Chapter 1 – "The Weakest Hunter's Awakening"
Genre: Action / Adventure / Dungeon Crawler
Protagonist: Classless E-Rank Hunter, multiple hidden classes
Panels 1–20: Dungeon Gate & Entry
Panel 1 – Wide Shot: Massive dungeon gate in mist.
Protagonist small figure in front.
Thought: "So… this is it. My first real dungeon. Let's see if an E-rank can survive this."
SFX: WHOOSH (wind)
Panel 2 – Close-Up: Boots on dirt.
Thought: "I may be weak… but I have my skills."
Panel 3 – Side Profile: Adjusts gear.
Dialogue (muttering): "E-rank… pathetic. But they'll never see me coming."
Panel 4 – Wide Shot: Dungeon entrance dark, glowing fungi on walls.
Panel 5 – Mid Shot: Protagonist whispers. Shimmer appears (invisibility).
Thought: "Stealth… activated."
Panel 6 – POV: Goblins patrolling, weapons clanking.
SFX: CLANK CLANK
Panel 7 – Close-Up: Goblin leader snarling.
Panel 8 – Group Shot: Goblins whisper.
Goblin 1: "I swear I heard something."
Goblin 2: "Relax, it's just the wind."
Panel 9 – Side Angle: Protagonist crouches behind rock.
Thought: "E-rank… just need to control them."
Panel 10 – Overhead View: Arcane traps appear invisibly.
Thought: "Trap Mastery… let's make this interesting."
Panel 11 – Close-Up: Spikes, nets, arcane symbols forming.
SFX: CLICK SPROING
Panel 12 – Goblins Step Forward: SFX: TAP TAP TAP
Panel 13 – Mid Action: Trap triggers, spikes shoot up.
Goblin 3: "Argh! What—"
SFX: SHING
Panel 14 – Side View: Protagonist smirks, activates Illusionist Class duplicates.
Panel 15 – Over-the-Shoulder (POV): Goblins confused.
Goblin Leader: "Which one?!"
Panel 16 – Close-Up: Protagonist smirks.
Thought: "Pathetic… they're falling for it."
Panel 17 – Side Shot: Hiding behind rock, planning next move.
Panel 18 – Gadget Close-Up: Small turret device ready.
Thought: "Time for showtime…"
Panel 19 – Wide Shot: Protagonist placing turrets invisibly.
Panel 20 – Dynamic Angle: Turrets spinning, firing automatically.
SFX: RAT-A-TAT-TAT
Panels 21–50: Battle Chaos
Panel 21 – Action Wide Shot: Turrets firing, bullets ricochet.
Panel 22 – Close-Up (Goblin POV): Goblins dodge.
Goblin 2: "It's everywhere!"
Panel 23 – Side Shot: Activates Gunner Class, improved accuracy.
Panel 24 – Mid Action: Goblin flanking; he shoots precisely.
Dialogue: "Not today, friend."
SFX: BANG
Panel 25 – Drone POV: Camera Operator Class floating.
Panel 26 – Wide Shot: Goblins panic; Magnet Trap pulls metal weapons.
Goblin 3: "Our spears! They're moving!"
Panel 27 – Close-Up: Protagonist smirk, combining Illusion + Pyro Class.
Panel 28 – Dynamic Overhead: Flames erupt, illusions confuse goblins.
SFX: WHOOSH CRACK
Panel 29 – Focused Panel: Turrets, chains, traps activating simultaneously.
Panel 30 – Slow Motion Close-Up: Goblin leader shocked.
Dialogue: "Impossible…!"
Panel 31 – Side POV: Protagonist flips over goblin, landing gracefully.
Panel 32 – Close-Up Hand: Pulls smoke bomb gadget.
Panel 33 – Wide Shot: Smoke obscures battlefield; traps glowing shadows.
Panel 34 – 4 Small Panels (Quick Cuts):
Goblin trips spike.
Goblin hits turret fire.
Chains wrap goblins.
Protagonist smiling.
Panel 35 – Close-Up: Thought bubble: "E-rank? More like E-rank genius."
Panel 36 – Mid Shot: Robot cameras floating, recording.
Panel 37 – Wide Shot: Goblins charge, slowed by Time Distortion Skill.
Panel 38 – Close-Up: Moves in blur, slicing spear midair.
Panel 39 – Action Panel: Pyro walls trap goblins, bullets flying.
Panel 40 – Close-Up Protagonist: "Creativity beats strength every time."
Panel 41 – Drone POV: Captures him broadcasting live.
Thought: "Perfect footage for my audience."
Panel 42 – Mid Shot: Chains snap on remaining goblins.
Panel 43 – Wide Final Shot: Battlefield full of defeated goblins, traps, turrets.
Thought: "The dungeon… is mine now."
Panel 44 – Close-Up: Wipes sweat, smirks.
Panel 45 – Mid Shot: Dungeon depths ahead, darker, ominous.
Panel 46 – Over-the-Shoulder: Turrets repairing themselves.
Panel 47 – POV Drone: Broadcast view of battlefield.
Dialogue: "My first dungeon raid… live."
Panel 48 – Close-Up Goblin Leader: Groaning, trapped.
Dialogue: "What… kind of hunter…"
Panel 49 – Protagonist Close-Up: Smirk.
Dialogue: "Lesson learned, all of you."
Panel 50 – Wide Shot: Protagonist moves deeper.
SFX: CLICK CLACK (turrets repairing)
Panels 51–80: Clean-Up & Deeper Dungeon
Panel 51 – POV: Shadows moving in distance.
Thought: "Something's coming."
SFX: DUN DUN…
Panel 52 – Close-Up Eyes Glowing: Preparing next fight.
Panel 53 – Side Shot: Activates Self-Repair Class on turrets.
Panel 54 – Mid Shot: Pulls small drone, hovering above.
Panel 55 – Wide Shot: Dungeon hallway with faint glowing crystals.
Panel 56 – Mid Shot: Pulls out another gadget: traps ready.
Panel 57 – Close-Up: Smirk.
Dialogue: "E-rank? Let's test your limits."
Panel 58 – Over-the-Shoulder: New goblin patrol ahead.
Panel 59 – Dynamic Panel: Turrets and traps prepared for ambush.
Panel 60 – Close-Up Goblin POV: They sense danger.
Panel 61 – Wide Shot: Protagonist disappears with invisibility.
Panel 62 – Action Split Panels:
Turret fires.
Trap triggers.
Goblins caught mid-leap.
Panel 63 – Close-Up: Protagonist appears behind a goblin, strikes with Invisible Blade Class.
Panel 64 – Mid Shot: Goblins screaming, chaos all around.
Panel 65 – Drone POV: Recording all combos.
Panel 66 – Wide Angle: Flames erupt, illusion doubles appearing.
Panel 67 – Close-Up Goblin Leader: Panicked.
Dialogue: "No… it can't be!"
Panel 68 – Action POV: Protagonist flips, bullets from multiple turrets hitting enemies simultaneously.
Panel 69 – Close-Up: Chains wrap goblins; traps pin others.
Panel 70 – Mid Shot: Smoke bomb activated; battlefield obscured.
Panel 71 – Overhead View: Goblins disoriented, attacking each other.
Panel 72 – Close-Up Protagonist: Smiling confidently.
Thought: "Creativity > power. Always."
Panel 73 – Side POV: Pulls drone for live commentary.
Panel 74 – Wide Shot: Battlefield chaotic, turrets, traps, illusions, flames everywhere.
Panel 75 – Close-Up: Protagonist grinning, preparing finishing combo.
Panel 76 – Dynamic Angle: Turret barrage + flame wall + illusions + chains, simultaneous.
Panel 77 – Mid Shot Goblin Leader: Screams in disbelief.
Dialogue: "I… I can't…"
Panel 78 – Close-Up: Protagonist pauses, looks at camera drone.
Thought: "Perfect. Everyone will see this."
Panel 79 – Action Panel: Last goblins fall to traps.
Panel 80 – Wide Shot: Battlefield calm, smoke rising, debris everywhere.
Panels 81–100: Foreshadowing & Ending
Panel 81 – Close-Up: Wipes sweat, smirks.
Thought: "E-rank… maybe not forever."
Panel 82 – Wide Shot: Dungeon interior, deeper and darker.
Panel 83 – Mid Shot: Activates turrets' self-repair.
Panel 84 – POV Drone: Broadcast view of cleared goblin area.
Panel 85 – Close-Up Goblin Leader: Moans, pinned.
Panel 86 – Protagonist Close-Up: Smirk.
Dialogue: "Lesson learned, all of you."
Panel 87 – Wide Shot: Moves deeper into dungeon.
Panel 88 – Over-the-Shoulder: Shadows lurking ahead.
Panel 89 – Close-Up Eyes: Glowing faintly.
Panel 90 – Mid Shot: Pulls gadgets, traps ready.
Panel 91 – Dynamic POV: Something massive moving in the shadows.
Panel 92 – Close-Up: Protagonist tense.
Thought: "Time to test everything I have."
Panel 93 – Wide Shot: Dungeon corridor long, ominous.
Panel 94 – Mid Shot: New enemy silhouette barely visible.
Panel 95 – Close-Up Gadget: Turrets, traps, pyrotechnics prepped.
Panel 96 – Action Shot: Protagonist dashes forward, invisible.
Panel 97 – POV Drone: Following his movement.
Panel 98 – Close-Up Face: Smirk and determination.
Panel 99 – Wide Shot: Dungeon corridor fades into darkness.
Panel 100 – Fade Out Caption:
"The weak hunter begins his rise… but the real challenge awaits."
Panel 1 – Artist Guide Version
Panel Type: Wide / Establishing Shot
Scene Description:
Massive dungeon gate, ancient and imposing, towering over the protagonist.
Mist swirls around jagged rocks and the base of the gate.
Faint glowing fungi/cliffs around the entrance for a mystical vibe.
Small figure of the protagonist (E-rank hunter) standing at the gate, boots touching the ground.
Camera Angle / Perspective:
Slight low-angle view: makes the dungeon gate look enormous and intimidating.
Protagonist in foreground bottom center, small in scale to emphasize danger and size of dungeon.
Character Position & Pose:
Protagonist standing straight, slightly hunched, looking at the dungeon.
Right hand loosely on a small pouch of gear.
Expression: thoughtful, slightly tense but determined.
Dialogue / Thought Bubble:
Thought bubble above protagonist: "So… this is it. My first real dungeon. Let's see if an E-rank can survive this."
SFX / Environmental Details:
Wind whistling: WHOOSH
Mist swirling around rocks: SHHHH (can be suggested with lines/texture)
Optional faint magical glow from dungeon entrance.
Visual Notes / Effects:
Mist can partially obscure the dungeon entrance for depth.
Protagonist's silhouette contrasts against the glowing dungeon for focus.
Use shading on rocks and gate to create a mysterious and slightly ominous mood.
✅ Panel 1 Ready for Artist:
Wide shot emphasizing scale, tension, and setting.
Protagonist small but visible, thought bubble expressing determination.
Environmental SFX/mood for dramatic entrance.
Panel 2 – Artist Guide Version
Panel Type: Close-Up / Detail Shot
Scene Description:
Focus on the protagonist's boots stepping on the dirt ground just outside the dungeon gate.
Small stones and dust slightly kicked up by his step.
Ground has a rugged texture, scattered with tiny pebbles, roots, and faint glowing fungi fragments.
Camera Angle / Perspective:
Low-angle close-up: almost at ground level, emphasizing the step and creating tension.
Slight tilt to show forward motion and direction into the dungeon.
Character Position & Pose:
Boots mid-step, one foot slightly lifted, heel just leaving the ground.
Protagonist's legs partially visible (mid-calf), subtle shadow behind.
Dialogue / Thought Bubble:
Thought bubble near upper corner: "I may be weak… but I have my skills."
SFX / Environmental Details:
Dust / gravel crunching: CRUNCH
Small pebbles bouncing slightly from the step.
Visual Notes / Effects:
Emphasize dirt displacement and dust to show realism.
Use subtle lighting to reflect the dungeon's eerie glow on the boots.
Keep background minimal to keep focus on the step and thought.
Slight motion lines for foot movement to indicate the protagonist moving forward.
✅ Panel 2 Ready for Artist:
Close-up, immersive shot focusing on protagonist's first step into the dungeon.
Adds tension and personal perspective.
Thought bubble hints at character mindset and strategy.
Panel 3 – Artist Guide Version
Panel Type: Side Profile / Mid Shot
Scene Description:
The protagonist adjusting his small hunting gear (belt pouches, small knives, and straps) as he prepares to enter the dungeon.
Slight tension in his posture, showing a mix of nervousness and determination.
Background: part of the dungeon entrance visible, mist curling around jagged rocks.
Camera Angle / Perspective:
Side profile shot from waist up.
Camera slightly tilted upward to subtly emphasize the dungeon looming above him.
Character Position & Pose:
Upper body turned slightly toward the dungeon entrance.
Hands adjusting straps/pouches on his belt.
Expression: focused, slight furrow in brow, lips pressed together.
Shoulders tense but ready.
Dialogue / Thought Bubble:
Muttering dialogue (small text bubble near mouth): "E-rank… pathetic. But they'll never see me coming."
SFX / Environmental Details:
Subtle rustling of straps/pouches: RUSTLE
Background mist curling gently around the protagonist.
Visual Notes / Effects:
Highlight small gear details to emphasize the protagonist's preparedness despite being E-rank.
Lighting: faint dungeon glow reflecting off gear and the side of his face.
Slight motion lines on hands to show movement as he adjusts gear.
Keep the dungeon background slightly blurred to focus on protagonist.
✅ Panel 3 Ready for Artist:
Mid-shot side profile, showing preparation and character mindset.
Adds tension and realism before entering the dungeon.
Dialogue emphasizes the protagonist's cleverness and self-awareness despite weak rank.
Panel 4 – Artist Guide Version
Panel Type: Wide Shot / Establishing Interior
Scene Description:
The dungeon entrance is fully visible from inside.
Darkness stretches deep into the dungeon, with faint glowing fungi or moss providing minimal illumination.
Jagged stone walls, uneven ground, and small puddles of water reflecting the dim light.
Mist hangs low, adding an eerie, mysterious atmosphere.
Camera Angle / Perspective:
Slightly low-angle, looking forward from the protagonist's viewpoint.
Protagonist at the bottom foreground, back facing the viewer, small in scale to emphasize the dungeon's size.
Character Position & Pose:
Protagonist standing at the threshold, shoulders tense, one foot slightly forward.
Head slightly tilted, scanning the interior for threats.
Hands relaxed but ready near gear.
Dialogue / Thought Bubble:
Thought bubble above protagonist: (silent contemplation, optional)
No dialogue needed here to emphasize suspense and mood.
SFX / Environmental Details:
Dripping water: DRIP… DRIP…
Faint wind echoing in the dungeon: WHOOSH
Mist swirling across the floor: SHHHH
Visual Notes / Effects:
Use shadows and fog to create depth; dungeon recedes into near-complete darkness.
Glowing fungi should cast subtle ambient light on walls and floor.
Slight haze in foreground to give a feeling of dampness and mystery.
Focus on contrast: protagonist small and sharp, dungeon vast and dark.
✅ Panel 4 Ready for Artist:
Wide interior shot establishing the dungeon's scale and ominous atmosphere.
Protagonist small but alert, preparing for exploration.
Minimal dialogue to enhance suspense and mood.
Panel 5 – Artist Guide Version
Panel Type: Mid Shot / Stealth Activation
Scene Description:
The protagonist stands just inside the dungeon, partially hidden behind a rock or broken pillar.
A faint magical shimmer surrounds him as he activates his stealth/invisibility skill.
Shadows of the dungeon floor and walls are visible, giving a sense of depth and realism.
Camera Angle / Perspective:
Slight side-angle, slightly above waist level.
Focus on the shimmer effect around the protagonist, showing him "blending" with the environment.
Character Position & Pose:
Protagonist crouched lightly, knees bent, ready to move quietly.
One hand slightly raised as if signaling the start of his stealth skill.
Expression: calm, focused, calculating.
Dialogue / Thought Bubble:
Thought bubble near head: "Stealth… activated."
SFX / Environmental Details:
Faint magical hum: ZZZZH
Dust particles floating around, slightly disturbed by movement.
Subtle sparkle or ripple effect around body to show invisibility starting.
Visual Notes / Effects:
Shimmer effect: semi-transparent glow surrounding body edges.
Light rays from faint fungi glow should bend slightly around the protagonist, reinforcing invisibility.
Shadows of the dungeon remain, slightly distorted around him to show camouflage.
Keep background detailed but muted to emphasize stealth effect.
✅ Panel 5 Ready for Artist:
Mid-shot showing the activation of stealth skill.
Focus on magical shimmer effect and posture.
Thought bubble emphasizes protagonist's readiness and tactical mindset.
Panel 6 – Artist Guide Version
Panel Type: POV / Dungeon Interior
Scene Description:
The protagonist's point of view as he looks deeper into the dungeon.
A small group of goblins is patrolling a corridor ahead.
The floor is uneven with scattered rocks, puddles, and faint glowing fungi illuminating the scene.
Mist partially obscures the goblins, adding tension and suspense.
Camera Angle / Perspective:
POV shot from slightly above the protagonist's shoulder, looking forward into the dungeon corridor.
Goblins appear small but clearly identifiable, some partially obscured by mist.
Character Position & Pose:
The protagonist is mostly out of frame (shoulder/hand in corner for perspective).
Hands slightly tensed near weapons, body crouched.
Goblins in mid-step, scanning the corridor as they patrol.
Dialogue / Thought Bubble:
Optional thought bubble near protagonist: "Looks like a small patrol… easy enough to manipulate."
SFX / Environmental Details:
Goblin weapons clanking lightly: CLANK CLANK
Footsteps of goblins on stone floor: TAP TAP TAP
Mist moving slightly as goblins pass through: SHHH
Visual Notes / Effects:
Depth of field: foreground slightly blurred (protagonist's shoulder/gear), goblins in sharp focus.
Mist and dungeon shadows create layered depth.
Lighting: faint fungi glow reflecting off goblins' crude armor and spears.
Small motion lines to indicate goblins' patrol movement.
✅ Panel 6 Ready for Artist:
POV perspective gives tension and immersion.
Shows first encounter with enemies while highlighting stealth setup.
Environment details establish dungeon's eerie atmosphere.
Panel 7 – Artist Guide Version
Panel Type: Close-Up / Character Focus
Scene Description:
Close-up of the goblin leader's face.
He is snarling, showing sharp teeth, eyes narrowed, suspicious of something in the dungeon.
Crude armor and scars visible, adding to his menacing appearance.
Camera Angle / Perspective:
Eye-level close-up, slightly angled to the side to give depth to his facial features.
Focus on expression of suspicion and tension.
Character Position & Pose:
Goblin leader's head turned slightly as if sensing movement.
Shoulders tense, gripping a crude spear.
Expression: furrowed brows, wide eyes, bared teeth—intense focus and suspicion.
Dialogue / Thought Bubble:
Optional dialogue (small speech bubble): "Huh… something's off…"
SFX / Environmental Details:
Slight rustle in the mist behind him: SHHH
Faint echo of dripping water: DRIP… DRIP…
Visual Notes / Effects:
Shadows emphasize sharpness of teeth and wrinkles on the face.
Lighting from faint dungeon fungi casts eerie highlights on skin and armor.
Slight motion lines around eyes to emphasize alertness.
Background blurred to keep focus entirely on the goblin leader's expression.
✅ Panel 7 Ready for Artist:
Close-up of goblin leader to create tension and emphasize enemy intelligence.
Sets up the upcoming interactions and shows danger.
Expression conveys alertness and hints that protagonist must act carefully.
Panel 8 – Artist Guide Version
Panel Type: Group Shot / Mid Shot
Scene Description:
The goblin patrol is grouped together, whispering to each other.
Small corridor inside the dungeon, uneven stone walls, faint glowing fungi on the walls and floor.
Mist curls around their feet, adding a layer of suspense.
Goblins are on alert, glancing around nervously.
Camera Angle / Perspective:
Side-angle shot, slightly tilted down to capture the group.
All goblins visible in a staggered formation, with the leader slightly forward.
Character Position & Pose:
Goblin Leader: Slightly forward, furrowed brow, looking at others.
Goblin 1: Leaning toward Goblin 2, whispering, tense posture.
Goblin 2: Hand partially raised, eyes scanning corridor, worried.
Goblin 3 (in background): Pauses mid-step, looking around suspiciously.
Dialogue / Speech Bubbles:
Goblin 1: "I swear I heard something."
Goblin 2: "Relax… it's just the wind."
SFX / Environmental Details:
Footsteps muted: TAP TAP TAP
Whispering voices: hiss… hiss…
Mist moving slightly: SHHHH
Visual Notes / Effects:
Shadows from dungeon walls create depth and tension.
Use slight motion lines around goblins' heads to show nervous glances and movement.
Lighting: faint fungi glow casts eerie highlights on armor and faces.
Foreground elements (rocks, pillars) slightly blurred to emphasize depth.
Small glowing dust particles in air to enhance dungeon atmosphere.
✅ Panel 8 Ready for Artist:
Mid-shot showing goblin patrol's alertness and group dynamics.
Dialogue conveys tension and sets up the protagonist's next move.
Mist and lighting enhance suspense and dungeon mood.
Panel 9 – Artist Guide Version
Panel Type: Side Angle / Mid Shot
Scene Description:
The protagonist crouches behind a jagged rock or broken pillar, partially hidden.
He observes the goblin patrol from a safe distance, analyzing their movements.
Dungeon floor: scattered stones, puddles, faint glowing fungi providing subtle illumination.
Mist lightly swirls around his feet, adding stealthy atmosphere.
Camera Angle / Perspective:
Side-angle view from slightly above waist height.
Focus on protagonist in foreground, goblins in the background, slightly blurred to emphasize depth.
Character Position & Pose:
Protagonist crouched low, knees bent, one hand lightly resting on the ground for balance.
Other hand near his belt, ready to activate a trap.
Head tilted slightly forward, eyes narrow and scanning the goblins.
Expression: focused, calculating, confident despite being E-rank.
Dialogue / Thought Bubble:
Thought bubble near protagonist: "E-rank… just need to control them."
SFX / Environmental Details:
Slight crunch of gravel under foot (from subtle shift): CRUNCH
Mist drifting around the rock: SHHHH
Dungeon echoes faintly in background: DRIP… DRIP…
Visual Notes / Effects:
Shadows from rock partially obscure the protagonist to emphasize stealth.
Subtle motion lines on eyes to indicate scanning/observation.
Foreground details (rock, moss, dirt) slightly blurred to create depth.
Goblins in background slightly blurred but recognizable; hints of movement convey patrol.
✅ Panel 9 Ready for Artist:
Mid-shot emphasizing the protagonist's stealth and tactical mindset.
Thought bubble highlights intelligence and creativity in battle planning.
Depth and lighting reinforce suspense and dungeon atmosphere.
Panel 10 – Artist Guide Version
Panel Type: Overhead / Tactical View
Scene Description:
The protagonist is activating his first hidden class skill: Trap Mastery.
Multiple arcane traps (spikes, nets, magical runes) materialize invisibly around the corridor where goblins patrol.
Floor cracks slightly as traps form, glowing faintly to indicate magical energy.
Dungeon environment: jagged walls, mist swirling around traps, subtle glowing fungi providing minimal light.
Camera Angle / Perspective:
Overhead view from slightly above the corridor.
Protagonist crouched near rock in foreground, tiny figure activating traps.
Traps highlighted by faint magical glow, goblins unaware in the middle of the corridor.
Character Position & Pose:
Protagonist crouched, one hand extended toward the floor as if placing invisible runes.
Body slightly leaning forward, posture tense but precise.
Expression: confident, a faint smirk on his face, eyes focused on the patrol.
Dialogue / Thought Bubble:
Thought bubble: "Trap Mastery… let's make this interesting."
SFX / Environmental Details:
Arcane energy forming traps: ZZZZH
Slight crackling on the dungeon floor: CRACKLE
Mist curling around new magical traps: SHHH
Visual Notes / Effects:
Use faint glowing outlines or magical runes on floor to show traps forming invisibly.
Motion lines around protagonist's hand to indicate energy transfer.
Shadows of traps faintly cast onto walls to subtly hint at their presence.
Goblins remain unaware, emphasizing the tactical advantage.
Depth: protagonist foreground, traps mid-ground, goblins background.
✅ Panel 10 Ready for Artist:
Overhead tactical view showing protagonist using hidden skill creatively.
Faint magical glow highlights traps without revealing them fully to goblins.
Thought bubble emphasizes intelligence and strategic mindset of the E-rank hunter.
Panel 11 – Artist Guide Version
Panel Type: Close-Up / Trap Detail
Scene Description:
Focus on the traps that have now snapped into place.
Spikes emerge from the floor, nets rise slightly, and faint magical runes glow under them.
Small magical sparks indicate energy flow, showing the traps are active and dangerous.
Goblins' feet are approaching, unaware of the traps.
Camera Angle / Perspective:
Close-up at ground level, slightly tilted to show multiple traps at once.
Perspective emphasizes danger from the traps rather than the goblins.
Character Position & Pose:
Protagonist partially visible in background, crouched and smirking, observing the trap's activation.
Hands slightly raised, showing control over the traps.
Dialogue / Thought Bubble:
Optional thought bubble: "Perfect… time to see them fall."
SFX / Environmental Details:
Spikes snapping up: SHING
Nets rising: SNAP
Magical energy hum: ZZZZH
Small dust and debris disturbed by trap activation: CRUNCH
Visual Notes / Effects:
Emphasize the sharpness and danger of spikes.
Motion lines or faint arcs for spikes/nets to indicate sudden movement.
Subtle glow from magical runes enhances supernatural feel.
Protagonist in background small and partially shadowed to maintain stealth focus.
✅ Panel 11 Ready for Artist:
Close-up shows traps coming alive, emphasizing danger and protagonist's tactical skill.
Faint magical glow and SFX make the scene visually dynamic.
Thought bubble hints at clever and calculated approach of the E-rank hunter.
Panel 12 – Artist Guide Version
Panel Type: Mid Shot / Action Setup
Scene Description:
The goblins are beginning to step forward into the trap-laden corridor.
Feet and lower legs of the goblins are visible as they cautiously move.
Dungeon floor shows subtle magical glow from the traps beneath them.
Mist curls lightly around their feet, adding suspense.
Camera Angle / Perspective:
Side-angle view at mid-height, focusing on the goblins' movement.
Perspective shows multiple goblins stepping forward, unaware of danger.
Character Position & Pose:
Goblin 1: Mid-step, right foot raised.
Goblin 2: Glancing down, slightly hesitant.
Goblin Leader: Ahead of the others, spear held loosely, scanning ahead.
Protagonist partially visible behind rock in foreground, crouched, watching.
Dialogue / Thought Bubble:
Goblin 1 (whispering): "I think it's… safe?"
Optional protagonist thought bubble: "Here we go…"
SFX / Environmental Details:
Footsteps on stone: TAP TAP
Dungeon mist drifting: SHHHH
Subtle hum from traps below: ZZZZH
Visual Notes / Effects:
Emphasize movement of feet and tension in knees/legs.
Faint magical glow from the traps underneath adds suspense.
Slight blur on foreground rocks for depth, focus on approaching goblins.
Shadows cast on walls/floor indicate the goblins' presence and highlight their obliviousness to danger.
✅ Panel 12 Ready for Artist:
Mid-shot capturing the moment just before the goblins trigger the traps.
Highlights tension and sets up the action in Panel 13.
Protagonist's calm observation reinforces his tactical approach.
Panel 13 – Artist Guide Version
Panel Type: Mid Action / Reaction Shot
Scene Description:
The traps have triggered.
Spikes shoot up from the floor, nets fly upward, and magical runes flare brightly.
The goblins are caught off guard, mid-reaction, showing panic and pain.
Dungeon environment: jagged walls, faint glowing fungi, swirling mist, debris flying from trap activation.
Camera Angle / Perspective:
Side-angle view at mid-height, capturing both the traps and the goblins' reactions.
Slight tilt to create dynamic, chaotic energy.
Character Position & Pose:
Goblin 3: Thrown off balance by a spike hitting his foot, arms flailing.
Goblin 1: Entangled by a net, struggling to escape.
Goblin Leader: Slightly behind, jumping back, face in shock.
Protagonist visible in background, crouched behind rock, calm and observing.
Dialogue / Thought Bubble:
Goblin 3: "Argh! What—"
Goblin Leader: "Impossible… traps?!"
Optional protagonist thought bubble: "Just as planned…"
SFX / Environmental Details:
Spikes: SHING!
Nets snapping upward: SNAP!
Magical energy: ZZZZH
Dust and small debris flying: CRUNCH
Visual Notes / Effects:
Emphasize sharpness and suddenness of traps.
Motion lines on goblins to show sudden movement and panic.
Bright glow on magical runes to draw attention to trap origin.
Shadows and mist add depth and chaos.
Protagonist small, calm, contrasting with goblins' panic.
✅ Panel 13 Ready for Artist:
Mid-action panel showing trap success and goblins' panic.
Dynamic composition emphasizes chaos, danger, and the protagonist's tactical advantage.
Panel 14 – Artist Guide Version
Panel Type: Side View / Action Panel
Scene Description:
The protagonist activates his Illusionist Class, creating multiple duplicates around him.
The duplicates shimmer slightly, semi-transparent, appearing instantly behind rocks and in the corridor.
Goblins are visibly confused and panicking, trying to identify the real hunter.
Dungeon floor scattered with debris, mist curling around, traps still glowing faintly.
Camera Angle / Perspective:
Side view, slightly angled above waist height to capture both protagonist and goblins.
Focus on protagonist in foreground, duplicates mid-ground, goblins in background reacting.
Character Position & Pose:
Protagonist: Center foreground, crouched low, hand extended forward as if directing illusions.
Illusion Duplicates: Mirrored postures, semi-transparent, slightly offset around protagonist.
Goblins: Leaning backward, eyes wide, pointing at illusions, mouths open in confusion.
Dialogue / Speech / Thought Bubble:
Goblin Leader: "Which one?!"
Optional thought bubble for protagonist: "Pathetic… falling right into my plan."
SFX / Environmental Details:
Illusion shimmer: ZZZZT (small magical sparkle)
Goblins stepping back: CLANG TAP
Mist swirling: SHHHH
Visual Notes / Effects:
Semi-transparent duplicates to clearly differentiate from the real protagonist.
Motion lines around illusions to show slight flickering movement.
Bright highlights on duplicates' edges to indicate magical origin.
Depth: protagonist foreground, duplicates mid-ground, goblins background.
Shadows cast by duplicates on dungeon walls slightly distorted for eerie effect.
✅ Panel 14 Ready for Artist:
Side view showing protagonist using his Illusionist Class creatively.
Goblins' panic emphasizes his battlefield control.
Semi-transparent duplicates and glowing effects make the panel visually dynamic.
Panel 15 – Artist Guide Version
Panel Type: Over-the-Shoulder (Protagonist POV) / Confusion Shot
Scene Description:
View from behind the protagonist, showing the goblins in front of him, confused by the illusions.
Multiple illusion duplicates are positioned around the real protagonist.
Goblins are pointing, shouting, and flailing as they try to identify the real target.
Dungeon environment: dimly lit corridor, scattered debris, faint glowing traps still active on the floor.
Camera Angle / Perspective:
Over-the-shoulder from behind the protagonist, slightly above shoulder height.
Focus on goblins' reactions, with illusions in the mid-ground.
Character Position & Pose:
Protagonist: Shoulder and part of back visible in foreground, crouched and calm.
Illusion Duplicates: Semi-transparent, positioned staggered around protagonist.
Goblins:
Leader leaning forward, spear raised, eyes wide.
Goblin 1 pointing frantically at a duplicate.
Goblin 2 stepping back in panic.
Dialogue / Speech Bubble:
Goblin Leader: "Which one?!"
Goblin 1: "I… I can't tell!"
Optional thought bubble (protagonist): "Exactly as planned…"
SFX / Environmental Details:
Illusion shimmer: ZZZZT
Goblins' footsteps scrambling: CLATTER CLATTER
Mist swirling: SHHHH
Visual Notes / Effects:
Semi-transparent illusions with subtle glowing edges for magical effect.
Motion blur on goblins' frantic movements to emphasize chaos.
Dungeon background muted to highlight goblins and illusions.
Shadows distorted by illusions, adding to confusion effect.
✅ Panel 15 Ready for Artist:
POV from behind protagonist shows his battlefield control.
Goblins' panic highlights his clever use of illusions.
Dynamic composition emphasizes tension and strategic advantage.
Panel 16 – Artist Guide Version
Panel Type: Close-Up / Facial Expression
Scene Description:
Focus on the protagonist's face, showing a confident and slightly mischievous smirk.
Dungeon background blurred slightly to emphasize the protagonist's expression.
Subtle glimmer in eyes to suggest cunning and enjoyment of the situation.
Camera Angle / Perspective:
Close-up from slight side angle, showing one side of his face prominently.
Eye-level perspective to capture smirk and intensity in the eyes.
Character Position & Pose:
Head tilted slightly forward, eyes narrow and focused.
Lips curved into a confident smirk.
One eyebrow slightly raised, adding subtle arrogance and cleverness.
Dialogue / Thought Bubble:
Thought bubble: "Pathetic… they're falling for it."
SFX / Environmental Details:
Faint ambient hum from illusions: ZZZZT
Mist in background swirls lightly: SHHH
Visual Notes / Effects:
Focus on lighting: subtle dungeon glow reflecting on his face.
Shadows on cheeks and jawline to give depth and intensity.
Slight motion lines around eyes or smirk to emphasize sharpness of expression.
Background muted to ensure the face is the main focal point.
✅ Panel 16 Ready for Artist:
Close-up emphasizing protagonist's confidence and cunning.
Thought bubble reinforces intelligence and battlefield awareness.
Dramatic lighting and focus on expression make this panel visually striking.
Panel 17 – Artist Guide Version
Panel Type: Side Shot / Tactical Pause
Scene Description:
The protagonist is crouched behind a jagged rock, observing the goblins as they scramble and try to find him.
Dungeon corridor partially illuminated by faint glowing fungi, traps still subtly glowing.
Mist swirls around the floor and traps, adding a sense of tension.
Camera Angle / Perspective:
Side-angle mid-shot, slightly above waist level to show both protagonist and the layout of the battlefield.
Perspective emphasizes depth: protagonist foreground, goblins mid-ground, traps floor-level.
Character Position & Pose:
Crouched low, one hand resting lightly on the rock for balance.
Other hand near belt or gear, preparing for the next skill or gadget.
Head slightly tilted forward, eyes scanning the goblins' chaotic movements.
Expression: calm, calculating, ready to act.
Dialogue / Thought Bubble:
Thought bubble: "Time to plan the next move…"
SFX / Environmental Details:
Light shuffle of goblins in chaos: CLATTER
Subtle hum from remaining traps: ZZZZH
Mist drifting around rocks: SHHHH
Visual Notes / Effects:
Shadows from the rock partially cover protagonist to emphasize stealth.
Motion lines on eyes and slight hand gestures to show concentration.
Faint glowing traps on the floor for context of battlefield control.
Goblins in mid-ground slightly blurred to maintain focus on protagonist.
✅ Panel 17 Ready for Artist:
Side-shot showing tactical pause and strategic mindset.
Depth and lighting emphasize stealth and planning.
Thought bubble highlights intelligence and control of the battlefield.
Panel 18 – Artist Guide Version
Panel Type: Close-Up / Gadget Focus
Scene Description:
Focus on the protagonist placing or activating a small turret device on the dungeon floor.
Gadget is sleek, compact, with faint glowing runes or lights indicating it's armed.
Dungeon floor textured with stone, dust, and faint glowing fungi reflections.
Camera Angle / Perspective:
Close-up, slightly angled from above to clearly show gadget in the protagonist's hands.
Protagonist's hands and part of his torso visible, foreground slightly blurred to focus on the device.
Character Position & Pose:
Protagonist crouched low, one hand holding gadget, other hand adjusting settings.
Fingers poised carefully on activation mechanism.
Expression (partial, visible from side): focused, confident.
Dialogue / Thought Bubble:
Thought bubble: "Time for showtime…"
SFX / Environmental Details:
Gadget activating: BZZZT
Small hum of magical energy: ZZZZH
Tiny sparks or light flickers from the runes on the turret.
Visual Notes / Effects:
Emphasize glowing runes on the turret to show energy and readiness.
Light reflections from the device onto the protagonist's hands.
Slight motion lines around fingers to indicate precise movement.
Background slightly muted, emphasizing focus on gadget.
✅ Panel 18 Ready for Artist:
Close-up emphasizing protagonist's preparation and tactical gadget use.
Thought bubble reinforces his clever, controlled approach.
Glowing magical effects make the gadget visually dynamic.
Panel 19 – Artist Guide Version
Panel Type: Wide Shot / Action Setup
Scene Description:
The protagonist is placing multiple turrets invisibly along the dungeon corridor.
Turrets are small, sleek, with faint glowing lights or runes indicating activation.
Corridor floor has scattered rocks, faint glowing fungi, and swirling mist for dramatic effect.
Goblins are mid-ground, still panicked and confused by previous traps and illusions.
Camera Angle / Perspective:
Wide-angle side view showing the protagonist in the foreground and the corridor stretching into the background.
Depth emphasized: protagonist small but focused, multiple turrets lined up along the floor, goblins farther ahead.
Character Position & Pose:
Protagonist crouched low, moving carefully along the corridor.
Hands placing turrets on floor, one slightly raised as if guiding energy to activate them.
Expression: calm, focused, smirk barely visible.
Dialogue / Thought Bubble:
Thought bubble: "This will be perfect…"
SFX / Environmental Details:
Turret placement hum: BZZZT BZZZT
Dungeon echoes faintly: DRIP… DRIP…
Mist curling around turrets: SHHH
Visual Notes / Effects:
Use faint glowing outlines on turrets to indicate invisibility yet show placement to the reader.
Motion lines to show smooth, careful placement of devices.
Shadows and light reflections on dungeon walls enhance depth and mystique.
Goblins slightly blurred to emphasize protagonist's stealth and control.
✅ Panel 19 Ready for Artist:
Wide-shot panel emphasizing protagonist's preparation and battlefield control.
Visual effects (glowing turrets, mist, depth) make the scene dynamic.
Thought bubble shows calculated and confident mindset.
