Cherreads

Chapter 1 - Things to know

The Chronicles and Icions

There are 17 unique Chronicles, categorized into 4 distinct Icions:

>> Icion: Walker

1. Error

2. Knowledge

3. Write

4. Fortune

>> Icion: Visionary

5. Vision

6. Light

7. Life

8. Judgment

>> Icion: Void

9. Death

10. Moon

11. Darkness

12. Abyss

13. Chain / Control

>> Icion: Alter

14. Time

15. Rewrite

16. Adapt

17. Create

The Four Factors of Awakening:

1. Suffering

2. Luck

3. Talent

4. Hard Work

Laws of the World:

1. Classification: Each Chronicle consists of 10 standard ranks, from Class 10 to Class 1. Additionally, there exists a supreme rank for each Chronicle known as 'Class 0'.

2. Overlapping Powers: Certain Chronicles may share similar abilities at higher classes; however, their activation conditions and methods of execution remain distinct.

3. The Rite of Challenge: Upon reaching Class 3, an Exorcist may challenge another Exorcist belonging to the same Icion. This challenge can manifest as a duel, a real-life game, or a specific task.

4. Consequences of Defeat: The winner of a challenge claims the loser's Chronicle. The defeated party loses all supernatural abilities and reverts to a normal human.

5. Factor Constraints: The weight of an Exorcist's specific Factor determines the maximum Class they can achieve. An Exorcist is bound to a single Factor for life; it cannot be changed.

6. The Fallen: If an Exorcist ascends to a higher Class via their Factor while remaining mentally or spiritually immature, they lose control. They transform into a 'Fallen'; a hybrid of Human-Spirit, Human-Engima, or a Human-Spirit-Engima Trinity.

7. Soul Entrapment: A Fallen dies physically during their transformation, but a fragment of their soul remains trapped until the entity is formally slain.

8. Deity Ascension: When an Exorcist masters Class 0 of every Chronicle within their Icion, they ascend to become a Deity and inherit the Icion's title.

9. Singularity of Power: There can only be one Deity per Chronicle, and a maximum of four Deities in existence at any given time.

10. Hosts: Exorcists who share their physical body and consciousness with Spirits or Enigmas are referred to as Hosts.

Chronicles and Power Descriptions:

1. Error: Create Glitches or Bugs in reality and use them for any purpose.

2. Knowledge: Awareness of everything surrounding the Exorcist and understanding opponent abilities.

3. Write: Change history, create new history, or decide the future (Time limitations apply).

4. Fortune: Ultimate luck and the ability to change own or others' luck.

5. Vision: See and read through others' emotions, thoughts, and memories.

6. Light: Manipulate light from any source and use it for various purposes.

7. Life: Give and steal lives; command and use lower beings.

8. Judgment: Absolute authority to punish and bless others.

9. Death: Instant death to living lower beings and summoning an army of the undead.

10. Moon: Control over the moon and using its brilliance to induce terror or calm.

11. Darkness: Use darkness as desired and cast curses (Aligns closely with Spirit/Engima powers).

12. Abyss: Psychological power to drag others into a dark void for mental control.

13. Chain/Control: Physical puppetry and control over lower beings.

14. Time: Time manipulation: rewind, slow, fast-forward, or any temporal change.

15. Rewrite: Change stories and events that have already occurred.

16. Adapt: Adapt to any situation, power, or environment.

17. Create: Manifestation and creation of non-living things.

Icion Powers:

1. Icion: Walker

The Walker Icion focuses on the manipulation of systemic reality and probability. Its powers are centered around navigating and "glitching" the rules of existence. By using Knowledge to understand the world, Write to change its history, and Fortune to tilt fate, a Walker functions as a user who operates outside or above the standard laws of the universe, treating reality like a system that can be audited and edited.

2. Icion: Visionary

The Visionary Icion represents absolute perception and divine authority. These powers focus on the internal world of souls and the external world of light. By reading thoughts through Vision and manipulating the essence of Life and Light, a Visionary acts as an arbiter. Their peak power, Judgment, allows them to impose their will upon others, making them the ultimate masters of discernment and holy or unholy decree.

3. Icion: Void

The Void Icion is defined by negation, darkness, and domination. Its powers tap into the shadowy abyss of both the physical world and the human psyche. By wielding Death and Darkness, and using the Abyss and Chains to entrap the mind and body, this Icion excels at crushing resistance and exerting total control. It is a force of gravitational authority that draws everything into its hollow, inescapable influence.

4. Icion: Alter

The Alter Icion specializes in causality and manifestation. This Icion is dedicated to changing what "is" and bringing forth what "is not." Through the mastery of Time and the ability to Rewrite events, an Alter user can undo consequences or force new outcomes. Combined with the power to Adapt to any threat and Create physical objects from nothing, this Icion represents the pinnacle of transformative and creative force.

More Chapters