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1. World Overview
The Vast Martial World
A colossal, layered cultivation universe structured like a Matryoshka Doll, where each revealed realm exposes a greater truth and deeper terror.
The world is divided into:
Mortal Domains
Higher Martial Planes
Ascendant Worlds
Unknown Upper Realms (Forbidden Records)
Most inhabitants live and die believing their world is complete—only to discover they were standing at the foot of an immeasurable mountain.
2. Races & Factions
2.1 Humans
Most adaptable race
Deep internal conflicts
Fragmented sect system
Excel in schemes, techniques, arrays, and cultivation innovation
Strengths:
Intelligence
Political manipulation
Artifact usage
Weakness:
Disunity
Short lifespans
2.2 Monsters (Beasts, Plants, Trees)
Unified by instinctual hierarchy
Some high-tier entities possess intelligence and memory
Ancient sentient plants and trees exist as living calamities
Strengths:
Unity
Bloodline inheritance
Natural cultivation
Weakness:
Limited creativity
Predictable evolution paths
2.3 Aliens (Introduced Gradually)
Superior physical bodies
Ancient race with lost glory
Appear fragmented and mysterious at first
Strengths:
Physical dominance
Innate racial abilities
Weakness:
Overreliance on lineage
Cultural stagnation
3. Cultivation System (Foundational Levels)
Cultivation is not merely strength—it defines status, lifespan, and freedom.
Mortal Cultivation Path (Early Story)
Body Tempering
Meridian Forging
Core Condensation
Spirit Sea Formation
Domain Seed
Each realm contains minor, middle, major, and perfect stages.
Advancement costs:
Resources
Time
Risk of death or deviation
Higher Cultivation (Restricted Records)
Law Comprehension
Authority Fragments
Pseudo-God Ascension
Fragmented Godhood
Moral compromise
4. Sects & Organizations
Sect Alignment
Holy (Righteous) Sects
Demonic (Evil) Sects
Neutral Organizations
Hidden Seclusion Clans
Each sect has:
Tier ranking
Core inheritance
Secret forbidden techniques
Some Holy sects are more corrupt than Demonic sects.
⚠️ The protagonist is not initially in the highest category.
6. Artifacts & Treasures
Artifact Tiers
Mortal Artifacts
Spirit Artifacts
Domain Artifacts
Authority Artifacts
Relic Fragments (Higher Worlds)
Some artifacts possess:
Residual will
Memories
Corruption
7. Ruins & Mystery Realms
Ruins are remnants of:
Fallen civilizations
Broken gods
Failed ascensions
Common Features
Murals
Ancient arrays
Incomplete inscriptions
Corrupted guardians
Certain murals grant:
Enlightenment
Madness
Death
8. Monsters & Flora Tiers
Monster Hierarchy
Feral
Bloodline
Domain Beasts
King-Class
Calamity Entities
Sentient Plants & Trees
Feed on spiritual energy
Manipulate environments
Some worshiped as gods
9. Techniques & Arrays
Techniques
Body Techniques
Soul Techniques
Forbidden Techniques
Alien-Origin Techniques
Arrays
Defensive
Suppression
Sacrificial
World-Sealing Arrays
Arrays can:
Kill above cultivation level
Trap gods
Seal civilizations
10. Moral Depravity & Forbidden Paths (Restricted Entry)
Certain factions:
Practice life-draining arts
Engage in decadence and corruption
Use others as cultivation resources
Insanity
Mutation
Loss of self
11. Gods & Seclusion Entities
Gods are not omnipotent
