was scribbling rapidly on his end. "That's one-point-two million right there. What about the creative side you mentioned?"

"Margot had a brilliant addition," Daniel said, nodding toward her. "The Community Design Initiative. An open art and concept competition. Players submit original concept art for future decorative blocks, armor trims, and painting canvases. We set aside a hundred-thousand-dollar prize pool for the art division—ten grand each to ten selected winners.

"And on top of the cash, Rowan's team actually codes their winning designs directly into the official Version 1.0 release in two months as permanent vanilla assets, with the artist's handle credited directly in the game's tooltips."

Florence smiled widely, tapping her desk. "Yes! That's how you do it. The artists get paid and get their names etched into the code forever."

"That brings the grand total to one point three million dollars across the four divisions," Tom said over the speaker, letting out a low whistle. "A million-point-three total purse, distributed deep into the brackets so dozens of players get life-changing checks, plus official 1.0 asset credits. That's going to set the community on fire, Dan."

"Give Rowan forty-eight hours to lock down the tournament landing page and rules on The Forge," Daniel said. "Push the announcement live on all channels Thursday at noon. Open qualifiers start next Monday."

"Consider it done, boss. Go back to your game."

"Thanks, Tom."

Daniel tapped the red button, ending the call, and tossed the phone back onto the table.

"Now," Daniel said, his fingers settling back over his keyboard, looking at his screen. "Scarlett, where did you put the blaze powder? The brewing stand is empty."

"Top chest by the furnace, Captain," Scarlett smirked, taking a sip of her iced coffee. "Try not to blow up the basement."

---

Three days later, at 8:00 PM Central, the digital world was once again gathered inside a single broadcast window.

On Twitch and YouTube, Jax's stream was sitting at an astonishing hundred and thirty-five thousand concurrent viewers.

The title of the broadcast was simple:

DAY 28: Full Netherite grind, mega-base expansion, reacting to Day 1 clips | (Minecraft Beta)

The contrast between the scruffy, panicked gamer from four weeks ago and the figure sitting in the ergonomic chair tonight was hilarious.

Jack was wearing a clean black hoodie, leaning comfortably back, looking at his center monitor with the calm, effortless posture of a man who had completely mastered his environment.

On his primary display, his avatar wasn't wearing leather rags or cowering inside a dark dirt grave.

His character was clad from head to toe in heavy, dark charcoal-and-purple Netherite Armor, the metallic plates shimmering with the iridescent purple glow of maximum-tier enchantments. In his hand, he held an enchanted Netherite pickaxe labeled The World Eater, with Efficiency V, Unbreaking III, and Mending.

Behind his character, perched atop a massive, sculpted mountain ridge, stood a colossal gothic cathedral constructed entirely of dark polished deepslate, smooth quartz pillars, and stained glass windows that caught the morning light of his in-game day.

An automated sugarcane farm clicked rhythmically in the valley below, feeding paper directly into a library where twenty trapped villager librarians stood in clean wooden stalls, ready to trade enchanted books for emeralds.

Jack had an Elytra equipped on his chestplate. He tapped his spacebar twice, launched a firework rocket from his off-hand, and shot gracefully into the sky, soaring over his sprawling empire at eighty miles an hour before landing smoothly on a polished quartz balcony with zero fall damage.

The chat was flying at the speed of light:

`VoxelKing`: LOOK AT THE AURA catJAM

`NetheriteChad`: remember when he lost to one skeleton LULW

`BaseGod_`: that quartz bridge took forty hours bro holy shit

`CreeperTrauma`: show the clip Jax pepeLaugh

`ClipIt`: SHOW THE CLIP OMEGALUL

`TrueGamer`: from dirt rat to emperor 5Head

`PixelAndy`: actual raid boss now GIGACHAD

Jack let out a rich, genuine laugh, adjusting his headset. "You guys really want the clip? You really want to see the dark times?"

He reached over to his secondary monitor, clicking a bookmark on his browser.

A small window popped up over the corner of his stream layout.

It was the recording from Day One.

On screen, a past version of Jack, looking genuinely stressed, was holding a crude wooden pickaxe, staring into the dark birch woods as the blocky sun slipped below the trees.

The audio from the old clip kicked in:

"What's going to happen? A couple of zombies?"

Then, the rapid bone-rattling. The high-velocity arrow hitting him in the chest. Past-Jack screaming in genuine panic, sprinting blindly into the trees, completely unaware that a Creeper was walking silently behind him.

The hiss: tssssssss.

Past-Jack: "Wait, what is that green th—"

BOOM.

The death screen: Jax was blown up by Creeper.

The stream chat in the present exploded into an absolute wall of laughter:

`pepeLaugh`: HE DIDN'T KNOW

`OMEGALUL`: THE FACE HE MADE

`LULW`: LULW LULW LULW

`Clueless`: Clueless "what is that green thing"

`ClassicJax`: absolute cinema

`NeverForget`: the dirt grave era was legendary

`KEKW`: KEKW KEKW KEKW

Present-day Jack was laughing so hard his shoulders were shaking, wiping a tear from the corner of his eye with his sleeve.

"Look at that idiot," Jack wheezed into his microphone, pointing at the past recording. "Look at him! He didn't even know what a Creeper was! He thought skeletons were bad! He didn't know you could use a shield to block the blast! He didn't even know the Nether existed! He thought the world stopped at bedrock!"

Jack closed the clip window, shaking his head with fond, nostalgic disbelief. "Man. Four weeks ago. It feels like I've lived three entire lifetimes in this world since then."

Suddenly, his browser notification chime rang out—a sharp, double-tone ping that cut through his desktop audio.

Jack's chat, which was already moving fast, suddenly began to accelerate until the text was an unreadable blur of emotes and capitalization:

`ALERT`: CHECK TWITTER

`ModPing`: @Jax LOOK AT THE FORGE LAUNCHER

`HYPE`: ITS HAPPENING Pog

`TourneyTime`: TOURNAMENT catJAM

`HOLY_SHIT`: 1.3 MILLION DOLLARS???

`WTF_MOMENT`: MILLER INTERACTIVE JUST DROPPED A NUKE

`RealEsports`: ACTUAL PRIZE POOL HOLY SHIT PagMan

Jack blinked, his eyebrows pulling together. "Wait, what's happening? What did Miller Interactive just do?"

He alt-tabbed out of the game, pulling up his web browser.

There, pinned to the top of the official Miller Interactive home page and splashed across the front screen of The Forge launcher, was a massive, high-contrast banner featuring three stylized block crowns surrounded by golden laurel wreaths:

ANNOUNCING: THE 1ST ANNUAL CROWN OF BLOCKS CHAMPIONSHIP

$1,300,000 TOTAL PRIZE POOL

Jack stared at the screen, his mouth slowly dropping open.

"No shot," Jack whispered. "No fucking shot."

He clicked the announcement, leaning in until his nose was practically touching the monitor, reading the breakdown out loud to his hundred and thirty-five thousand viewers:

"Division One: The Master Builders. Creative building showcase. $300,000 prize pool, paying out down to the top ten finalists. Judged by studio art directors and community vote...

"Division Two: The Speedathon. Official speedrunning invitational. $300,000 prize pool split between Random-seed and Set-seed brackets. Live LAN finals in Los Angeles, paying out to the top eight runners...

"Division Three: The Last Block Standing. One-hundred-player survival battleground. Custom two-thousand-block arena. Shrinking world border. Permadeath. $600,000 total prize pool, paying out all the way down to the top twenty survivors with a quarter-million to first place...

"Community Design Initiative: $100,000 prize pool across ten selected winners ($10k each). Winning concept art designs will be coded directly as permanent vanilla assets in the Version 1.0 release with creator credit..."

Jack sat back in his chair, staring at the screen.

The chat was a riot:

`ENTER_JAX`: YOU HAVE TO ENTER

`PvPGod`: JAX IN THE ARENA PagMan

`DeepPayout`: paying down to top 20 is insane W

`SweatLord`: the speedrunners are already screaming

`DevLove`: a studio that actually supports their community W

`Historic`: Minecraft esports is officially born GIGACHAD

Jack let out a long, low whistle, running both hands through his dark hair, a massive, electric grin spreading across his face.

He leaned forward, looking dead into his webcam.

"Chat," Jack said, his voice brimming with pure, unadulterated hype. "Are you out of your minds? Am I entering?"

He pointed straight at his camera lens.

"I spent four weeks grinding Netherite in the deep dark. I have survived so many Creeper explosions. I built a cathedral on top of a mountain with my bare hands. You think I'm going to sit here and watch ninety-nine other guys fight over a six-hundred-thousand-dollar battleground purse on an official Tournament server?"

Jack slammed his hand down on the armrest of his chair, laughing out loud.

"We are entering the battleground, chat! We are qualifying for the hundred-player bloodbath! And if Daniel Miller or his devs think they can build an arena that can stop us, they've got another thing coming!"

He clicked back into the game.

On screen, his avatar stood tall on the quartz balcony, looking out over the endless, infinite horizon of mountains, forests, and oceans stretching into the digital dusk.

Jack gripped his mouse, launched another firework, and soared straight into the sunset, ready for the war to come.

-----

A/N: Read ahead on Patreon: patreon.com/AmaanS

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