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Chapter 24 - chapter - 24: Floor 5(1)

Arthur stood motionless before the rotating core of Floor 5.

Layers of unfinished reality drifted around him—terrain meshes, emotional stress curves, population simulations.

He finally moved.

[FLOOR 5 — ACTIVE CONSTRUCTION]

Arthur raised one hand.

The blank space unfolded.

Road grids stitched themselves together. Crumbling buildings rose from nothing.

Midieval type city.

He opened a new system layer.

• Death State: PERMANENT

His fingers paused for half a second.

Then he confirmed.

A warning protocol formed.

[ENTRY NOTICE — FLOOR 5]

From this point onward, death is permanent.

No revival. No system rollback.

This is your final chance to withdraw.

[EXIT]

[CONTINUE]

Arthur watched the prompt finalize.

"Choice matters," he said quietly.

Those who pressed EXIT would be removed from the Tower.

Those who pressed CONTINUE…

He added the spawn condition.

• Entry Position: Seated

• Location: Street Edge

• Initial State: Unarmed, Observing

Then Arthur opened one more panel.

A simple quest framework formed.

[MAIN QUEST — FLOOR 5: PART 1]

Objective: Locate the Adventurers' Guild and complete registration.

Failure Condition: Death.

Reward: Citizenship Status + Basic Equipment Access.

Arthur watched the parameters stabilize.

That was just the introduction.

He swiped to the next layer.

Another window assembled itself.

[MAIN QUEST — FLOOR 5: PART 2]

Objective: Earn sufficient gold for travel supplies, then depart the city toward the Royal Capital.

Distance to Capital: 300 km.

Participate in the Grand Fighting Tournament.

Failure Condition: Death or refusal to leave city limits.

Reward: MAIN QUEST — FLOOR 5: PART 3.

A quiet line buried deep in the system.

• Floor 5 Clearance Condition: Exit City Boundary for royal capital.

He refined it further.

Players who chose to leave the town—who stepped beyond the gates toward the Royal Capital—would be marked as having cleared Floor 5.

They wouldn't need to survive the entire road.

They wouldn't need to reach the tournament.

thats for upcoming floors.

Crossing the city limits would be enough.

Arthur leaned back slowly.

Then he opened one more subsystem.

The Adventurers' Guild.

He began setting its rules.

Quest boards populated across the city—monster exterminations, escort jobs, supply runs, dungeon scouting.

Low risk.

Low reward.

High risk.

High reward.

Arthur typed calmly.

• Currency System: ACTIVE

• Rewards: Copper / Silver / Gold

• Quest Difficulty: Based on quest chosen.

Arthur paused.

A new prompt surfaced in front of him.

[CONFIGURATION REQUIRED]

Minimum Gold Requirement for MAIN QUEST — FLOOR 5: PART 2 not defined.

Please assign threshold.

Arthur leaned forward slightly.

"How much should it cost?" he asked the system.

The interface flickered.

Calculations ran.

Travel distance.

Food consumption.

Weapon replacement rate.

Then a recommendation appeared.

[SYSTEM SUGGESTION]

Minimum Required Gold: 50 Gold Coins

Arthur studied the numbers.

Fifty gold.

For beginners, that was brutal.

Most quests paid in copper.

Some in silver.

Gold would require risk.

Or blood.

He nodded once.

"Approved."

He confirmed the value.

[MAIN QUEST — FLOOR 5: PART 2 UPDATED]

Requirement: Accumulate 50 Gold Coins before city departure.

Now they wouldn't just fight.

They would grind.

Arthur wasn't finished.

He opened another panel.

Secondary quest frameworks bloomed into existence.

He began assigning incentives.

[OPTIONAL QUESTS — FLOOR 5]

"now lets add some interesting quests"

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